Nord Racial Change - Focused Discussion & Poll

TheValkyn
TheValkyn
✭✭✭✭✭
Nord:
  • Increases Experience gain in Two Handed Skill Line by 15%, 15 extra minutes on drink buffs → No changes
  • Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
  • Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
  • Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.

My notes:
  • Removing Health Recovery was a huge mistake.
  • The ult gen passive is non-competitive and not as good as you think. .5 ult every second or 30 ultimate every minute. Most are cheering that this will be great for PvP but battles in PvP don't last long.
  • Removing passive damage reduction in exchange for extra armor and spell resistances. We already hit the cap easily and without trying to. This change will go to waste for tanks but increase the tankiness of light and medium wearers. That is backwards.
  • We are losing around 3k health from the health change and the static stamina increase is negligible if not a loss.

I hopped on PTS for the sake of testing how easy it is to reach the resistance hard cap. Here are my results:
  • dragonknight with all passives and 1hs equipped.
  • zero armor buffs from equipment set bonuses.
  • zero armor buffs from jewelry traits or enchants.
  • Utilizing major ward and major resolve.
  • zero points in spell shield (spell resist cp)
  • 25 in heavy armor focus (armor resist cp)
Edited by TheValkyn on January 18, 2019 6:34AM

Nord Racial Change - Focused Discussion & Poll 120 votes

Approve
67%
vailjohn_ESOotis67kypranb14_ESOCipherNineThrabenCyberOnEsoRikumaruRamzdonb16_ESOa.ahanchiub17_ESOphaneub17_ESOZunaRoathBroddakojouvictorhrpereiraKeriokoAsysSilverwillowThe_AurorZarycDMuehlhausen 81 votes
Disapprove
22%
VraedlichBam_BamAlex_LexMrCray78WitchyWarriorTan9oSucckaBustyChicksFTWChunkyCatTheValkynMjolnirVilkaslinliliaRamiroCruzoArgonianAustinViscous119BekkaelCrafts_Many_BoxesLittlePinkDotJamelielMaulclawFiktius 27 votes
Other
10%
SmexerzSheezabeastRohausLatiosEasily_LostfakingfocusedZeroXFFSkall66EvilAutoTechTigerseyeGirl_Number8AonghusRadner 12 votes
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Approve
    Seems overall good to me
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    Morgul667 wrote: »
    Seems overall good to me

    Any theory behind your approval? Let's see math.
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    Approve
    Same here, a viable choice for tanking now.
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Approve
    Resistance is a better passive, even for tanks. As mitigation is multiplicative, for tanks with enough CP, resist cap, that resistance passive hardly even gives 2% mitigation. You can easily replace any resistance set with damage, regen or further ultimate set and still be at cap.
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Approve
    I would like to see the cooldown on the ultimate generation lowered to 8 seconds or the amount of ultimate generation increased to 7 but I want to see how it does on the PTS because as a Warden I generate a lot of ultimate myself so this will make my generation faster.

    I also don't think you are looking at the positives. I am almost postive bleed builds will be nerfed by either cutting down the damage of the ticks or having the damage get mitigated by resists which will again increase the Rugged passive.

    As for Tanking which I do alot of, this means you dont need Lord Warden, you can actually use something else. This also means that we can wear medium armor and increase our damage and probably still hit the resist cap for PVE however for PVP there is no limit on the resist cap and I say this because of the amount of debuffs you will get slapped will have you nowhere near the cap if you just play it safe.

    As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.

    I am excited for Nord because I can literally play Magicka Warden if I get bored with Stamina or tanking because Nord passives just work for everything.
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.

    You don't have to wear protective and heavy to reach the hard cap. Just heavy.
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    Approve
    You don't reach hard cap by just wearing heavy.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    IronWooshu wrote: »
    As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.

    Khajiit kept their health recovery stat but it was reduced to 10%. They did not lose it.
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.

    You don't have to wear protective and heavy to reach the hard cap. Just heavy.
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    What facefister said :)
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.
    Edited by TheValkyn on January 18, 2019 5:13AM
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Approve
    TheValkyn wrote: »
    IronWooshu wrote: »
    As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.

    Khajiit kept their health recovery stat but it was reduced to 10%. They did not lose it.

    I mean health recovery to me is the last stat I care about, maybe it's because I have lots of healing as a Warden? It is just something that I have never went out of my way to get so I can't vote no for that reason. If they give us health recovery than sure I will take it as long as we don't loose anything else but personally its not a make or break reason to think Nord is trash.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either although you only need 25 points combined (Not maxed out at 200). You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!
    Edited by TheValkyn on January 18, 2019 6:28AM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    IronWooshu wrote: »
    TheValkyn wrote: »
    IronWooshu wrote: »
    As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.

    Khajiit kept their health recovery stat but it was reduced to 10%. They did not lose it.

    I mean health recovery to me is the last stat I care about, maybe it's because I have lots of healing as a Warden? It is just something that I have never went out of my way to get so I can't vote no for that reason. If they give us health recovery than sure I will take it as long as we don't loose anything else but personally its not a make or break reason to think Nord is trash.

    To my knowledge, Warden doesn't receive a passive class health recovery modifier. Sorc double dips into the stat pool as it does not count it's passive as a major or minor.

