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Do ultimates mean less now?

StarOfElyon
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I still see people using ultimates like meteor and soul assault so I know they have value but I've also noticed that many more impactful attacks are used in PVP and it seems to be at a higher rate.

Just yesterday in Battlegrounds, I had to fight two Daedroths AND the other team. I used my ultimate to survive the situation... for a few more seconds. But it wasn't enough. Ultimates were supposed to be game changers weren't they? ZOS should pay attention to this. Ultimates aren't so ultimate anymore.

I mean, correct me if I'm wrong but are these more like "ultimates" than ultimates are?

https://youtu.be/K6aspzHg-N0
  • susmitds
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    Tell that to the people screaming about Incap and DBoS
  • Crixus8000
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    Some are weak, others are ok, others are very powerful. Plus it depends on the build using them and the situation they are used.
    Edited by Crixus8000 on January 27, 2019 7:17PM
  • StarOfElyon
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    Yeah, of course some are weak. But I think the Ultimate has lost its shine with the power and uptime of many of these sets players are using in PVP.
  • Ajax_22
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    For the most part proc sets have completely eclipsed ultimates. It's really unfortunate that passive effects you almost never have to think about have become significantly more impactful on the game than skills which take time build up, and proper planning to use effectively.
  • Liww
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    atleast they cost resources, unlike proc sets, who deal about the same damage.
    Edited by Liww on January 27, 2019 8:16PM
  • Dracane
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    When there are 4 players pounding on you for so long, death should be the outcome, no matter what you do.
    And the templar ult litereally did what it's supposed to do. :)

    It's a support ability foremost, yet some solo people use it as well. The way you use it to its maximum potential, is to counter enemy ultimates. You basically trade your ult for their ult and negate it and well, your ult did exactly what it should. However, Panacea is superior for this very cause and should be prefered by solo players if possible. The Templar ult is a group ult.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • kypranb14_ESO
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    Personally, I still run Shooting Star on my caster type Magblade in 2019. I don't have any ranged CC, ZOS took it away and gave me a burst heal that can't target me. (Yes, I am a bit salty about this)

    Due to the inconsistency of offensive ultimate abilities, I often just use defensive ultimates. I usually camp Soul Siphon, and this can often turn the tide of battle.
  • InvictusApollo
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    It all comes down to how effectively you use them. When used at the right moment:
    • Resto Ult will make you invincible.
    • Meteor will kill your opponent in a single burst.
    • Destro ult will clear zergs.
    • Incap will make your opponent ultra squishy and vulnerable for an execute.
    • Dawnbreaker will make an entire group of zerg go into defense or even kill some of them.
    • Ballista will force your enemy to go into defense and let you disengage.
    • Onslaught will gank your opponent even if he is a tank.
    There are more examples thjat I could list here.
  • max_only
    max_only
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    Or get this, if you pay extra right now you YES YOU can get a completely gutless ultimate that requires both slots! Hurry purchase the Warden class today!

    (Purchase is non refundable, you will need to use weapon skills and guild ults to supplement all the teeth we pulled out of the bear)
    Edited by max_only on January 27, 2019 11:54PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • GrumpyDuckling
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    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.
  • Vapirko
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    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.

    I fought a BGs with two pets sorcs runnign two pets each + deadroths. A total of six extra targets. What a nightmare.
  • GrumpyDuckling
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    Vapirko wrote: »
    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.

    I fought a BGs with two pets sorcs runnign two pets each + deadroths. A total of six extra targets. What a nightmare.

    That sounds like a targeting nightmare for any single target skill. I'm curious which would be more annoying -- a full team of pet Sorcs, or a full team of Wardens spinning with the ice ultimate (the Warden one I can confirm is a horrible experience).
  • SugaComa
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    Vapirko wrote: »
    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.

    I fought a BGs with two pets sorcs runnign two pets each + deadroths. A total of six extra targets. What a nightmare.

    ..

    I've had similar ... But it was two with maw of infernal and 2 shadowrend add in the atronarch ultimate and it's a nightmare .
  • SugaComa
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    Vapirko wrote: »
    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.

    I fought a BGs with two pets sorcs runnign two pets each + deadroths. A total of six extra targets. What a nightmare.

    That sounds like a targeting nightmare for any single target skill. I'm curious which would be more annoying -- a full team of pet Sorcs, or a full team of Wardens spinning with the ice ultimate (the Warden one I can confirm is a horrible experience).

    Both are horrible, but ultimates should in my opinion have dual functions and be usable at all times

    So warden casts the ice ultimate and we freeze ... If tenants have nova up then that should be castable freeing me from the freeze as it melts the ice. Kind of like a top trumps ... Reality is not so though and it's more a case of who gets the ultimate off first wins
  • WuffyCerulei
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    Every ultimate has its use. Some ultimates are more used than others, for either damage, damage mitigation, or healing. It’s up to you on how and when you use the ulti. Like using the resto ulti is best used if you or your allies are getting low on health, so popping it at full health doesn’t do much
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • rafaelcsmaia
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    max_only wrote: »
    Or get this, if you pay extra right now you YES YOU can get a completely gutless ultimate that requires both slots! Hurry purchase the Warden class today!

