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https://forums.elderscrollsonline.com/en/discussion/683901

Iskiab's PVP NB Healer Guide

Iskiab
Iskiab
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Forward

I made this guide for two reasons. The primary reason is I keep hearing that I've made a poor choice by choosing to play a Night Blade healer and that I should play a Templar or Warden. I feel I'm constantly having to defend my choice despite having tested a Templar and verifying the strength of the Nightblade healer class. Testing and gearing multiple characters takes time, so not knowing is understandable, spewing your incorrect views and trying to impose your views on others is not. In essence I want to shut them up. The second reason is I've only been playing the game for four months, there are likely some things I've missed and tweaks I can make to be even stronger. Other players who pick up the playstyle will help to strengthen the class, what I've realized is almost all the discussion about morphs, mundus stones, etc.. in pvp has been what's best for other healing classes, nightblades require different choices.

Why Nightblade?

I don't have a max level Warden so all my views on the NB class come from comparing the NB to the Templar. Here are the Nightblade healer's strengths:

1. Cloak. Pretty simple, cloak is the best mitigation ability in game.
2. Burst healing. NB is the best single target burst healer in the game by a lot.
3. Sustain. Using health plus magicka as healing resources means that you rarely if ever run out of magicka.
4. Versatility. Battlegrounds and a lot of the Cyrodiil campaigns do not use Champion points. That means that if you have a max level magblade you can switch to healing very easily. The only annoying thing is you'll need refreshing path as a NB healer, one of the big reasons why so many nightblade healers stopped playing the class after the last patch. I play a magblade in trials and have to remorph to refreshing path when I heal, other than that though all it takes is a lot of skill points.

Skills

PvP healing doesn't have a rotation, instead here's a write up of NB skills and their strengths and weaknesses:

Core Abilities:

Shrewd Offering – this is your primary heal, it is the largest single target heal in the game and is spamable, for those who have a Templar healer imagine if Breath of Life could be used without running out of magicka, and instead after using it 4-6 times in a row you had to go back to using combat prayer or healing springs to regen your health. The downside is it cannot heal yourself, so if you're focused you have to rely on your mitigation and cloak away. Since you use your health pool to heal you have to be careful, and I try to avoid hitting 6 stacks of the dot you apply on yourself after using it. I used to run healthy offering instead of shrewd and that's still an option, but I believe Shrewd is better. Missing the minor mending from healthy offering hurts, but I find with shrewd you can use it more than four times in a row safely in pvp. Whenever someone's less than three quarters health this is skill I use. Be careful though, one annoying thing about this skill is the health drain associated with using the ability is tied to the size of your heal, that means as you add more magicka and spell power it increases the size of the heal but also increases dot on yourself as well, the health drain also ignores mitigation and continues ticking while invisible. This is one of the main reasons to buff health, if you go solely magicka you'll have a stronger Shrewd Offering but be able to use it as often because you'll be spending more time building your health.

Refreshing Path – This is your second best heal and should always be running. It's not just the heal that you're providing to yourself and whoever's in front of you (I'd say the group but the area is so small you'll rarely hit your entire group in a BG), you also receive major resolve and ward when you use it because of the shadow passives, always have this ability up.

Combat Prayer – Great ability, your third best heal and buffs the group with resistances and a damage buff. I always keep the buff up and use this as my spamable heal in a sense, where if no one's being focused I'll hit this to help recover from shrewd and buff yourself and the group.

Healing Springs – a requirement for all healers in ESO. There isn't a lot to say about it, except you'll find in BGs you won't use it a lot unless your team is stacked, in cyrodiil you'll use it a lot more so sustain is an issue.

Cloak – always on one of your hot bars, if you don't use cloak I don't really see the point of playing a nightblade.

Borrowed Time (Time Stop) – I don't view healing as only healing health bars, your role is to support your group. If your group is chasing down a couple players this can come in really handy, it's also the healing negation you want so you need to use the one with a cast time.

Retreating Maneuver – Group break free and speed buff? Too good to pass up.

Other Good Abilities:

Cleanse – the expensive morph of purge. Good ability, high magicka cost but since NB's sustain is great because of using two resources to heal you can afford it in battlegrounds. The other morph efficient purge morph is not worth a cast, it's the secondary effect of cleanse you want where it heals the group for 15% of their health and adds a resistance to debuffs. Has the added effect of 10% extra magicka regen because of the support passives.

Concealed weapon – the extra invisibility speed this ability gives is why I use this. I find without it you'll get runned down in cloak, I almost always have it on my back bar along with cloak.

Siphoning attacks – hit it as a buff before engaging so if you get into a heavy healing situation the magicka return will hit mid battle. I'm considering dropping it and have yet to test out sustain without it. I don't light attack while healing even though I maybe should, I have too many other things to focus on and don't want to have to aim at a target.

Elemental Blockade (ice) – I like this ability, throw it down on enemy players to prevent them from kiting to help your team mates. The damage is irrelevant, it's the snare you want plus possible secondary effect from ice that inflicts minor maim for 15% less damage.

