I can't say I've ever seen a meta DPS that was an Argonian; DPS is typically dominated by Altmer/Breton for Magicka and Redguard/Khajiit for Stamina. Argonian is, however, the best for Healing and Tanking, which technically means that, if everyone followed the meta, 50% of all Dungeons and 25% of all Trials would be Argonian. Considering Argonian makes up 10% of the available races, that's not very nice.
CatchMeTrolling wrote: »It’s more of a PvP thing. I don’t believe they’re op though if anything the other races should’ve followed suit if zos intention was to make race feel less important. What made argonian good excluding the resourceful passive is the fact you could swap from stam to mag at will and do just fine. The new changes seem to want to follow that approach. Which is why it’s odd argonian received nothing but nerfs.
Oathunbound wrote: »CatchMeTrolling wrote: »It’s more of a PvP thing. I don’t believe they’re op though if anything the other races should’ve followed suit if zos intention was to make race feel less important. What made argonian good excluding the resourceful passive is the fact you could swap from stam to mag at will and do just fine. The new changes seem to want to follow that approach. Which is why it’s odd argonian received nothing but nerfs.
I think they see the potion passive as universally good for any class/role, And it is, but it only affects sustain. While sustain is important it can be reasonably managed without it. I think this is mainly a case of balancing for PvP screws PvE balance and we get stuck with flat nerfs rather the a new approach to their passives. I was honesty expecting the resourceful passive removed and replaced and honestly would not be upset of they did just that for more permanent buffs rather then a trigger on pots
Temeraire507 wrote: »Currently you get 4620 magicka, health and stamina back when you drink a potion, which should happen every 45 seconds that makes about 102.5 magicka, stamina and health per second (--> 205 regen). If you compare that to the other races it is a very high value. A high elf for example would need to have roughly 2k base regeneration for this amount, which many people will not be willing to use because that means running around with at least 3k reg (actually more like 3.5k) in the end. And this is only for one attribute. Nearly no healer or tank runs that much reg in a trial or dungeon and in PvP the other ressources are even more important making the passive only stronger as you already noticed. Also you get 5% more healing received and 5% more healing done which is also incredible for Tanks, Healers and PvP in general.
Now imagine using cooldown reduction enchantments to make that passive even stronger. Personally I believe them not to be OP currently but definitely overly strong compared with the alternatives.
It's because not very many of them have played them vs other races and are judging by what they think they see in pvp or what they hear.
They are (soon to were) strong for tanking because of the combination of healing bonuses (getting nerfed), health bonus (getting nerfed) and potion passive (getting nerfed). This will let them still be acceptable at the role, but no longer BiS. This is fine IMO if they goal is to eliminate BiS all together and offer a few equal choices for races across a build. When all they did was rearrange the imbalance that was already there.
The BIGGER issue IMO is that looking at it from a PvE perspective - support bonuses are not as big a deal as DPS bonuses when you look at end game raiding. I tried some DPS builds with different races and just wasn't happy not playing Argonian b/c I liked the race, so I changed. You can see a HUUUUGE difference in your power level (i.e. numbers) when I went from Altmer and Dunmer DPS to Argonian on the exact same builds/gear/CP etc. No matter how good you are, you will be weaker. But in support, there are no hard numbers to say "I do X DPS" - all that matters is can you get the job done. And you can get the job done with any race. You might personally notice a little more work if you had an Altmer tank over an Argonian, but if you got the job done, your team would not. Can't say that about DPS with everything else being the same.
What am I getting at? That I don't mind the fact they wanted to nerf something like the potion passive, it was strong, though I didn't feel too strong, but fine, second nerf incoming now to that passive. I can see the argument for it at least. But I don't think they needed to also have the health bonus cut and the healing recieved cut. If they are cutting everything for them across the board, then I think they would have deserved something to help them in a damage build. Nothing that would make them equal tier to races that are all DPS bonuses and no support bonuses, but a little to make them at least have something to offer.
Oathunbound wrote: »Temeraire507 wrote: »Currently you get 4620 magicka, health and stamina back when you drink a potion, which should happen every 45 seconds that makes about 102.5 magicka, stamina and health per second (--> 205 regen). If you compare that to the other races it is a very high value. A high elf for example would need to have roughly 2k base regeneration for this amount, which many people will not be willing to use because that means running around with at least 3k reg (actually more like 3.5k) in the end. And this is only for one attribute. Nearly no healer or tank runs that much reg in a trial or dungeon and in PvP the other ressources are even more important making the passive only stronger as you already noticed. Also you get 5% more healing received and 5% more healing done which is also incredible for Tanks, Healers and PvP in general.
Now imagine using cooldown reduction enchantments to make that passive even stronger. Personally I believe them not to be OP currently but definitely overly strong compared with the alternatives.
I agree completely. The potion passive is great for sustain and in PvP its noticeably more potent and the other passives synergize well together but not to the point of OP or broken. I'm just trying to see why some people perceive them to be OP and the nefs are either fine or don't go far enough.
Tommy_The_Gun wrote: »Problem is that meany people simply repeat what others have said. I am also 100% that many of those people have not played argonian that much.
Also people don't realise that main problem (and I can really grasp why that people seems to overlook this, yes even top tier players and class reps - people that know this game better than ZOS does seems to overlook this) is that argonian potion passive is not direct reason why they can have very good sustain.
You see, argonians only became very popular and often used in PvP after Summerset update... and what we got with Summerset ? You guessed it - jewellery crafting.
In short, 3 pcs of Infused jewellery with potion speed enchants allow to reduce potion cooldown by 24 seconds. This means that you can drink potion every 21 seconds, instead of 45 seconds. This effectively DOUBLES the argonians potion passive.
That is the secret.
exeeter702 wrote: »People do the math and conclude that the potion passive amounts to regen levels far more generous than other passives provide to the pther races. This is fine and all when your chugging trash pots.
But its a much harder pill to swallow when people make that comparison while im over hear slaving away for expansive ass mats so i can craft actual potions that are crucial for pvp. As if the trade off isnt even a factor. I realize how that is relative and possibly bleeds into other issues outside of passive balance but still. Eso knew full well what they were doing whem they named that passive....
Im quite literally paying for the effectiveness of it.
exeeter702 wrote: »People do the math and conclude that the potion passive amounts to regen levels far more generous than other passives provide to the pther races. This is fine and all when your chugging trash pots.
But its a much harder pill to swallow when people make that comparison while im over hear slaving away for expansive ass mats so i can craft actual potions that are crucial for pvp. As if the trade off isnt even a factor. I realize how that is relative and possibly bleeds into other issues outside of passive balance but still. Eso knew full well what they were doing whem they named that passive....
Im quite literally paying for the effectiveness of it.
Far more generous than for other races??
(ALL RACES HERE HAVE ALSO +2K MAIN DPS STAT)
High elf
Spellcharge: 9% Magicka Recovery → Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. =4600 over 48s
Wood elf
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Redguard
When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds. = 8550 over 45s