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How do you not see the PVP problem is SURVIVABILITY?? You are really killing PvP

Crom_CCCXVI
Crom_CCCXVI
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How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid". ZOS says they are trying to bust the zerg, but your repeated nerfs to any toon that goes heavy into damage has simply created Ultimate groups as the only way of killing anyone..
-- The last thing the game needs is more survivability, and more run away skills and recovery bonuses.

I could sit here and list off how many times you nerfed the DK's whip, Overload, Staff heavy attacks, set like Clever Alchemist and on and on,.....
But hey you have like 75% of 1 v 1's in Cyrodil that now end in a draw? NICE JOB, LOL.

A combat game where things don't die is STUPID. (oh wait they still die when jumped by 15 enemies, usually)
  • Knightpanther
    Knightpanther
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    I die, lots :)
  • Crixus8000
    Crixus8000
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    I completely disagree with this, at least in no cp.

    Damage is way higher than survivability. Bleeds and oblivion damage ignore all your defences and hit hard. Then you have proc sets like zaan and caluurion that do a lot of damage in a short amount of time. I run 30k resists with impen on all gear and still get hit often with snipes over 10k, zaans for over 20k ect and no healing I have is as strong as that.

    Also most build for such high survivability because of the damage in pvp right now. I focus survivability over everythng else because most things have no counter, last time I tried escaping a soul assault I streaked twice and it was still on me, Try to use los and I'm perma snared ect, so many times the only counter is simply trying to outheal something. If pvp was more balanced, less laggy and had actual counterplay to a lot of things then I'm sure many would lose defence in favor of offence. But atm I prefer being tanky. No use having high dmg if I get one shot while trying to land my slow dizzy swing.
    Edited by Crixus8000 on January 18, 2019 12:29AM
  • Ragnarock41
    Ragnarock41
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    Thats what you get when you ask for endless "progression". You get power creep.

    No-cp has none of those fights that last 20 minutes and end in a draw.
  • Judas Helviaryn
    Judas Helviaryn
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    I guess I'm one of the few people who thinks PVP was perfect before Battle Spirit halved all damage and healing done..
  • Juhasow
    Juhasow
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    Thats what you get when you ask for endless "progression". You get power creep.

    No-cp has none of those fights that last 20 minutes and end in a draw.

    Of course non CP also have endles duels. To a smaller degree but still.

    Edited by Juhasow on January 18, 2019 12:35AM
  • Arrodisia
    Arrodisia
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    Survivability was nerfed not too long ago in multiple ways and quite significantly. People will always adapt and move to the next best way to attack and survive. People do still die in one vs. one and in groups. It really depends on internet connection, hardware, build and skill levels of all players involved. Some people wear really good gear. Some don't. Maybe some drop like a sack of potatoes with few good hits and others fight much harder. some are not experienced and some have a lot of experience. I can see the abilities, buffs and hp they have. it's usually clear if they are experienced and geared or not and sometimes It just lagged a lot while pop locked. There is no one reason for seeing it that way currently, but players do die more often than in the past. :)
  • ccfeeling
    ccfeeling
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    Heavy armor is king ever.

    Diversity ;)
  • StarOfElyon
    StarOfElyon
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    How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid". ZOS says they are trying to bust the zerg, but your repeated nerfs to any toon that goes heavy into damage has simply created Ultimate groups as the only way of killing anyone..
    -- The last thing the game needs is more survivability, and more run away skills and recovery bonuses.

    I could sit here and list off how many times you nerfed the DK's whip, Overload, Staff heavy attacks, set like Clever Alchemist and on and on,.....
    But hey you have like 75% of 1 v 1's in Cyrodil that now end in a draw? NICE JOB, LOL.

    A combat game where things don't die is STUPID. (oh wait they still die when jumped by 15 enemies, usually)

    Looks at light armor.