Manifestation of Terror – Great ability in cyrodiil, in battlegrounds not so much. Area is small and people run right by the trap a lot. Takes two seconds to arm so useless for peeling or cc on the fly, needs to be setup beforehand.

Shadow Image – Not too bad... provides minor maim, but I prefer snaring with Ice elemental blockade, damage is meh. Port I don't like, there's an animation and travel time, that means while traveling you can still take damage. I've hit the ability when low health (maybe 25%) and when I ended my port I've been dead from dots and whatnot multiple times. If you're skilled in using it I'd continue, every time I read the description I imagine the possibilities and potential, it might just be me and not enough practice to execute the ability well.

Mutagen/Ward Ally – I would love to be able to use these abilities, unfortunately they just don't fit on my main bar. You could run double resto in pvp instead and use these abilities which would be a another strong option.

Abilities you should not use:

Funnel Health/Swallow Soul – absolute garbage. The heal these abilities provide is tied to how much damage you do, as a healer the answer is not a lot. People run heavy armour, block, and are never fully debuffed so the healing amount is terrible, plus it can be reflected. Last time I tried it in pvp it was ticking for ~500 health. People associated the ability with NB so much that the weakness of the ability makes people think the class is weak. This ability, either morph, is a dps magblade ability and not a healing ability.

Sap Essence – every time I try to use this ability I die. I had a hunch it was reflectable but it's not, it's just that when you're in range of multiple opponents and would use this ability you should be getting out of there, not trying to do damage for a small heal. Not worth a skill slot in pvp, great in pve.

Ultimates

Soul Siphon – Good ability, group wide heal and will get you out of a bind when everyone's spread and low health. The annoying thing about the ability is the animation – when you hit the ability nothing will happen for a second or so while the animation is going off. This means it's useless for helping focused targets and you need to rely on shrewd offering. It's also another Siphoning skill for the passive extra healing.

Bolstering Darkness – This is my go to ultimate in cyrodiil. The ESOwiki listing is outdated, what it actually does is place a ground effect. Anyone who runs through the ground effect is given major protection (30% reduced damage) for the duration (18 seconds or so). Great for pushes/charges. It also has a great healing synergy that provides stealth and speed but I have yet to see someone use it, most pvpers don't use synergies enough.

Reviving Barrer – Great ability in Cyrodiil .... for other healers. Issue is Nightblade ultimate gain, if your pvp guild runs a barrier rotation the speed at which Nightblades gain ultimate is the issue, you'll have to take the place of two other healers. This is why I use bolstering darkness instead, combining bolstering darkness with reviving barrier is stronger than more barriers in my opinion. At the end of the day if you're in a pvp guild and you're asked to run this you have no choice and just do it. If you're in a group that's lacking healers then use this ability, Barrier is stronger than bolstering darkness so if I had to choose one I'd choose barrier, it's just the effect of barrier and bolstering darkness stack so it's better to have both.

Elemental Rage (Ice) – the main reason I run an ice staff on my back bar, dumping this one tight knit groups wrecks them.

Typical Skill Loadouts

Battlegrounds:
Resto staff: 1 – Healthy Offering, 2 – Healing Springs, 3 – Combat Prayer, 4 – Refreshing Path, 5 – Cleanse (flexible) – U: Soul Siphon
Ice Staff: 1 – Concealed Weapon (flexible), 2 – Elemental Blockade (flexible), 3 – Time Stop (flexible), 4 – Retreating Maneouver, 5 – Cloak – U: Elemental Rage

Playstyle:
You're a full healer; healthy offering spam focused targets, healing springs when people are close together, keep combat prayer and refreshing path up at all times. Careful with healthy offering spam, if 4 people are focusing a squishy team mate and you *** spam to try to keep them up they'll likely die anyways, then you're next with lots of ticking dots on you. If someone's a BG tank you can keep them up with a full group or more on them. Cleanse, elemental blockade, and time stop as the situation warrants. Cloak if you get in trouble. Think of health as a healing resource like magicka and not only what you need to stay alive. This is why a high health pool is important, but remember some executes start at 50% health, the last half of your health will go faster than the first 50% health as people switch to low health targets. Be ready to get out of there with cloak. I find the magic number is 4, if there are less than 4 people on someone you can save them by spamming healthy offering depending on their spec.

Cyrodiil:
Resto staff: 1. Healthy Offering, 2 – Healing Springs, 3 – Combat Prayer, 4 – Refreshing Path, 5 – Time Stop – U: Bolstering Darkness (Barrier)
Ice Staff: 1. Siphoning Attacks (flexible), 2 – Manifestation of Terror (flexible), 3 – Concealed Blade, 4 – Retreating Maneouver, 5 – Cloak – U: Elemental Rage


Playstyle:
Might just be my playstyle, but what I do is burst heal focused targets with healthy offering and time stop spam, otherwise play just like any other healer. While time stopping isn't helping to heal your team, people panic when cc'd. You're stopping groups from damaging your team plus negating enemy healing. I'm pretty sure I'm negating more damage than I could ever heal while also helping to kill the other team. Cloak also allows you to be more aggressive than you can on a Templar and be a front line healer and get in good vantage points for time stop, Cloak early if you get in trouble. You can also save people who're focused a lot more easily in Cyrodiil than you can Bgs because you have the help of other other healers and lag. I've spammed *** up to 10x before to keep someone up who was focused with the help of other healers who was being attacked by a large group. I've heard multiple people saved in this way talk about how their their spec is amazing and gives them great survivability... sure.... you'll never get credit for saving someone this way but you'll help your team win.


