Hey,
From what I've seen and played against, bleeds are more and more prevalent than before due to the higher damage players now with cp and when paired with ravenger, fury, seventh or veiled. As such, I wonder whether bleeds should do a flat % of your health meaning they still affect tanky targets correctly but in turn are not over tuned on any target.
I suggest twin slashes should do 8% flat but could crit (4% after battle spirit) - 1 morph makes it 2% more and the other should add a snare. Both should have a cap of 5k damage a tick but can crit as to avoid messing up PvE. Crits should be allowed to bypass the 5k cap.
I'd suggest Masters dual wield could add 3% flat but this is addactive and doesn't count towards the 5k and can't crit.
Carve from the 2h line could do 6 or 8% with a 5k cap.
Please note those % are in PvE and will be redued by 50% in pvp.
Examples:
Numbers below are for twin slashes with the damage being 8% of the targets health but are reduce to 4% with battle sprit. 1.7 crit modifer used throughout.
22k hp target without masters 880 non crit. 1.7x crit modifer 1496
30k hp target without masters 1200 non crit 2k crit
40k hp target without masters 1600 non crit and 2720 crit.
Numbers below are with masters and the base skill (8%) but include battle spirit. 1.7 crit modifier
22k hp target 880 non crit + 330 from masters - 1210. 1496 crit + 330 total 1826
30k hp 1200 + 450 from masters. Total 1650. 2040 crit + 450 total 2490
40k hp 1600 + 600 from masters. Total 2200. 2720 crit + 600 total 3320.
For the heavy weapons bleed I'd suggest making the base 6% health with a cap of 4k max but cannot crit.
22k hp 1320
30k hp 1800
40k hp 2400
As for PvE
PvE mob 40k hp 3200 non crit. 5440 crit.
Any questions about the maths or comments are welcome.
Thanks for reading.
Dan
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