So, I like to bring to the already known attention by the developers of these dungeons that there are some players that like to solo challenge a veteran dungeon. However that said, there are some dungeons (possibly more than one) that you need at least two players.
Example, I was going through dire frost keep. Cleared out everything up top then noticed the closed and locked gate, I realized I forgot to go downstairs. Once there I had no issue until I cleared the last chamber and realized I could not get past that gate because there are 2 pressure plates on either side of the gate that need to be compressed simultaneously. I even took out a merchant and even dropped my atronach ultimate directly on it thinking the electric stone rock giant would have physical weight in the game.
Nope.
Now on my way out I noticed a smaller gate to the left, I walked up to it and was able to hit the switch through the bars on the other side of the gate, its the one you exit the boss chamber Dradda and fight 3 Ice trolls and one ice archer on the way out. So, having killed the boss Dradda through the bars of the gate to his chamber, the gate above on the second floor still did not open. And I could not reach and activate the switch through the bars to dradda's chamber from the other side.
So, anything like this situation needs to be readdressed and refreshed. The game is almost 5 years old now. One would think the dungeon master at zenimax would have a brain storm and d oa little tweaking here and there. So my suggestion, I would have a gate lever on both sides of those gates, and since in this game we cannot physically affect the environment like Skyrim by picking up a solid object, say for example a regular jar or urn to place on one of the pressure plates, then swap those out for 2 levers like you find in craglorn trials. Or another dungeon like crypt of hearts, because at least 1 person can activate both levers/switches to open the door/gate to get into the next section.
Thanks for reading.
No go. Make it happen. I say that because it's a huge posibility. Thinking outside the box. Taking an already existing game and just making baseline improvements. Instead of all your BS nerfs that pee people off to no end, focus on environment changes. You did it recently in cyrodiil. And look at the positive wave that happened with long time players like me thats been in there since day one. It was refreshing to see something new. Not stagnant, no go! Go build. Make me those switches. Oh and BTW, for pve, buff my damned sorc. All your pvp nerfs are rediculous. Before you messed with tanks, I had an immortal pvp tank. Then came the nerfs, now tank trash. Started all over and made a pve only toon. Thanks for that. (Sarcasm)
Go, why are you still reading? Get crakin', make me my switches. Upgrade dungeons with new coats of paint. Or I swear to Lord Dagon, I WILL STEAL YOUR DAMNED SWEETROLL!
ElderScrollsOnline Purchase History April 17, 2017 through May 30th 2022 (Crowns,Upgrades, ESO Plus) = $5,610.38