Gear

Nightblades are dissimilar to other classes in that their gear choices are limited. Every Nightblade healer – MUST – MUST – MUST – use heavy armor and Fortified Brass. This part of playing a NB healer is mandatory because of the lack of self healing, without the mitigation you're going to die too much in pvp to be anything but a hindrance to your team, a funny look from an opponent will be enough to kill you. A healer who can't keep themselves up in pvp helps no one. In addition, since you're using health to heal others a high health pool is required.

Here's my go to set for battleground pvp:

W1 – Powered Transmutation Restoration Staff, glyph doesn't matter too much
W2 – (doesn't matter too much) Transmutation Ice Staff, mana drain glyph
Head – Heavy Infused Chokethorn, tri stat or health glyph
Shoulders – Medium impenetrable Chokethorn, magicka glyph
Chest – Heavy Infused Fortified Brass, tri stat glyph
Legs – Heavy Infused Fortified Brass, tri stat glyph
Belt – Light impenetrable Fortified Brass, magicka glyph
Hands – Heavy impenetrable Fortified Brass, magicka glyph
Feet – Heavy impenetrable Fortified Brass, magicka glyph
Necklade – Transmutation spell power glyph
Rings (both) – Transmutation magicka regen glyph
Drink: Witchmothers potent brew
Mundus: Ritual (increased healing)
Pot: Immunity, health and magicka
Ability Points: All magicka

5 heavy, 1 light, 1 medium. If you don't want to invest in tri stat use two health and maybe a stamina rune instead. Make sure you have 20k health outside Bgs/Cyrodiil.

I found transmutation a strong set for battlegrounds, everyone can use crit resistance in non-CP making this my go to set. There's a lot of magicka regen on the set, so I put a spell power rune on my necklace for more healing oomph since I don't need the magicka regen. I like chokethorn for battlegrounds because I see it proc a lot and it helps with self healing, earthgore is another really strong set. There are other options to transmutation but using heavy fortified brass is mandatory:

Gossamer: Better in Cyrodiil than BGs I've found. Not bad but I prefer others.
Combat Physician: A strong BG set, transmutation won out for me though.
Bright Throat: My go to set for cyrodiil. Strong regen and magicka means stronger healing. Transmutation isn't helpful in Cyrodiil because you need to apply a hot for the effect to take hold, refreshing path's area is too small to apply a hot on more than one or two people outside a bottle neck or ball group.
Looking for any guildies I used to play with:
Havoc Warhammer - Alair
LoC EQ2 - Mayi and Iskiab
PRX and Tabula Rasa - Rift - Iskiab
Or anyone else I used to play games with in guilds I’ve forgotten
  • Neloth
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    > If your group is chasing down a couple players this can come in really handy

    ...

    pro Xvs1ing tips
  • Thogard
    Thogard
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    At least he’s honest about how long he’s been playing /shrug
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • brandonv516
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    I'll read more of your post later and update on my opinions but I wanted to comment on heavy Fortified Brass being mandatory.

    While I agree that heavy is more beneficial, there are other options. I'd hate to see people feel pigeonholed into a set. I've had a thread up here for awhile that you can see as a reference:

    https://forums.elderscrollsonline.com/en/discussion/428933/mag-nb-pvp-healer-bestower-of-blood-feed-my-brothers-feed#latest
    Edited by brandonv516 on January 14, 2019 7:08PM
  • Iskiab
    Iskiab
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    I'll read more of your post later and update on my opinions but I wanted to comment on heavy Fortified Brass being mandatory.

    While I agree that heavy is more beneficial, there are other options. I'd hate to see people feel pigeonholed into a set. I've had a thread up here for awhile that you can see as a reference:

    https://forums.elderscrollsonline.com/en/discussion/428933/mag-nb-pvp-healer-bestower-of-blood-feed-my-brothers-feed#latest

    Oh I'll check out your build, I haven't seen the thread before. I haven't cracked 1 million healing yet on my NB build, best I've done is 993k with 2 kills and 0 deaths in a chaosball.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GimpyPorcupine
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    SPC would be a nice alternative to Transmutation, since you're pre-healing with Combat Prayer and Refreshing Path for the buffs. (Remember that allies on the path now get Major Expedition).

    Not sure what race you're running, but Breton seems like it would be a good choice for the mana cost reduction and spell resistance.

    I would probably forego the Fortified Brass for Heavy Seducers, and transmute jewelry to Protective if I still felt too squishy.

    Overall though, cool build, sounds fun.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2600CP
  • Kartalin
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    OP, what kind of health do you run with, about 25k it looks like? Shrewd Offering scales off health does it not?

    As far as resto glyph, it very much is something that can help your group. A shock glyph has a chance to give them minor vulnerability (+8% damage against) and a disease glyph can proc defile on them (reduced healing). Even a fire glyph against vampires is helpful.