    A properly played and built health recovery tank can take an entire team out of objective battlegrounds which provides such a huge advantage. If they can't kill you to get their flag back then they can't score or you do all the scoring since you can't be killed. Also, in Cyrodiil, they make great scroll runners.
    Edited by TheValkyn on January 18, 2019 5:31AM
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Approve
    Interesting option as tank or healer even.
  • commdt
    commdt
    ✭✭✭✭
    Approve
    Nord is extremely good for tanking now. Just compare with Imperial...
    Edited by commdt on January 18, 2019 5:29AM
    Rawr
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheValkyn wrote: »
    Morgul667 wrote: »
    Seems overall good to me

    Any theory behind your approval? Let's see math.

    what’s the math behind your disapproval? Overall you’re just present some subjective opinions. Most people are pretty excited for the ult gen. Consider that you can stack it with minor heroism, or the high ult gen of wardens or maybe even dust off that asylum 2H. Bleeds aside the resistance change will be great for medium and even light builds, and there are other percentage based mitigation’s you can use like the psijic ult, which if I’m not mistaken, did not stack before. We haven’t even hit PTS yet, and a lot of classes got hit in the health department. I think we will see some small adjustments going forward so don’t despair based on assumption and conjecture.
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    Approve
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.

    33k is the hardcap not 32k
    Edited by Facefister on January 18, 2019 5:36AM
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    Facefister wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.

    33k is the hardcap not 32k

    Yeah, he can invest those 200 points he had in Spell Shield and Heavy Armor Focus into useful passives! :D

    Whoops add 1k to the gap then :)
    Edited by PathwayM on January 18, 2019 5:53AM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)

    @PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.
    Edited by TheValkyn on January 18, 2019 5:37AM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    Facefister wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.

    Yeah, he can invest those 200 points he had in Spell Shield and Heavy Armor Focus into useful passives! :D

    You don't have to invest 200 points.
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)

    @PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.

    They will benefit all roles in PvP. They will also benefit end-game tank builds in PvE as Ebon, Alkosh, nor Torug's provide enough resistances from set bonuses to hit the hard cap without help like I discussed before. And increased ult-gen is always welcome in organized groups going for timed runs to push DPS when uptime on ultimates like warhorn are paramount.

    The only builds that won't care about Nord are PvE dps and healers. Everything else will <3 Nord.

    And races do not determine your role. No where does it say a Nord must be a Tank. You are making that assumption about the race which is the whole point of the changes to begin with. The races are intended to be used in all sorts of contexts and not pigeonholed into one role.
    Edited by PathwayM on January 18, 2019 5:43AM
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Approve
    They will still make good tanks, probably become meta tanks but their passives are also good to build a DPS or Magicka build around and not be completely squishy.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Approve
    My Nord is a Warden tank and its focused around getting Ultimate fairly quickly that I can cast them in rapid succession as if they were any normal ability, this is going to increase it further and maybe switch to some higher cost ones.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    Disapprove
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)

    @PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.

    They will benefit all roles in PvP. They will also benefit end-game tank builds in PvE as Ebon, Alkosh, nor Torug's provide enough resistances from set bonuses to hit the hard cap without help like I discussed before. And increased ult-gen is always welcome in organized groups going for timed runs to push DPS when uptime on ultimates like warhorn are paramount.

    The only builds that won't care about Nord are PvE dps and healers. Everything else will <3 Nord.

    And races do not determine your role. No where does it say a Nord must be a Tank. You are making that assumption about the race which is the whole point of the changes to begin with. The races are intended to be used in all sorts of contexts and not pigeonholed into one role.

    "Uptimes are paramount".... 30 ultimate a minute. Also, it says that Nords are meant to be built into a tank build. It's in the description. I'm glad that you are happy about homogenizing the racial landscape in Cyrodiil. Because that's what they were trying to do, right?

    "The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. "
  • PathwayM
    PathwayM
    ✭✭✭✭
    Approve
    Facefister wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.

    33k is the hardcap not 32k
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)

    @PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.

    They will benefit all roles in PvP. They will also benefit end-game tank builds in PvE as Ebon, Alkosh, nor Torug's provide enough resistances from set bonuses to hit the hard cap without help like I discussed before. And increased ult-gen is always welcome in organized groups going for timed runs to push DPS when uptime on ultimates like warhorn are paramount.

    The only builds that won't care about Nord are PvE dps and healers. Everything else will <3 Nord.

    And races do not determine your role. No where does it say a Nord must be a Tank. You are making that assumption about the race which is the whole point of the changes to begin with. The races are intended to be used in all sorts of contexts and not pigeonholed into one role.

    "Uptimes are paramount".... 30 ultimate a minute. Also, it says that Nords are meant to be built into a tank build. It's in the description. I'm glad that you are happy about homogenizing the racial landscape in Cyrodiil. Because that's what they were trying to do, right?

    "The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. "

    Did you actually read what you wrote? That doesn't at all say they are a tank, it's literally describing the racial traits. Constitution is another word for health, and ability to shrug off cold means cold resist, both of which reduce "immense" (not really) amounts of damage. None of that means they have to be a tank LOL. :smiley:

    I'm done with this thread lol, apparently my math is hard countered by roleplay quotes :D.
Sign In or Register to comment.