This may be just another request for the very same item, but i found this to be the most appropriate time to ask for It.
In my personal opinion, this game needs a CLASS SWAP TOKEN sold in the crown store, now more than ever.
The community is finally getting what It was most requested, the necromancer class, and for that i sincerely thank the devs for their capability to perceive our needs.
But now that the most requested class is almost here, we should expect that players will be encouraged to create new characters to enjoy It.
This high demand is great, but the community faces limitations in this.
Take my example:
I have reached the maximum Number of characters obtainable, even with crown store unlocks.
They are all geared, with some kind of progression and they are all at max lvl.
Me and everyone who spent time on the progression of multiple characters, are in dire Need od such token that May allow us to compensate the characters limits and skip several grinding for skill bars and other such things.
I'd suggest that the token, while changing your class would maintain the current skill lvls of the 3 class talent trees.
I Hope that this plea will not go unaswered, because i put time and effort in each of my characters and i don't want to delete a whole character in order to fully try a new class.
Thank you
Rich said it, not going to happen.
1st of all it's more tricky-er than the race change and 2nd of all they don't really want that.
adriant1978 wrote: »Don't see why changing class is technically so much trickier than changing race. It's all just numbers in a database.
adriant1978 wrote: »Don't see why changing class is technically so much trickier than changing race. It's all just numbers in a database.
Don't see why making games is technically so much tricky. It's all just numbers in a memory. and programmers are basically just tapping keys on their keyboards.
And may i know the REAL reasons?
Because, let's be honest, it surely is not a matter of difficulty...
Agreed. Take my money zos! No? Um, okay geniuses, have fun with that.
Agreed. Take my money zos! No? Um, okay geniuses, have fun with that.
Yep, that's the concept. Now, knowing that programming difficulties are not a problem and if they are then they may surely be solved, the only remaining reason i see is that they calculated a loss of income if they add the product.
notimetocare wrote: »Agreed. Take my money zos! No? Um, okay geniuses, have fun with that.
Yep, that's the concept. Now, knowing that programming difficulties are not a problem and if they are then they may surely be solved, the only remaining reason i see is that they calculated a loss of income if they add the product.
The remaining reason is no successful game has ever offered this service.
notimetocare wrote: »Agreed. Take my money zos! No? Um, okay geniuses, have fun with that.
Yep, that's the concept. Now, knowing that programming difficulties are not a problem and if they are then they may surely be solved, the only remaining reason i see is that they calculated a loss of income if they add the product.
The remaining reason is no successful game has ever offered this service.
That's just another reason to be the first!
notimetocare wrote: »Agreed. Take my money zos! No? Um, okay geniuses, have fun with that.
Yep, that's the concept. Now, knowing that programming difficulties are not a problem and if they are then they may surely be solved, the only remaining reason i see is that they calculated a loss of income if they add the product.
The remaining reason is no successful game has ever offered this service.
That's just another reason to be the first!
No other games has ever started you out as the maximum level, with all of the obtainable gear already in your bags, and with unlimited money! Let's be the first!
The reason no one else has done it, is because it's a BAD decision to make. When even the GREEDIEST of developers, chose not to do it, there must be a very good reason for that.