    Resto heavy attacks are nice because not only do you get magicka back but also 1) it's not reflectable and 2) it also provides a heal to a teammate via passives.

    For what it's worth, healing springs is probably best group healing tool we have regardless of class. You can stack multiple casts (3) on up to six teammates and if you can get 3 people in the cast radius the easier it is to sustain.

    I guess Chokethorn is not a bad choice for monster sets, but hopefully another player in your group (two if it's large) have Troll King. If you group plays pretty tight then Nightflame (Bogdan) is a good option as well.

    Am I correct in remembering that you run with Homicide Inc on Sotha Sil (PC/NA)?
  • Iskiab
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    Yea, I run with Homicide in Sotha Sil so no CPs. Problem I ran into with Troll King is some Stam tanks run troll king and hit vigor and the effect doesn't stack. Yea, 25k health is what I aim for, or just under that amount.

    Shrewd Scales with magicka/spell power, so the larger your healing power the larger the heal and after effect dot on yourself (my tooltip is about 10k). I do heavy attack but it's so rare and it's only usually to finish off the last person after a big battle.

    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
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    Definitely take mutagen over springs in small scale imo.

    Also while the nerf to strife did hurt, and as ive said numeorus times in the past that fishing for solid hitting funnel health / swallow soul crits and letting them ride out instead of overwriting them with weaker tick refreshes is needlessly burdensome, i still believe swallow soul should be slotted for the healing bonus via siphoning ability slotted as well as if you are able to tag a pet or something with it, the heal is much stronger than before when it had minor vit attached to since it will heal for 40+ percent of damage done whereas last patch it was 30+ percent of damage done.

    You want a safe pressure tool and there aremt that much better options, considering the ult gen and increaaed healing you do just for sloting it. Just a pain in the ass to use and it shouldnt feel punishing to use it on a target that randomly blocks causing you to overwrite your previous fat crit-> hot with a measly one because they hit some defensive option unbeknownst to you.

    Ive ive suggested that regardless of the target hit, strifes hot should only ever renew itslef with a stronger instance of the heal or when the duration has expired.
  • Iskiab
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    exeeter702 wrote: »
    Definitely take mutagen over springs in small scale imo.

    I think that's a good idea, one problem is people are used to a warden or templar healer. I did a random BG the other day and the other players with me were obviously very experienced. They would stay relatively close to each other, probably thinking it would help me to heal because of healing springs. Being that close together allowed me to use springs but also meant they took more aoe damage, I had to use springs to keep up. If think without springs you'll run into a situation where people will question if you're really a healer or a hyrbid because you're missing the main restoration staff ability.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
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    Iskiab wrote: »
    exeeter702 wrote: »
    Definitely take mutagen over springs in small scale imo.

    I think that's a good idea, one problem is people are used to a warden or templar healer. I did a random BG the other day and the other players with me were obviously very experienced. They would stay relatively close to each other, probably thinking it would help me to heal because of healing springs. Being that close together allowed me to use springs but also meant they took more aoe damage, I had to use springs to keep up. If think without springs you'll run into a situation where people will question if you're really a healer or a hyrbid because you're missing the main restoration staff ability.

    Well to be fair 99 percent of players in this game wouldnt know a NB was healing, if it spat in their eye lol.

    In bgs its only after the score screen do they see the healing done and are like "wtf... what?"

    Small scale emergency healing is generally covered with offering. From my experience, mutagen + vma resto (with its modest burst mechanic), path (with its recent increased healing) and healthy offering, most healing needs are covered. If they are in range of springs, them they are in range of mutagen without being beholden to the location. NB hots are weaker since the funnel health nerf but still strong enough to cover mutliple target triage, with offering to burst targets back up who are being focused.

    In scenarios where there is massive aoe damage going out to 4 plus targets, being locked into springs casts is not really enough. And those scenarios a single lights champion or soul siphon + a few offerings while mutagen is rolling and you are solid. I like springs in cyrdoil when you are healing zergs in cyrodil, but then again that often devolves into springs and healthy offering spam.
  • Taleof2Cities
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    I'll read more of your post later and update on my opinions but I wanted to comment on heavy Fortified Brass ... While I agree that heavy is more beneficial, there are other options. I'd hate to see people feel pigeonholed into a set.

    I share some of the same concerns as @brandonv516. Especially the overall healing output ... since Fortified Brass Heavy does not offer any magicka set bonuses nor any light armor bonuses.

    The build needs high health and high magicka regen to work ... at the expense of key healing stats such as magicka pool and spell damage. At least you’re using the Ritual mundus.

    May I ask what your healing springs tooltip is in Cyrodiil unbuffed?

    Looks like fun, though ... and you enjoy it enough to share which is cool. B)
  • Koensol
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    Nice to see more nb healer enthusiasts. I love to read all the different builds people post here. I am surprised to see many nb healers opt for the invisibility cloak though, when dark cloak is the best self healing you could ask for on a decently high health build.

    In my opinion, the two best things about a nb healer apart from the good ultimates is the strong and free of cost burst heal and the insane mitigation tools the class offers to you. I think these two things synergize perfectly, because healthy offering costs health, I think you should build in order to be able to spam it to 8 stacks (if needed) without dying. That is where you will outshine a templar or warden who would run out of resources trying to keep a teammate alive through focus fire and zaan procs.