    (Purchase is non refundable, you will need to use weapon skills and guild ults to supplement all the teeth we pulled out of the bear)

    So basically you wanted the warden to faceroll in every content just because it is a paid class? Also, wardens are powerful as hell in pvp.
  • StarOfElyon
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    It all comes down to how effectively you use them. When used at the right moment:
    • Resto Ult will make you invincible.
    • Meteor will kill your opponent in a single burst.
    • Destro ult will clear zergs.
    • Incap will make your opponent ultra squishy and vulnerable for an execute.
    • Dawnbreaker will make an entire group of zerg go into defense or even kill some of them.
    • Ballista will force your enemy to go into defense and let you disengage.
    • Onslaught will gank your opponent even if he is a tank.
    There are more examples thjat I could list here.

    I'm not sure there's anything in that list that monster sets proccing don't also accomplish.
  • jaws343
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    Vapirko wrote: »
    The Daedroths from Maw of the Infernal can be formidable opponents if you are stationary and not attacking them, but most of the time I don't seem them live long enough to make much of an impact.

    I fought a BGs with two pets sorcs runnign two pets each + deadroths. A total of six extra targets. What a nightmare.

    I put together a build once that ran the Deadroth, both pets, the storm atro, and the defiler set. It was a beast. I just had to sit there and heavy attack and shield. I might try to resurrect this build with all of the proc pet options for mag now. Replace defiler with something more powerful.
  • Gnozo
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    Tbh, its quite hard to see whats going on cause its so zoomed in its nearly first Person.

    But what is your complain? There were about 4 players hitting on you, your Remembrance healed you for the full duration and keept you alive. After this, you died. Nothing special.
  • StarOfElyon
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    Gnozo wrote: »
    Tbh, its quite hard to see whats going on cause its so zoomed in its nearly first Person.

    But what is your complain? There were about 4 players hitting on you, your Remembrance healed you for the full duration and keept you alive. After this, you died. Nothing special.

    You can't read then.
  • TheDarkoil
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    I front bar meteor and backbar reviving barrier, in trials particularly vet ones I keep it procced and if there's a sudden need to rez people I pop it to me and nearby teammates and start rezing, has saved a complete wipe a few times I'm sure of it. I use the same ults in PvP as well, use meteor to disperse groups or reviving barrier if charging through breaches or keep doors.
  • StarOfElyon
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    Meteor is one of the most common ultimates I still think are effective. I know because I catch them constantly in Battlegrounds. (I swear it seems like people dump everything they have on me)

    But outside of that and soul assault, I can't think of another ultimate that I thought was affecting the match much. Maybe negate. That's an ultimate right? The proc sets are much harder to deal with than most ultimates though.
  • Derra
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    All i´m asking myself is; How can you even play with that camera setting?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • susmitds
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    It all comes down to how effectively you use them. When used at the right moment:
    • Resto Ult will make you invincible.
    • Meteor will kill your opponent in a single burst.
    • Destro ult will clear zergs.
    • Incap will make your opponent ultra squishy and vulnerable for an execute.
    • Dawnbreaker will make an entire group of zerg go into defense or even kill some of them.
    • Ballista will force your enemy to go into defense and let you disengage.
    • Onslaught will gank your opponent even if he is a tank.
    There are more examples thjat I could list here.

    @InvictusApollo Couldn't have said it better. Also Soul Siphon will make your entire group invincible for 5 secs.
  • StarOfElyon
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    Derra wrote: »
    All i´m asking myself is; How can you even play with that camera setting?

    It's just like Skyrim.
  • ceruulean
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    Remembrance kinda sucks in BG, it just makes you a huge shiny target and unless your team is around the only benefit is stalling death. Way better to use Barrier or Undo so you can reposition.
  • StarOfElyon
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    I'm not ready to try Undo yet. I feel like I might get reset to a spot that's even more dangerous.

    Anyway, I want to only use class skills with my character if I can help it. I used the Resto-staff ultimate in the past and it was OK too but it failed to fire a lot. I'm trying to give Remembrance another shot because it's a Templar skill. Maybe it's stubborn of me but I want all class skills.

    Anyway back to the point. In this video, I was using remembrance because I saw a burst coming. If I hadn't gotten stunned at the end, I would have been OK. But it just goes to show that I needed my ultimate just to survive two proc set summons. It really makes ultimates feel not so ultimate.
    Edited by StarOfElyon on January 28, 2019 6:39PM
  • itscompton
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    Ehhh just role nightblade and get an ability that hits harder than almost any single target Ult and is ready to use again as quickly as you can do 5 light attacks.
    Edited by itscompton on January 28, 2019 7:09PM
  • InvictusApollo
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    ceruulean wrote: »
    Remembrance kinda sucks in BG, it just makes you a huge shiny target and unless your team is around the only benefit is stalling death. Way better to use Barrier or Undo so you can reposition.

    Even if the team is around, Remembrance is just a few seconds to regain resources... for your enemies. Whenever I see someone using that ult I just HA and recast my buffs.
  • Gnozo
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    Gnozo wrote: »
    Tbh, its quite hard to see whats going on cause its so zoomed in its nearly first Person.

    But what is your complain? There were about 4 players hitting on you, your Remembrance healed you for the full duration and keept you alive. After this, you died. Nothing special.

    You can't read then.

    What? Did you watched your own Video?

    There where 4 players + 2 deadroth from a proc set hitting on you. After your Remembrance you where still empty on Ressources and still on your squishy resto Bar barely doing anything to reduce incoming damage. No blocking on your s&b bar, no dodge roll. Just standing there and Bol. And even using accelerare for no reason except wasting magicka.

    I would advice putting Bol on your sword and board bar and block while casting bol for some damage mitigation. And dont block on your resto bar, this will consume way to much stamina. And using Spellwall as an ult is really effective and i would prefer it over Remembrance cause you are mobile while using spell wall.
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