StarOfElyon wrote: »This is copied from another thread:
In my opinion, the RPG aspect is really lacking. For a role playing game, I don't actually feel like the decisions that my character makes matter. I also don't feel like my "character" has any effect on the choices that they are given. It's more like an adventure game, I guess. I want to play a virtuous knight in shining armor but I could be a total *** and it wouldn't affect my character's story at all. Sometimes, this is the most boring aspect of playing this game. I don't even read the dialogue a lot of times; I just press A until the quest arrows tell me what to do. That is the sad part. When I think of all the time and money spent on making these quests, only to have them be breezed through because none of it really matters. I did enjoy the latter parts of the Orsinium questline but that was probably the one time I actually cared about what my character was doing. I can free Manimarco but who cares either way. Nothing changes for my character. I want my character to be "good" but there's no in-game reward or consequences either way, in my opinion. So to sum my first point up: I don't actually feel like I'm roleplaying. I'm just going from objective to objective. Who my character is doesn't seem to matter at all. Make my choices matter.
If Zenimax could improve this side of the game it would be great.
StarOfElyon wrote: »I'm not asking for changes to affect the world of other players. I'm asking for my choices to affect my character's world. If I set an evil spirit free, why am I not shunned by people? At least give me better or worse prices if I choose to save people instead of letting them die.
StarOfElyon wrote: »If Zenimax could improve this side of the game it would be great.
Nothing the Npc's ever offer is worth buying in the regular overworld anyway. It's not a singleplayer game your quest choices shouldn't give you more or less relative power or moneymaking opportunities when compared to everyone else.
If this were a single player RPG, I would wholeheartedly agree. But this is an online game where every playable character is "the chosen one."
StarOfElyon wrote: »I'm not asking for changes to affect the world of other players. I'm asking for my choices to affect my character's world. If I set an evil spirit free, why am I not shunned by people? At least give me better or worse prices if I choose to save people instead of letting them die.
AcadianPaladin wrote: »What has always stuck with me is the significant decision you make regarding Velaste at the end of the MG questline. Regardless of your decision, you never see her again. I saved her and was very disappointed to learn I would never see her again.
That said, there is at least one quest in the AD where an alchemist's son turned vampire and he was feeding townsfolk to his son. I've dealt with it both of the two ways available and often hear NPCs comment to me with their opinions regarding the choice I made while doing business on the crafting level of Elden Root. I think that is kind of cool.
AcadianPaladin wrote: »What has always stuck with me is the significant decision you make regarding Velaste at the end of the MG questline. Regardless of your decision, you never see her again. I saved her and was very disappointed to learn I would never see her again.
That said, there is at least one quest in the AD where an alchemist's son turned vampire and he was feeding townsfolk to his son. I've dealt with it both of the two ways available and often hear NPCs comment to me with their opinions regarding the choice I made while doing business on the crafting level of Elden Root. I think that is kind of cool.
EphemeraCrawford wrote: »This is not the genre of game for impactful player choices. Perhaps you should consider The Witcher - a superb game and your decisions are at the core of events.
StarOfElyon wrote: »AcadianPaladin wrote: »What has always stuck with me is the significant decision you make regarding Velaste at the end of the MG questline. Regardless of your decision, you never see her again. I saved her and was very disappointed to learn I would never see her again.
That said, there is at least one quest in the AD where an alchemist's son turned vampire and he was feeding townsfolk to his son. I've dealt with it both of the two ways available and often hear NPCs comment to me with their opinions regarding the choice I made while doing business on the crafting level of Elden Root. I think that is kind of cool.
I was hoping I could reform Mannimarco so I set him free. Never saw him again, nor did I feel like the decision made ANY impact on my character's life afterwards. Really disappointed with that. I also freed the woman who was burried alive for necromancy. I thought she had served her time and should be free to pass on... but she probably went on to get revenge against the descendants of the people who killed her (whoops). Still though, I never even get a mention about that from anyone besides the one soldier after finishing the quest. Really feels empty.