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New player, and looking for advice to getting started.

CMDR_Un1k0rn
CMDR_Un1k0rn
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Hi there. I joined a few days ago and have now mostly got my head around the shock of playing on PC.

I posted elsewhere that one of my characters will be a dedicated crafter. (Not actually the topic of this thread but relevant somewhat)

Basically, I goofed up with my initial attempt a story/crafter character. Turns out Breton and nightblade don't mix. Lesson learnt, and I'm man enough to admit my mistakes.

Now I'm going to put the crafter on hold for a while, until the end of the month on pay day so I can get the Imperial upgrade. On the advice from one of our members here, Imperials make sense as a crafter due to naturally knowing the Imperial motif. As for how I'll play that character through the overland quests, I'll work that out later. The crafter WILL NOT be doing dungeons.

While I wait, I can begin work on my first character for dungeons.

Consider me a total n00b, despite my time on Xbox.

What advice can you give to someone who would like to focus on PvE content?

Tank, healer or DPS to start getting into the game with? And with that role, what class, build & race would you be recommending?

Finally, should I get started with dungeons in their normal difficulty setting? I'm guessing Vet' is for players of a certain level... I see the word "solo" being thrown around by some. What does this mean? I don't have much experience with the context of MMOs. Are they saying that they are doing dungeons solo? Is that even possible? I figured you had to do them in a group.

As you can tell guys, I'm very inexperienced, but I want to learn.

Thanks in advance.
In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | If you know me from PCEU: No
  • Malborn66
    Malborn66
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    My highest experience Character is also my Master Crafter.

    In the early days I had to compromise between being combat ready and keeping the crafting going.
    It is doable. He is a Templar which means that I have access to a pretty good Healing skill tree.
    My #2 weapon is a Restoration staff which also adds more healing options.

    Even so, more recently I had to change my sets to handle mobs in Public Dungeons.

    I do not think that it would be fun to have a Crafter who cannot meet the questing challenges, not to mention the Main Quest and Fighter and Mages Guild quests.

    Malborn
    PC-EU
    980 CP

  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Malborn66 wrote: »
    My highest experience Character is also my Master Crafter.

    In the early days I had to compromise between being combat ready and keeping the crafting going.
    It is doable. He is a Templar which means that I have access to a pretty good Healing skill tree.
    My #2 weapon is a Restoration staff which also adds more healing options.

    Even so, more recently I had to change my sets to handle mobs in Public Dungeons.

    I do not think that it would be fun to have a Crafter who cannot meet the questing challenges, not to mention the Main Quest and Fighter and Mages Guild quests.

    Malborn
    PC-EU
    980 CP

    I forgot about public dungeons. My apologies, and allow me to elaborate.

    By dungeons I meant group dungeons. Going to use some n00b terminology here because I am one. The dungeons I was referring to are the ones you get monster helms from.

    No, I would fully intend to take this character into public dungeons. My apologies.

    So, you would say Templar is worth looking at? You say you have a resto' staff as your #2. What do you have for your #1?
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | If you know me from PCEU: No
  • xcalibur007
    xcalibur007
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    If you looking for monster helms, they're dropped in vet dungeons. Wait until your cp160 to do them, so you are at gear level cap and won't have to refarm your gear.

    When you hit lvl 10, you can use dungeon finder and que for normal dungeons. Since you're new, I suggest dps role, they are simpler for new players and more forgiving for mistakes. Tank and healers will get faster que since there are a lot more dps, but there is also a learning curve that the game doesn't really teach. If you want to tank, make sure you have a taunt (the first skill in the one hand and shield skill tree) and taunt the boss. If you want to heal, have a healing ability (the first ability in the restoration staff skill line will be fine).

    Don't worry too much about crafting or having a dedicated crafter yet. Crafting skills use regular skill points you get from leveling, questing or skyshards. Here is what to do with crafting as a new player. Any gear you loot and you're not planning on using, deconstruct it. This will level your crafting skills. Also make sure you are also researching traits now, they take a long time to full complete.

    Templars, specifically a magicka templars are good for new players. They are good dps and healers. They have an aoe spammable can also heal you while you do damage. It's the first ability in the aedric spear skill line, puncturing strikes. Morph it to puncturing sweeps so it also heals you. Spamming this one skill can get you through most of the overland quests and delves. They also have a healing skill tree, restoring light, which makes them easy to use as healers for new players. If you choose a dps role, use a destruction staff (fire or lightning, not ice). Then at lvl 15 when you can slot a second weapon, use a restoration staff for your backbar. If you start as a healer, use resto staff first, then back bar destro staff at lvl 15.
    Edited by xcalibur007 on January 21, 2019 9:05PM
  • Malborn66
    Malborn66
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    For myself, I am primarily a PvE player and have been playing for 3 years.
    I have done some PvP and solo most of the time.

    What platform (PC, PlayStation etc.) and Server (US or EU) are you playing on?
    Also these are all entirely separate so you can only meet people on the same Platform and Server.

    To my mind PC is better as you have the Ability to run Add-On tools to assist you in play.

    Having an experienced friend or two around is very helpful when getting off the ground.

    Joining a Guild may also be helpful as there are plenty of them that will be happy to help you out.
    The Guilds themselves are a mixed bag: many are focused on trading to the exclusion of other considerations and may require that you pay or trade to remain a member. You will see this because those also specify a cost or minimum Trade value/week.

    If you are on the same platform/server (PC-EU), I may be able to help you out.

