Savos_Saren wrote: »There's really no reason to play a magicka-based DD as anything other than an Altmer. The extra racial regen allows the Altmer to focus on stacking toward spell damage.
Though Dunmer also gets a spell damage increase- they have reduced magicka pools and no regen passive... so they will have to focus stacking toward regen.
I was originally thinking that most magicka builds would be losing 1.5-2k max magicka, which will definitley effect damage, but have seen conflicting information, based on zos formulas for figuring stats, that suggest the max magicka hit will not be that high.Magicka is taking the biggest loss damage wise due to flat number Max stat changes. Those will push damage down way more than any magic damage buff will bring it up.
I was looking at how the changes would effect my main (magplar) and looking at all the magic damage skills I use. The only elemental skill is blockade, and i guess the inferno staff (fire damage). Otherwise, skills like shards, purifying light, solar barrage, elemental weapon (spammable) etc., are all magic damage, oh and the ever reliable jesus beam.f047ys3v3n wrote: »Certainly the change buffs the mag skills but don't forget that the total amount of spell damage given only equates to about a 2.5% damage increase. The fire damage, or elemental damage was much higher (7% fire in dunmer and 4% elemental in Altemer.) Furthermore, a mag DD used to get 3,500-4,500 mag from that passive and now will get just 2,000.
I am unaware of any build with more than 50% mag damage (though I think mNB's are pretty close) as most builds that have a lot of mag damage are still more than 50% elemental damage from wall + light and heavy attacks + elemental abilities + monster sets. Once you consider this and the effect of the lower magica pool given as well as the lower regen from the new strange proc regen, mag builds took a pretty clear nerf. The nerf will effect some far more than others though. Pet sorc got 100% nerf as it's damage is 100% elemental and a major source of it (pets) scales only on mag pool and not at all on spell damage. Mag NB got the least nerf as it has the most mag damage abilities to scale up with the new spell damage and the least loss for elemental abilities as it has no class elementals.
As you have noted, there will be some change in relative strength abilities. Crushing shock / Force Pulse will take a big nerf. It was already not meta due to cost and now is even worse. Elemental weapon (which is ironically magica damage) gets a big relative buff. Given the relative value of mag pool / spell damage of something like 11 mag pool = 1 spell damage some abilities will get a very slight buff as they gain 258 spell damage at the cost of ~ 2k mag. Overall though, all mag build DD's will take at least a slight nerf and there will be no discussion between Altmer and Dunmer though their may be some between Altmer and Breton.
I should add that for stam, Redgaurd was actually buffed and was universally best already so stam received a buff objectively and a double buff relative to mag with these changes.