    If I were you (again this is my opinion) I would remorph cloak to dark cloak and start using vitality + lingering health potions with SnB backbar. The combination is insane while you get focussed and you can get up to 4k ticks. Combine this with SnB heavy attack with siphoning strikes up and you can get a 4k heal from that as well. Then throw in some Introspection and you will be very hard to kill. I would also remorph shades to dark shades. It does a 'spin to win' AoE attack every couple seconds, which applies minor maim to all enemies hit for 4 seconds. A great nb support tool with high ultime. Then I would also consider mirage. 25% AoE dmg reduction is too good to pass up and it is another unique mitigation tool from the nb class and helps tremendously with surviving ult burst.

    Finally for BG I think healing orbs is superior to springs by far. It gives valuable resources to your group and continues to heal (for a lot) while you are free to use resto heavies to buff all your running hots. Springs spam is more a cyrodiil thing.

    Last but not least, I think Bogdan the Nightflame is the best healing set for BG's by miiiles. It literally procs on cooldown every 6 seconds and it is always on my nr. 1 spot for healing done in BG's. You've got single target burst healing covered with offering, making chokethorn redundant imo. Bogdan provides the best overall group healing of all healer sets, even outshining earthgore because of the high uptime (Earthgore is better for cyrodiil though). And I cant count the amount of times it saved my life. Bogdan proc, heavy attack + darkcloak into introspection and you will be from 10% to 100% in a second.
  • thedude33
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    Good info here. I will do some experimenting but a high health NB healer using Healthy Offering and Dark Claok sounds like a good combo
  • Iskiab
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    thedude33 wrote: »
    Good info here. I will do some experimenting but a high health NB healer using Healthy Offering and Dark Claok sounds like a good combo

    Oups, I keep saying cloak but what I mean is shadowy disguise.

    Tested some other things:
    - mutagen makes the build weaker. You’ll have sustain issues and with the burst in pvp a hot becomes nothing but noise
    - You can get rid of siphoning strikes on the back bar, but you’ll have to put a magicka regen glyph on your necklace instead of spell power
    - I’m thinking of moving concealed blade to mandatory. Shadowy disguise doesn’t work well without it
    - Double checked funnel health, it’s worse than my guide that rates it as absolute garbage. It’s the same mana cost as mutagen for half the healing duration, with no secondary cleansing effect
    - I also prefer blockade to time stop, has the added effect of giving the group the minor crit buff if there are no other nightblades

    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
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    Koensol wrote: »
    Last but not least, I think Bogdan the Nightflame is the best healing set for BG's by miiiles. It literally procs on cooldown every 6 seconds and it is always on my nr. 1 spot for healing done in BG's.

    I’ll try all these things out. I did try bogdan’s but never saw it proc, maybe I didn’t recognize the effect. I didn’t check my log, just the looked for the effect so I’ll check my log next time. What I like about Chokethorn is since you’re always taking damage from healthy offering it usually proc’s on me.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
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    I share some of the same concerns as @brandonv516. Especially the overall healing output ... since Fortified Brass Heavy does not offer any magicka set bonuses nor any light armor bonuses.

    The build needs high health and high magicka regen to work ... at the expense of key healing stats such as magicka pool and spell damage. At least you’re using the Ritual mundus.

    May I ask what your healing springs tooltip is in Cyrodiil unbuffed?

    Looks like fun, though ... and you enjoy it enough to share which is cool. B)

    Actually the strength of the NB class is that you need a lot less magicka recovery than other classes since health offering doesn't cost magicka and costs health instead. Thing about pvp healing, it's not solely a nightblade issue that survivability is more important than healing, it's all pvp healers. You start out by building what you need to survive, then work on healing the group with the rest. Healers are the pve equivalent of tanks in pvp.

    Healing springs heals for 2123/sec, shrewd offering's tooltip is 10596.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Koensol
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    Iskiab wrote: »
    Koensol wrote: »
    Last but not least, I think Bogdan the Nightflame is the best healing set for BG's by miiiles. It literally procs on cooldown every 6 seconds and it is always on my nr. 1 spot for healing done in BG's.

    I’ll try all these things out. I did try bogdan’s but never saw it proc, maybe I didn’t recognize the effect. I didn’t check my log, just the looked for the effect so I’ll check my log next time. What I like about Chokethorn is since you’re always taking damage from healthy offering it usually proc’s on me.
    Im sure that if you try it again you will see it proc tons, even on yourself when you get pressured. It can do so every 6 seconds. Good thing is it also heals all other people who stand in it, but most of all that it procs from ALL healing ticks. So you can be completely out of resources or get cc'ed, and the proc will save you or your group, whereas with chokethorn you need to actually activate a heal to proc it. Bogdan is like a safety net.

