Ragnarock41 wrote: »Thats what you get when you ask for endless "progression". You get power creep.
No-cp has none of those fights that last 20 minutes and end in a draw.
Crom_CCCXVI wrote: »How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid". ZOS says they are trying to bust the zerg, but your repeated nerfs to any toon that goes heavy into damage has simply created Ultimate groups as the only way of killing anyone..
-- The last thing the game needs is more survivability, and more run away skills and recovery bonuses.
I could sit here and list off how many times you nerfed the DK's whip, Overload, Staff heavy attacks, set like Clever Alchemist and on and on,.....
But hey you have like 75% of 1 v 1's in Cyrodil that now end in a draw? NICE JOB, LOL.
A combat game where things don't die is STUPID. (oh wait they still die when jumped by 15 enemies, usually)
Are we playing the same game? DPS has been buffed pretty much every single patch for the past couple years, while defensive mechanics like healing and blocking have been nerfed multiple times during the same period. Which is why people invest more in defense now than before.Crom_CCCXVI wrote: »How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid".
Ragnarock41 wrote: »Thats what you get when you ask for endless "progression". You get power creep.
No-cp has none of those fights that last 20 minutes and end in a draw.
Ragnarock41 wrote: »Thats what you get when you ask for endless "progression". You get power creep.
No-cp has none of those fights that last 20 minutes and end in a draw.
Crom_CCCXVI wrote: »How do you not recognize that for 3 years you have been nerfing high DPS toons and increasing survivability to the point of "stupid". ZOS says they are trying to bust the zerg, but your repeated nerfs to any toon that goes heavy into damage has simply created Ultimate groups as the only way of killing anyone..
-- The last thing the game needs is more survivability, and more run away skills and recovery bonuses.
I could sit here and list off how many times you nerfed the DK's whip, Overload, Staff heavy attacks, set like Clever Alchemist and on and on,.....
But hey you have like 75% of 1 v 1's in Cyrodil that now end in a draw? NICE JOB, LOL.
A combat game where things don't die is STUPID. (oh wait they still die when jumped by 15 enemies, usually)
Ragnarock41 wrote: »Thats what you get when you ask for endless "progression". You get power creep.
No-cp has none of those fights that last 20 minutes and end in a draw.
fastolfv_ESO wrote: »i have been saying this for a long time now, each wave of changes effects group play and damage in a negative way pushing the heavy meta for those less skilled, each time pushing guilds and skilled players away from the game. Right now the number of guilds are at a very low unhealthy level and taking basic tools like mobility away from them with the rappids nerf and damage with all poor thought out dps changes your basically telling people we have no idea what we are doing or group play isnt wanted here