    Survivability? What's that?
  • mongoLC
    mongoLC
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    Killing? It's already dead.
  • Royaji
    Royaji
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    In my opinion High TTK is a big reason why ESO has such a serious "I got grouped up and rolled over!" problem. High TTK encourages team ganging on one guy.

    It is not possible to rush into a zerg and take at least one or two with you before you die. You just don't have enough GCDs before all the AoE and smart heals undo all of the damage you've done.

    Same in battlegrounds. Good pre-mades are such an issue because it is impossible to kill their DDs while healer is up and it is impossible to kill the healer faster than DDs kill you. It tells you something then even high-end PvPers recommend you to just switch to a more mobile build and kill-steal from the pre-made to beat them.
  • zyk
    zyk
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    I've intentionally played a super squishy build lately because of this.

    Players criticize NBs for fight resets, but really any class can recover and reset indefinitely in a defensive build and a sustainable rotation.
    Edited by zyk on January 18, 2019 12:50AM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Survive isnt an issue for the people running their stam builds around taking full advantage of the current heavy armor meta/disaster.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • ccmedaddy
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    How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid".
    Are we playing the same game? DPS has been buffed pretty much every single patch for the past couple years, while defensive mechanics like healing and blocking have been nerfed multiple times during the same period. Which is why people invest more in defense now than before.

    I highly recommend non-CP PvP if you're into faster paced gameplay.
  • Mr_Walker
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    Thats what you get when you ask for endless "progression". You get power creep.

    No-cp has none of those fights that last 20 minutes and end in a draw.

    Often they last 2 seconds and end in a suprise prostate exam.
  • ATomiX96
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    Thats what you get when you ask for endless "progression". You get power creep.

    No-cp has none of those fights that last 20 minutes and end in a draw.

    Totally agree, if you wanna quesiton your mortality, step into the lands of non-cp pvp and see for yourself how many battles will end in a draw.
    I used to mainly play noncp, but since its dominated by proc-sets, bleeds and oblivion, I kinda withdrew over time from the noncp lands.
  • Crom_CCCXVI
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    When you knock 10k magika off a high elf, and reduce a Dark Elf Max/plus DPS by the same percentage it's a damage nerf.

    Maybe if your toons are high regen, which I imagine they are, you think 2000 is a lot! But when you have about 46k magika and now they say well we are taking away 10%, which will affect your Inner Light and Bound Aegis-- but here is 2000! they just *** your DPS.
  • WreckfulAbandon
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    Don't worry though, they buffed the hell out of Curse Eater!

    Oh wait...
    PC NA

    All my comments are regarding PvP
  • Girl_Number8
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    How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid". ZOS says they are trying to bust the zerg, but your repeated nerfs to any toon that goes heavy into damage has simply created Ultimate groups as the only way of killing anyone..
    -- The last thing the game needs is more survivability, and more run away skills and recovery bonuses.

    I could sit here and list off how many times you nerfed the DK's whip, Overload, Staff heavy attacks, set like Clever Alchemist and on and on,.....
    But hey you have like 75% of 1 v 1's in Cyrodil that now end in a draw? NICE JOB, LOL.

    A combat game where things don't die is STUPID. (oh wait they still die when jumped by 15 enemies, usually)

    Don't die? The have been buffing zerglings every patch, as well as lag. Damage in cyro is at an all time, high survivability is not. The tanky players that run around have less damage but are easier to kill now then ever.

    Also, adding in that relic where you can smash through walls with your zerglings is really Zos saying die 1 V X.

    I mean this is not RDR2 headshot game style.
    Edited by Girl_Number8 on January 22, 2019 10:50PM
  • Finviuswe
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    he's got a point
  • Girl_Number8
    Girl_Number8
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    Lathrop3 wrote: »
    he's got a point

    Not really, when he is upset at the racial changes and is focusing on something else, rather then getting on the PTS and helping with feedback on the issues he sees with the racial changes.
    Edited by Girl_Number8 on January 22, 2019 11:15PM
  • Tetrafy
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    Thats what you get when you ask for endless "progression". You get power creep.

