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Just a quick recommendation for dunmer.

ak_pvp
ak_pvp
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Everyone is losing it but its not that bad. Its obviously one of the weaker mag races but we are pre PTS, so there is an easy fix.

Remove the 600 health and up the mag and stam value to 2k. Ta daa. That is it. It then has the same damage amps as altmer but with a considerable tradeoff for stam instead of the better mag regen. Similar to how it is now. The 600 health isn't needed honestly and won't make or break a build, but having lower DPS would.
MagDK main. PC/EU @AK-ESO
Best houseknight EU.
  • TheYKcid
    TheYKcid
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    Alternatively, if you have any triglyphs on your big armor pieces, swap one of them with a pure mag glyph.

    You'll more or less break-even with your stam & health values pre-patch, and hit nearly as much mag as an Altmer/Breton.
    Edited by TheYKcid on January 18, 2019 5:51PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • MerlinPendragon
    MerlinPendragon
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    Make this a mag race with different passives from high elves. Idk many people who play stam dark elves. The most common dark elf build seemed to be mag DKs for the fire damage bonus... that's gone now and replaced with a generic bonus.

    I feel they tried to make this a hybrid race, but a jack of all trades is a master at nothing. I only have one character I am considering changing after this recent passive proposal and it's my
    MagDK dark elf.
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    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Royaji
    Royaji
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    2k stam AND mag? In addition to 258 weapon AND spell damage?

    *looks at orc with measely 500 stam and just 258 weapon damage*
    *then to imperial with just 2k health and stam and nothing good*

    Yeah, sure.
  • ak_pvp
    ak_pvp
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    Royaji wrote: »
    2k stam AND mag? In addition to 258 weapon AND spell damage?

    *looks at orc with measely 500 stam and just 258 weapon damage*
    *then to imperial with just 2k health and stam and nothing good*

    Yeah, sure.

    In case you didn't realize, you only really get the use from one damage. Even hybrids use pelinals.

    As for imperial. Stam + health + the more versatile: Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.

    And for orc: Increases your Max Health and Stamina by 500. Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%. Increases your Healing Received by 4%. When you deal damage with a weapon ability you restore 380 Health and Stamina. This effect can occur once every 4 seconds.
    You forgot a few passives there mate. Regen, health, sprint speed (actually good for stamsorc)

    Dunmer would be high stat, but low recoveries, and the secondary passives would be the less versatile to the flame resists and the 258 other dmg which wouldn't get much use. (The health would be removed)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Stx
    Stx
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    Dunmer racials look really good... plenty of races with far worse racials for dps.

    Most of the complaints I've seen for the dunmer is that they aren't the best.... boo hoo.
  • Ragnaroek93
    Ragnaroek93
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    I don't know, I think it's pretty sad they lose their bonus to fire damage, they should get at least a bit more fire dmg. Almost every race becomes something unique, things which are cool and enable builds, meanwhile Dunmers lose the one thing which makes them unique. Not a fan of the Dunmer changes at all.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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