Adrenaline Rush: When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
Temeraire507 wrote: »Still, all in all I believe that ZOS did quite well with redesigning all the racial passives.
One thing many seem to oversee is the math behind the new sustain passive for Bosmer. You got 21%+. Now you get a base value increase of 258. If your character is naked and unskilled you would need approximately 1229 recovery to get a bonus of 258 with 21% buff. HOWEVER the new 258 are a base value increase, meaning they benefit from percentage buffs.
That results in Woodelves being on a comparable level to redguards regarding sustain.
Redguards get 950 every 5 seconds if they deal damage with a direct damage hit, which break down into 380 recovery that does not get buffed by any bonus you might have. On top of that weapon abilities (Endless Hail, Rending Slashes, Poison Injection, in some situations Steel Tornado and the Hidden Blade morphs) get 8% cost reduction.
Woodelves however get 258 base recovery, that benefit from percentage buffs. The setup of most endgame players includes 7 pieces of medium armor, 75 points into mooncalf (if not 100) and the use of stamina returning potions. That comes down to 28 + 14 + 20 = 62 percent buff to staminarecovery. That means that you end up with about 418 recovery, not taking any passives from other skill lines (15% for NB's or 12% for wardens for example) into account.
As you can see, your sustain on a Bosmer is now (or more precisely when the update hits live, if it comes live like that) about the same as on a Redguard and since both now have a base stamina bonus of 2000 you also have about the same damage.