El_Borracho wrote: »@VaranisArano Awesome stuff. Out of curiosity, how do you feel about Defending Warrior, aka Resilient Yokeda? Love running it in PVP, but don't see it too often in PVE. Obviously, there are better sets for trials, but it seem like it has utility in group dungeons.
I am going to say right now thank you for those posts, you've all given very valuable insight in terms of gear and I will look about how to get the bits I need.
I am by all means not the best tank as I have a lot to learn but I am suffering from frustration from time to time. I am sometimes depending on the group having moments where there are a lot of ads and I can't aggro them all away and I am trying to bundle them together yet the DPS are taking their sweet time.
Selenes web is a fine example, a little while ago I was doing the boss with the spirit beasts (The archer) I didn't have time to say but in that fight I was like I can take the beasts just focus on him because the beasts will just keep spawning. This however was not working and the fight took a very long time and they blamed me for not tanking them all. I was like I didn't have time to say I can handle damage from the beasts and boss but I need you to hit hard and fast.
I am having a harder time with healers somehow not healing (I have tons of health and I wish I could type saying focus on healing dps I'll be fine) and DPS even with high CP players just not killing things fast enough.
Is there a trick on how to aggro multiple people? I am used to like FF14 which has good AOE aggro options for tanks. I have my inner fire for range single target and the stab move. I assume talons don't aggro?
I have joined a guild and they have put me in a trials chat to train me in the long haul and guide me but I need to build my CP for their main content. But they are going to do normal trials etc to get me into the swing of it all.
VaranisArano wrote: »I am going to say right now thank you for those posts, you've all given very valuable insight in terms of gear and I will look about how to get the bits I need.
I am by all means not the best tank as I have a lot to learn but I am suffering from frustration from time to time. I am sometimes depending on the group having moments where there are a lot of ads and I can't aggro them all away and I am trying to bundle them together yet the DPS are taking their sweet time.
Selenes web is a fine example, a little while ago I was doing the boss with the spirit beasts (The archer) I didn't have time to say but in that fight I was like I can take the beasts just focus on him because the beasts will just keep spawning. This however was not working and the fight took a very long time and they blamed me for not tanking them all. I was like I didn't have time to say I can handle damage from the beasts and boss but I need you to hit hard and fast.
I am having a harder time with healers somehow not healing (I have tons of health and I wish I could type saying focus on healing dps I'll be fine) and DPS even with high CP players just not killing things fast enough.
Is there a trick on how to aggro multiple people? I am used to like FF14 which has good AOE aggro options for tanks. I have my inner fire for range single target and the stab move. I assume talons don't aggro?
I have joined a guild and they have put me in a trials chat to train me in the long haul and guide me but I need to build my CP for their main content. But they are going to do normal trials etc to get me into the swing of it all.
Hey, its awesome that you are learning to tank!
So, here's the thing with aggro and taunting in dungeons. There is no AOE taunt. Only single target. You've already got the tools you'll need (Inner Fire and Pierce Armor) for 99% of your taunting needs. So you can't taunt all the enemies, and actually, you shouldn't try. Trying to taunt everything (and retaunting because it only lasts 15 seconds) usually leaves you less able to do what you need to do, which is Crowd Control adds, taunt priority minibosses, and buff the group.
Here's how I approach that. The goal is not 100% aggro management, the goal is battlefield control.
You can generally grab the initial aggro of most enemies by hitting them first with an AOE ability. This initial aggro will only last for about 4-5 seconds before they refocus on someone else, so this does mean that Healers and DDs have to be able to take a hit from regular mobs. That's just how ESO tanking is designed - the tank can't 100% take all aggro from everything. (This also assumes that the DDs don't rush ahead and actually let you get the first AOE in. I long ago adopted the mantra of "If you aggro it, you can tank it until I get there.")
Then, Crowd Control the mob (talons is perfect for this), taunt priority adds (minibosses and two-handers who can one-shot a DD), and if there's time, then I look to DK chains the ranged mobs into the group so they start taking AOE damage.
If the fight is still going on at this point, I renew my crowd control and/or taunts and start buffing or DPSing as needed.
Generally, the goal is to clump all the enemies into one tight group so the DDs can mow them down with AOEs. Again, the DDs and the Healer ought to be able to take some hits as long as you are tanking the big hits from minibosses and the like. A good tank positions the enemies so the group can do maximum DPS and focuses on controlling the serious threats.
In a low DPS group, this gets rather more interesting. There have been some groups where, like you did in the Selene's fight, I will pull the miniboss out of the mob and tank it by myself until my DDs can wipe the adds and then deal with the miniboss. In your particular case, well, sometimes low DPS is just low DPS and no amount of battlefield control will make that go faster. I had a very similar experience to yours while running Vet Fang Lair with my friends on the Undead Menagerie.
As for healers not healing and DDs not doing great damage, I can't speak to your groups, except to note that fake healers are a thing and that if you are looking for DDs that hit hard and burn bosses quickly, random groupfinder PUGs are not where I'd look. Even, or perhaps especially, the Vet Dungeon Groupfinder has a lot of people who queue as DD without doing great damage and a Vet Dungeon will take forever with 15k DPS in my experience.
Guild groups tend to be better if you want faster runs. Barring that, asking in zone chat for the type of run you want may yield better results than random groups.
Hope this helps!