    No-cp has none of those fights that last 20 minutes and end in a draw.

    Instead its yawn wow much fun much skill ded playlist.
  • fastolfv_ESO
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    i have been saying this for a long time now, each wave of changes effects group play and damage in a negative way pushing the heavy meta for those less skilled, each time pushing guilds and skilled players away from the game. Right now the number of guilds are at a very low unhealthy level and taking basic tools like mobility away from them with the rappids nerf and damage with all poor thought out dps changes your basically telling people we have no idea what we are doing or group play isnt wanted here
  • LeagueTroll
    LeagueTroll
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    Why r u against drawing?
  • Kidgangster101
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    i have been saying this for a long time now, each wave of changes effects group play and damage in a negative way pushing the heavy meta for those less skilled, each time pushing guilds and skilled players away from the game. Right now the number of guilds are at a very low unhealthy level and taking basic tools like mobility away from them with the rappids nerf and damage with all poor thought out dps changes your basically telling people we have no idea what we are doing or group play isnt wanted here

    People are pushed into a heavy armor meta simply because damage is at an all time high. Think about it heavy armor builds lack lots of passives from medium or light. My wife plays a light armor templar and she's able to hit max resistances in non CP she just lacks some of the extra def.

    Night blades spamming snipe, all the damage stacking at once. Night blades spamming moves chasing you down from their initial burst shows high DPS.

    Then we get subterranean assault+dawnbreaker+execute all landing at once to basically one shot someone.

    Then we got bleeds+poison+Oblivion.

    Then sorc have crazy good burst damage from magic side and actually just got buffed in the patch notes to do more damage now that they share stats with pets.

    Stamplars do crazy damage now with some of their most recent changes.

    Proc secs rule all and do such insaine unpredictable burst damage.

    WW has crazy high DPS a heal a fear and they gain 10k resistances.......

    So are you sure you really need more damage? Lol you do realize this is a mmo where there is multiple roles in the game not just DPS right? This isn't black opps 😂😂😂😂😂😂😂😂😂😂
    Edited by Kidgangster101 on January 23, 2019 6:59PM
  • Shantu
    Shantu
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    Now I can understand the OP's point when two tanky healbots go at it. But I can only wish surviving was that easy if you actually want a build with some damage capability. Even on toons running heavy and max resistances, each time I go into Cyro I invariably die at least a half a dozen times from a "WTF!!!" combination of ultis, skill combos, and procs (+ lag) thrown at me in less than 2 seconds from 1 guy. Now it's true, sometimes I just suck at PVP, but not that much. :/

  • ak_pvp
    ak_pvp
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    Funny that.

    Survivability is actually at an all time low. You should have seen early game where vampires were immortal, DK and vampires were double immortal and DK vamp emperors were immortal squared.

    Then fast forward a bit. Homesteadish to morrowind. Could sustain forever. StamDK and maluplar tanks holding literal dozens of people without dying, could even kill a few. Few patches after morrow survival was decent but slowly decreased to trash. People instead picked up speedy run from everything and never get hurt builds. Survival was OK, but a player who could hold off dozen+ tatos could only deal with maybe 4-5 pf the same tatos due to constant nerfs. Then, instead of balancing, they just nerfed speed again. We are now in a meta where you can't hold off much at all.

    Take this for an example: full uptime 30% vitality pots, pre nerf CP sustain. You could very easily get block down to 90 per tick with very little damage loss, about 180/s. Now, vitality pots are up for 15s max. 2/3 reduction. Sustain lost about a third to 2/5ths. CP+sets+passives before were highly influential. Block is now about 400~ per tick for me because the formula was changed and you lose a lot more damage and ticks 4x/s. So 1600/s

    Meanwhile damage (offense in general) comparatively is higher than ever. The OG procs were strong but were around in the homestead era. Now we have bleeds to melt anyone indiscriminately, zaan, time stop, snares out the arse.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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