    Malborn
    PC-EU
    980 CP
  • Vapirko
    Vapirko
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    Just imo, but I wouldn't waste the money on the imperial upgrade. The Imperial race is pretty trash right now and it's not looking that great next patch. If anything get the explorers (?) pack that allows you to play any race in any alliance. That is far more useful.

    Imo, best useful solo races are Stamina Sorc (great for PvE, terrible for PvP though if you plan to do that), and also Magicka Templar. These classes have great damage and good survivability. If you're looking for your first toon who will be a crafter PvE quester/dungeons etc. I would probably go with an Orc Stamina Sorc. They have a passive that helps with crafting experience gain and next patch they will be improved for PvE DPS both in sustain and damage. Imo Stamina Sorc Orc is one of the best Solo PvE classes due to its AoE damage, survivability due to crit surge and hurricane combo and their inherent move speed which makes running a round more of a breeze. Just my thoughts. If PvP is a potential though, I do want to reiterate that Stamina Sorc is in a very tough spot, otherwise they are great.
    Edited by Vapirko on January 22, 2019 3:12AM
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Malborn66 wrote: »
    For myself, I am primarily a PvE player and have been playing for 3 years.
    I have done some PvP and solo most of the time.

    What platform (PC, PlayStation etc.) and Server (US or EU) are you playing on?
    Also these are all entirely separate so you can only meet people on the same Platform and Server.

    To my mind PC is better as you have the Ability to run Add-On tools to assist you in play.

    Having an experienced friend or two around is very helpful when getting off the ground.

    Joining a Guild may also be helpful as there are plenty of them that will be happy to help you out.
    The Guilds themselves are a mixed bag: many are focused on trading to the exclusion of other considerations and may require that you pay or trade to remain a member. You will see this because those also specify a cost or minimum Trade value/week.

    If you are on the same platform/server (PC-EU), I may be able to help you out.

    Malborn
    PC-EU
    980 CP

    Yes, I happen to be on the same server as you. :)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | If you know me from PCEU: No
  • Malborn66
    Malborn66
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    Since you are on PC, I would suggest that you load the Minion tool and once installed you can use it to find and load useful tools.

    For harvesting Materials I recommend HarvestMap as it records where/what you find on the main map.

    For finding useful locations I suggest Lorebooks as you will need to gather these as you play and Skyshards for the locating and gathering Shards (each three give you a Skill point).

    I also like VotansMiniMap as it allows you to have a Mini Map on screen as you play which helps you navigate both outdoors and in dungeons.

    This is just scratching the surface but it is a starting list.

    Minion allows you to find all sorts of tools.
    You can always try things out and see if they work for you.
    If not just uninstall them.

    If your Budget can stand it, I would also suggest ESO Plus membership.
    In the early levels you will be running out of storage in your Bag and will have to regularly have to stop and make space.
    It (amongst other things) puts all of you Materials into an infinite storage area called the Craft Bag.
    This takes some of the pressure off you own bag.

    I am online early mornings plus Thursday- Sunday much of the daytime.
    My tag is @Malborn66
    You are welcome to message me and I will pick it up the next time I logon.

    Malborn
    PC-EU
    980 CP
    Edited by Malborn66 on January 23, 2019 8:42PM
  • Uryel
    Uryel
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    Turns out Breton and nightblade don't mix. Lesson learnt, and I'm man enough to admit my mistakes.

    Actually, they work pretty well. Sure, if you plan on mimaxing and doing trial (raid) content intensively, maybe not so. But they do work mighty fine for a magicka based nightblade. Might be counter-intuituive to use a staff as a "thief" or an "assassin", but the mistake here would be to consider classes in a restrictive way. They are frameworks for character developpment, but do not force you into a specific role.

    My most powerful character, not in terms of damage per second mind you, but in sheer efficiency, is a dark elf magicka nightblade vampire that uses restoration staff on both her bars. On one bar, she's a healer, and a pretty good one at that, on the other, she's a support character, whose every action will heal and / or buff herself and / or the party. I also have a Nord stamina sorcerer tank who is so tough he doesn't even need to block when facing world bosses. Also, he sometimes tanks with a two handed sword. Because why not ?

    Pretty much any class / race combo is viable, unless you want to be highly competitive in end game, or in PvP. I'll leave that part to the specialists. For adventuring and dungeoning, you can make anything work, but it might not end up being what you initially had in mind :)
    Edited by Uryel on January 24, 2019 2:31AM
  • El_Borracho
    El_Borracho
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    I'm assuming you are focusing on overland solo content to move through the game. DPS-centered characters are more fun for overland PVE content as damage dealing focused characters can move through the content faster. By virtue of exploring, earning skill points, and gathering items, your main character will likely become your master crafter.

    I'm not saying ignore what endgame content you are shooting for, but it is definitely not essential to building and leveling your character. However, I would look at what skills are preferred (DPS, tank, healer) for endgame content and level those up. When the time comes, you can respec your character to whatever role you choose.

    In the same vein, be cognizant of the preferred sets. A lot of sets in this game are trash. However, there are some overland core sets that range from very good to essential for PVE, depending on your role. Things like Spriggans and Plague Doctor. Inventory is hard to manage, so know what to scrap and what to keep. Once you hit CP 160 this will matter.

    Most of all, there is no wrong way to do overland stuff. Don't feel like you have to go meta. Play around. Only once you feel like doing endgame stuff does that start to matter
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