TheGreatBlackBear wrote: »For all the talk of nerfing, sorry changing racial passives to give players more options the real culprit behind the homogenising of mag DPS in particular had gone unchecked and unchanged: the inferno staff.
The ancient knowledge passive makes it so that when you have a flame staff equipped with a destro ability slotted you get 8% more single target damage. That's too much damage to ignore. Even sorcs who specialise in lightning damage get more DPS from a maelstrom inferno than they would a maelstrom lightning staff. That's crazy.
It's literally inferno staff or bust for the most damage. That's why everyone had a dark elf because they got additional fire damage. Nerfing dark elf wasn't the solution. We'll still have 8 mag DPS all flexing the same infused inferno staff in a trial.
They should remove the ability on bar requirement for diversity sake and then take a good hard look at frost staff and how badly it’s active abilities and in game lore references lend themselves to magicka tanking... it’s like they gave bow a block passive with a taunt on heavy attacks and called it a day all while ignoring everyone who wanted to play a dps archer... where’s our alteration staff with a tanking ult, five tanking actives, and five tanking passives?... ice staff is a fail and ancient knowledge is one of the reasons
Ohhgrizyyy wrote: »They should remove the ability on bar requirement for diversity sake and then take a good hard look at frost staff and how badly it’s active abilities and in game lore references lend themselves to magicka tanking... it’s like they gave bow a block passive with a taunt on heavy attacks and called it a day all while ignoring everyone who wanted to play a dps archer... where’s our alteration staff with a tanking ult, five tanking actives, and five tanking passives?... ice staff is a fail and ancient knowledge is one of the reasons
I personally would love frost staffs to be better and allow a true cryomancer build to work.