Meh, you guys were deluded if you thought Argonians would stay a good magblade race. Nothing in the lore points to them being good for the magblade style, they’re a one trick pony with that potion passive.
High elves on the other hand look perfect for magblades now.
Meh, you guys were deluded if you thought Argonians would stay a good magblade race. Nothing in the lore points to them being good for the magblade style, they’re a one trick pony with that potion passive.
High elves on the other hand look perfect for magblades now.
Actually. In lore, argonians are the best assassins, they are raised from birth to be assassins. So you're kinda wrong. And tbh the buffed healing and extra hp is what I liked, good synnergy with swallow soul weave (now nerfed but w/e) so...
Yeah
brandonv516 wrote: »Meh, you guys were deluded if you thought Argonians would stay a good magblade race. Nothing in the lore points to them being good for the magblade style, they’re a one trick pony with that potion passive.
High elves on the other hand look perfect for magblades now.
Actually. In lore, argonians are the best assassins, they are raised from birth to be assassins. So you're kinda wrong. And tbh the buffed healing and extra hp is what I liked, good synnergy with swallow soul weave (now nerfed but w/e) so...
Yeah
The healing received from the Argonian passive helped some with the nerf to Swallow Soul losing Minor Vitality. Now we lose that too.
It's going to be painful for Argonian Magblade.
Sure, argonians as per the lore are the best tanks, healers and dps. Go smoke another one.
I don’t think magblades are too bad really thinking about it. The problem is there are hard OP counters to the play style that are easy to run and lots of people play. The DK charge that stuns along with their burst and Templar puncturing sweeps come to mind. They’re really powerful and make kiting impossible/really difficult for next to no cost on their end.
Sure, argonians as per the lore are the best tanks, healers and dps. Go smoke another one.
I don’t think magblades are too bad really thinking about it. The problem is there are hard OP counters to the play style that are easy to run and lots of people play. The DK charge that stuns along with their burst and Templar puncturing sweeps come to mind. They’re really powerful and make kiting impossible/really difficult for next to no cost on their end.
merciless resolve is the most clunky and terribly designed skill in the game.
(heavy armor, no merciless)
I never said best tank or healer. You're putting words in my mouth.
I never said best tank or healer. You're putting words in my mouth.
Sorry, I'm not trying to single anyone out. It's just that when I read a bunch of threads for pvp and pve saying argonians make a great class for every playstyle I chose not to play an argonian on purpose. I don't know the lore much, but when I read argonians had a passive ability that made them a great race to play for any role I didn't choose that race on purpose. I expected it to change, I also expected people to complain about the change but don't hold much sympathy for them. A race just can't be the best tanks, dps and healers... it just can't. People should have expected a change and take it in stride.
Nightblade
Assassination
Mark Target: Updated the Death Recap hint for this ability to more accurately describe its functionality.
I asked for the removal of requiring a destruction staff ability to get some of the destruction staff passives, I’m happy about that one. It’ll help a lot, more than you’d think because it will help slotting impale on your front bar.
Impale is required to kill steal in death matches. It sounds cheesy, but don’t hate the player hate the game, it’s really effective.
NightAngel690 wrote: »How come only dw and 2h are mentioned when talking about melee nightblade? I myself have always run S/B for various reasons:
- more flat resistances and only small cut in spelldamage
- extra armor glyph (health for dark cloak, magicka for harness)
- cheap bash cancels for extra damage
- highly needed damage reduction through blocking when pressured
- i like being tanky *cough .. old saptank .. cough*
also leeching strikes helps a lot with stamina management
Not to mention the fact that you have access to the poor man’s reflective scales. *cough cough* please buff! *cough cough*
Snb might actually be good front bar on healer. I need to testy, my Feely feels are tingling.
In PvP it went from my favorite class to donkey doo doo ever since summerset and went from a little annoying to "wow this is terrible"
I really don't care about PvE all that much but I seem to remember saying they weren't going to touch magblades anyone and just buff everyone else but they nerfed magblades anyways to the point that in PvP they are just... Literally the only way I can describe it is: they do damage. That's it. mDK has better self healing than a MagBlade
In PvP it went from my favorite class to donkey doo doo ever since summerset and went from a little annoying to "wow this is terrible"
I really don't care about PvE all that much but I seem to remember saying they weren't going to touch magblades anyone and just buff everyone else but they nerfed magblades anyways to the point that in PvP they are just... Literally the only way I can describe it is: they do damage. That's it. mDK has better self healing than a MagBlade
Can I get an Amen to this post?
There’s always crushing shock and asylum/black rose prison weapons. Just don’t go head to head with a class like Templar, they’ll one button puncturing sweeps you to death.
Definitely a class nerf for the sake of pve where it crushed the pvp class.
Self healing on magblade needs a rework. Funnel health/swallow soul has become a skill no one uses, refreshing path is OP on a stack but too small to be effective in pvp. Refreshing path is poor class design, swallow soul would be good with less reflections. Worst part is it was just reworked and this is what the came up with!
Path should give friggin snare removal