    I would also recommend to use rapid regen over mutagen. Ticks more often and heals more. The single cleansing effect is kinda meh because you are usually stacked with harmful effects anyway and I don't want my HoT to fall off after someone gets low. I want my HoTs to keep rolling at all times, especially since you don't always have the time to reapply them. This also synergizes well again with bogdan. The more heal ticks the better.
    Edited by Koensol on January 18, 2019 7:27AM
  • Iskiab
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    Made some changes to the spec and I think they're improvements for battlegrounds.

    Battlegrounds:
    Resto staff: 1 – Healthy Offering, 2 – Healing Springs/Mutagen, 3 – Combat Prayer, 4 – Refreshing Path, 5 – Cleanse (flexible) – U: Soul Siphon
    Ice Staff: 1 – Mass Hysteria, 2 – Elemental Blockade (Ice), 3 – Concealed Weapon, 4 – Retreating Maneouver, 5 – Cloak – U: Precognition.

    Change the neck spell power rune to magicka regen, change from chokethorn to Bogdan's or Earthgore.

    Healing Springs/Mutagen - one of these two depending on your preference, I think it's a personal choice and both are strong. I still feel Mutagen is stronger than rapid regeneration because of the secondary heal and cleanse effect.

    Mass Hysteria - the fear trap is nice in Cyrodil, but this ability helps a ton when you're focused and against templars with the OP snare on puncturing sweeps. In cyrodiil use volcanic rune instead of the fear trap, essentially the same effect but you only get 1 trap instead of two.

    Siphoning Attacks - not required but equals about 150 magicka regen, dropping it means you need the magicka regen on your necklace, plus dropping chokethorn means you lose the magicka regen from the set bonus.

    Precognition - I'm a big fan of the destruction ice ultimate in pvp but you need a psijic ability on your back bar.

    I learned something today, if you block with an ice staff you continue to regen your stamina and your magicka regeneration stops instead. If you're in a bind and have no stamina while being focused block with your ice staff and hit mass hysteria, when you have enough stamina you can then dodge roll away and stealth. This ultimate is also nice and if you're focused while stunned, you can hit it in a bind to port away. The psijic passive where you get a free 5k damage shield plus using this ultimate helps a lot for your survivability.

    Having my name on a guide has helped identify me as a healer so I'm being focused more. Thanks! It has really helped me fine tune the survivability of the spec.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
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    Koensol wrote: »
    I would also remorph shades to dark shades. It does a 'spin to win' AoE attack every couple seconds, which applies minor maim to all enemies hit for 4 seconds. A great nb support tool with high ultime.

    I have a question about dark shades. I just did a battleground where I was identified as the healer and two ranged from one team did a pretty good job of locking me down. Are they targetable? The pbaoe fear takes care of melee and templars, but after the BG I realized I don't have a good ranged counter.

    If the dark shades are targetable what I could do is send the boys after the ranged making me difficult to target.

    By the way for those curious, the build is really fun to play. Battlegrounds are like a cat and mouse game where you're cloaking and hiding while healing people, trying to get a good hiding spot to heal. Though as it stands now I have a good melee counter but nothing for ranged and am hoping the shades can help.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Koensol
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    Iskiab wrote: »
    Koensol wrote: »
    I would also remorph shades to dark shades. It does a 'spin to win' AoE attack every couple seconds, which applies minor maim to all enemies hit for 4 seconds. A great nb support tool with high ultime.

    I have a question about dark shades. I just did a battleground where I was identified as the healer and two ranged from one team did a pretty good job of locking me down. Are they targetable? The pbaoe fear takes care of melee and templars, but after the BG I realized I don't have a good ranged counter.

    If the dark shades are targetable what I could do is send the boys after the ranged making me difficult to target.

    By the way for those curious, the build is really fun to play. Battlegrounds are like a cat and mouse game where you're cloaking and hiding while healing people, trying to get a good hiding spot to heal. Though as it stands now I have a good melee counter but nothing for ranged and am hoping the shades can help.
    Yea they are targetable. You can just use a heavy attack to assign a target for the shade. Resto heavy is easiest.

    Added bonus: it follows cloaked nbs so you know of their position :trollface:
    Edited by Koensol on January 19, 2019 5:48PM
  • exeeter702
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    Personally I cant get behind that. Image swap is WAY too important for kiting. And if you are going to be tankier more brawler setup with guys on you, charged ice staff blockade and hysteria covers minor maim making the the shade spin a bit redundant for melee

    As far as targeting interference goes, its a crap shoot at best since most ranged can easily postion to get you in line of sight. Image lets you easily LoS, qnd most important of all, is healthy offering does not need LoS to heal people. It heals through walls and ignores elevation. Between cloak and image swap, telegraphed ranged burst is the last thing you should be worried about. Consider transmutation + wizards reposte on top of that and ranged are the easiest things to deal with.
  • Koensol
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    exeeter702 wrote: »
    Personally I cant get behind that. Image swap is WAY too important for kiting. And if you are going to be tankier more brawler setup with guys on you, charged ice staff blockade and hysteria covers minor maim making the the shade spin a bit redundant for melee

    As far as targeting interference goes, its a crap shoot at best since most ranged can easily postion to get you in line of sight. Image lets you easily LoS, qnd most important of all, is healthy offering does not need LoS to heal people. It heals through walls and ignores elevation. Between cloak and image swap, telegraphed ranged burst is the last thing you should be worried about. Consider transmutation + wizards reposte on top of that and ranged are the easiest things to deal with.
    In BGs I really don't need to kite with shade. Its not necesary at all if you are tanky enough and have lots of healing. Seeing as I wear hist sap, I will gladly stand in snares all day long and receive 2,8k heal ticks p/s. Frost staff is good and can work, but I personally prefer the SnB passives and resistance over frost staff passives and I prefer to have SnB heavy attacks for stamina regain and quick burst heals from siphoning attacks. Shades also gives shadow passives, more health, which in turn makes dark cloak heal for more. Histeria I replaced with fear runes, which is tons better for group play. You can use it to fear entire groups before you land your ults and you can use it as area denial to prevent another group from chasing, while you quickly attack another team or run off with flag/chaosball.

    Nightblade is the most tanky healer in the game at this moment so I use the tools available that keep me in the fight right where my group is. This is a matter of playstyle preference, as I can imagine on a more squishy build you would need teleport shade to get out.

    And tbh, in the current meta you will get absolutely destroyed by coordinated ult dumps if you wear riposte + trans in high MMR BGs. That really doesn't cut it in terms of tankyness. Imo heavy armor is absolutely mandatory for healers.
    Edited by Koensol on January 20, 2019 7:19PM
  • Iskiab
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    Agreed about heavy armor for healers. I've been trying out a new set recently and I like it: ebon.

    4 armor pieces of ebon and 1 ring, use the light armor set for the belt with heavy and medium monster helm items. I still need to do more testing but thought I'd put it out there since it's up on the golden vendor right now and it's coming down tonight. It has the bonus of boosting your group's health plus a lot more health for yourself, with the downside of less mitigation than heavy fortified brass.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
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    Iskiab wrote: »
    Agreed about heavy armor for healers. I've been trying out a new set recently and I like it: ebon.

    4 armor pieces of ebon and 1 ring, use the light armor set for the belt with heavy and medium monster helm items. I still need to do more testing but thought I'd put it out there since it's up on the golden vendor right now and it's coming down tonight. It has the bonus of boosting your group's health plus a lot more health for yourself, with the downside of less mitigation than heavy fortified brass.

    Tested it more, don't use Ebon in BGs, it doesn't provide enough survivability. I'll try it in cyrodiil but for BGs it's not enough.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
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    Iskiab wrote: »
    Agreed about heavy armor for healers. I've been trying out a new set recently and I like it: ebon.

    4 armor pieces of ebon and 1 ring, use the light armor set for the belt with heavy and medium monster helm items. I still need to do more testing but thought I'd put it out there since it's up on the golden vendor right now and it's coming down tonight. It has the bonus of boosting your group's health plus a lot more health for yourself, with the downside of less mitigation than heavy fortified brass.

    I think you are going in the wrong direction with Ebon. Health is nice but building for resistances ensures better survival in my view - I think you were much better off with Fortified Brass. I personally use Pariah.

    Also the radius on Ebon is limited. I imagine if you run in a ball group it could be beneficial. However I just can't see a Magblade healer doing what a Templar can do for a ball group. It's a very different type of healing when playing as a Magblade healer.
  • exeeter702
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    Koensol wrote: »
    exeeter702 wrote: »
    Personally I cant get behind that. Image swap is WAY too important for kiting. And if you are going to be tankier more brawler setup with guys on you, charged ice staff blockade and hysteria covers minor maim making the the shade spin a bit redundant for melee

    As far as targeting interference goes, its a crap shoot at best since most ranged can easily postion to get you in line of sight. Image lets you easily LoS, qnd most important of all, is healthy offering does not need LoS to heal people. It heals through walls and ignores elevation. Between cloak and image swap, telegraphed ranged burst is the last thing you should be worried about. Consider transmutation + wizards reposte on top of that and ranged are the easiest things to deal with.
    In BGs I really don't need to kite with shade. Its not necesary at all if you are tanky enough and have lots of healing. Seeing as I wear hist sap, I will gladly stand in snares all day long and receive 2,8k heal ticks p/s. Frost staff is good and can work, but I personally prefer the SnB passives and resistance over frost staff passives and I prefer to have SnB heavy attacks for stamina regain and quick burst heals from siphoning attacks. Shades also gives shadow passives, more health, which in turn makes dark cloak heal for more. Histeria I replaced with fear runes, which is tons better for group play. You can use it to fear entire groups before you land your ults and you can use it as area denial to prevent another group from chasing, while you quickly attack another team or run off with flag/chaosball.

    Nightblade is the most tanky healer in the game at this moment so I use the tools available that keep me in the fight right where my group is. This is a matter of playstyle preference, as I can imagine on a more squishy build you would need teleport shade to get out.

    And tbh, in the current meta you will get absolutely destroyed by coordinated ult dumps if you wear riposte + trans in high MMR BGs. That really doesn't cut it in terms of tankyness. Imo heavy armor is absolutely mandatory for healers.

    NBs are not the tankiest of the healers, its a very close comparison. You do you though. I personally find cloak heal to be trash in pvp since you need to invest enough into health to make it noticeable, which completely drops your damage, and much prefer 5 light brass or riposte in no cp for high mmr BGs. Hp bonus of shadow passive is covered with image, path and fear on defensive bar. Kiting and throwing 13k offering crits through los while having actual lethal, which you drop most of when going 5 heavy in no cp, is paramount. If i wanted to play a zero offense SnB healer, I would go templar, warden.
    Edited by exeeter702 on January 21, 2019 6:14PM
  • exeeter702
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    Iskiab wrote: »
    Agreed about heavy armor for healers. I've been trying out a new set recently and I like it: ebon.

    4 armor pieces of ebon and 1 ring, use the light armor set for the belt with heavy and medium monster helm items. I still need to do more testing but thought I'd put it out there since it's up on the golden vendor right now and it's coming down tonight. It has the bonus of boosting your group's health plus a lot more health for yourself, with the downside of less mitigation than heavy fortified brass.

    Do not use ebon in pvp
  • Iskiab
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    exeeter702 wrote: »
    much prefer 5 light brass or riposte in no cp for high mmr BGs. Hp bonus of shadow passive is covered with image, path and fear on defensive bar. Kiting and throwing 13k offering crits through los while having actual lethal, which you drop most of when going 5 heavy in no cp, is paramount. If i wanted to play a zero offense SnB healer, I would go templar, warden.

    Wizard's ripost is the most overrated healing set in my opinion, you might be able to combine it with heavy fortified brass as a way to spread minor maim but other than that I don't see it's purpose. People look at the benefit of minor main and use it for comparisons between the sets, that's just silly. The shades, fear pbaoe, and tons of other attacks already provide minor main so if one of those are up you're getting very little from using the set.

    I've yet to see a healer from another class do well in pvp as an aside, I've been browsing pvp healing threads and wondering what some of the people were smoking to write some of the drivel I've read.

    Speaking of sets, the reason I tried ebon is I change from transmutation to bright throat for cyrodiil. I want to use something that provides some group buff but am not sure what to use. Bright throat boosts your healing output by a lot from using transmutation, but if I can combine Bright Throat with something that helps my team I'd prefer it.

    For defensive sets for BGs I've been looking at some sets and wondering if they're better than heavy fortified brass, has anyone tried all three and can provide some input into what provides the best mitigation?

    Heavy Fortified Brass
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance.
    (5 items) Adds 5170 Physical Resistance and 5170 Spell Resistance.
    This is what I run and it puts me at 40% mitigation

    Bastion of the Heartland
    (2 items) Adds 1206 Max Health
    (3 items) Adds 4% Healing Taken
    (4 items) Reduce damage taken from Players by 5%.
    (5 items) Reduces your damage taken from Siege Weapons and Player Area of Effect abilities by 20%.
    I'm not sure how many pvp abilities count as area of effect abilities. One thing I was thinking is almost all ultimates are aoes so this set might be decent at helping defend against enemy ultimate dumps (something I've been encountering a lot in BGs recently). The 5% damage reduction from players isn't very good from my understanding because of how damage is calculating, running by mitigation first and the set then deducts 5% of the remaining damage. Does the damage reduction effect enemy bleeds though?

    Mark of the Pariah
    (2 items) Adds 1206 Max Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) Increases your Physical and Spell Resistance by up to 11094 based on your missing Health.
    How does this work? Is it a simple calculation like it adds (11094(1-your current health %)) in mitigation? Is it better than heavy fortified brass?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
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    Riposte was used to spread minor maim with a far greater reach than fear or shade ever could due to the limited target range, cost of fear, CC duration, limited reach of target count with shade. With riposte, you punished the opposition for hitting you and granting mitigation to your entire group without any price beyond managing the pressure being thrown at you. Even post nerfs, since trans only has to be single barred letting you have riposte 5pc at any time. Pre nerf is was very generous with its duration and any damage criteria. Having up at all times plus the fact that it works in the same capacity when you are targeted even pre nerf, it is not overrated. It is not mandatory but it is definitely a strong set for small scale no cp combined with trans.

    Heavy fortified brass in no cp is overkill imo. The entire point of fort brass is to retain the benefits of light armor offense and sustain while gaining heavy armor level of resistances. Generally you do the same with pariah via jewellery/weps.

    I should make it clear, that i personally dont consider a healer build regardless of class, that possesses no form of lethal a desirable build. Nor do i place any stock into ball group cyrodil healing as an avenue of technical gameplay discussion as the gauge for player performance is considerably lower.
    Edited by exeeter702 on January 21, 2019 10:00PM
  • Iskiab
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    Did the math on the changed swift set.

    Mitigation wise it'll be exactly the same as using light fortified brass with the advantage of the 10% damage reduction effecting bleeds and skills that bypass mitigation, so I'd make the change if you're using light fortified.

    If you're using heavy fortified in BGs it'll be about 7.5% less mitigation and worse against physical damage at around 12% less mitigation, but the 10% less player damage will effect bleeds, etc...

    So if you use heavy fortified brass I'd stick with it, if you use light fortified brass I'd swift over to buffer of the swift. Swift will be a good set for cyrodiil I imagine but subpar in BGs.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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