

I think it's gonna be great. It gives 75% the ultgen rate of Minor Heroism. That's faster Warhorns and more sustain on a DK tank. I don't have the endgame tanking experience to quantify it any more than that, though.awesome info! thank you!
now to figure out how effective 5 ulti/10 sec is....
Yep, I mentioned that at the end of the OP, and it certainly counterweighs the new benefits. No idea why they didn't just give a 2-3% bump to the old passive instead—would've been less variable and more reliable.Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
I think it's gonna be great. It gives 75% the ultgen rate of Minor Heroism. That's faster Warhorns and more sustain on a DK tank. I don't have the endgame tanking experience to quantify it any more than that, though.awesome info! thank you!
now to figure out how effective 5 ulti/10 sec is....Yep, I mentioned that at the end of the OP, and it certainly counterweighs the new benefits. No idea why they didn't just give a 2-3% bump to the old passive instead—would've been less variable and more reliable.Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
I think it's gonna be great. It gives 75% the ultgen rate of Minor Heroism. That's faster Warhorns and more sustain on a DK tank. I don't have the endgame tanking experience to quantify it any more than that, though.awesome info! thank you!
now to figure out how effective 5 ulti/10 sec is....Yep, I mentioned that at the end of the OP, and it certainly counterweighs the new benefits. No idea why they didn't just give a 2-3% bump to the old passive instead—would've been less variable and more reliable.Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
Could be for shield users. The armor is also the 3rd mitigation to start reducing (first being crit resists and second all maim sources) so it will feel more substantial in gameplay. Plus easier to stack armor than say specific percentage based mitigation.
clocksstoppe wrote: »So if you have armor cap without racial it gives 0. There goes your math
clocksstoppe wrote: »So if you have armor cap without racial it gives 0. There goes your math
I think it's gonna be great. It gives 75% the ultgen rate of Minor Heroism. That's faster Warhorns and more sustain on a DK tank. I don't have the endgame tanking experience to quantify it any more than that, though.awesome info! thank you!
now to figure out how effective 5 ulti/10 sec is....Yep, I mentioned that at the end of the OP, and it certainly counterweighs the new benefits. No idea why they didn't just give a 2-3% bump to the old passive instead—would've been less variable and more reliable.Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
Could be for shield users. The armor is also the 3rd mitigation to start reducing (first being crit resists and second all maim sources) so it will feel more substantial in gameplay. Plus easier to stack armor than say specific percentage based mitigation.
It isn't calculated that way. We might place armor first when we're writing the mitigation equations (for simplicity's sake or whatever), but all the distinct components are multiplicative with each other, so their order on paper is irrelevant.
6% will still give a 6% net increase to your mitigation, regardless of where in the equation you put it.
I think it's gonna be great. It gives 75% the ultgen rate of Minor Heroism. That's faster Warhorns and more sustain on a DK tank. I don't have the endgame tanking experience to quantify it any more than that, though.awesome info! thank you!
now to figure out how effective 5 ulti/10 sec is....Yep, I mentioned that at the end of the OP, and it certainly counterweighs the new benefits. No idea why they didn't just give a 2-3% bump to the old passive instead—would've been less variable and more reliable.Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
@ZeroXFF the 33.1k cap was a myth, and it stems from the fact that all players used to have an innate 100 penetration, thereby making the "effective" cap 33100. The formula has always been 660 resists to 1% of armor, and the inbuilt 100 pen got removed with Murkmire so this is more apparent than ever.
5H2M heavy armor is 21385 resists, if you maximise by putting one heavy piece on the chest. The Aedric passive gives 2640 spell res. So you're looking at 27985 spell res with the addition of the new Rugged, and even less for physical.
Now I'm not sure if you're talking about PvE or PvP, but in the latter, most builds will have access to anywhere from 5-10k penetration or more, from a combination of debuffs, CPs and gear. Which pulls you even further below the cap.
Look at the curves representing enemy penetration—you've only hit the cap once the curve bumps-up against the dotted line (at 10.7% on the Y-axis). Against an enemy with no pen whatsoever, you'd already need 29040 before Rugged. If they have 5k pen, add this to make it 34040, so on and so forth. All are highly improbable numbers.
FYI never spec CPs into the resistances stars. They are much more numerically efficient in the %-mitigation stars.
@lassitershawn That's interesting. What was the testing methodology? The most reliable way I could think of would be to record damage taken from a standardised source with Rugged unspecced, and then again after investing points into the passive.
@ZeroXFF I'll have to look into that. All my sources have always shown 660, and it makes sense seeing as the formula is 500 per percent of mitigation at level 50 (for players and monsters) plus another 160 as you scale-up to cp160. Interesting stuff. Also I'll admit I forgot about the bonus resists from standing within rune, I can see how that might make it easier for Plars to exceed cap.
NordSwordnBoard wrote: »While I like my Nord Sorc's shields to get more resistance via the buff, the loss on health also factors into the shield size.
Ultimate gen through spell symmetry out of combat in PvP with reduced ultimate from class?
Staying tuned to the PTS on this, it certainly is interesting.
sneakymitchell wrote: »NordSwordnBoard wrote: »While I like my Nord Sorc's shields to get more resistance via the buff, the loss on health also factors into the shield size.
Ultimate gen through spell symmetry out of combat in PvP with reduced ultimate from class?
Staying tuned to the PTS on this, it certainly is interesting.
When you use new nord passive on ultimate regen then realize it requires you to take damage and you start chugging Down poison pots.
NordSwordnBoard wrote: »sneakymitchell wrote: »NordSwordnBoard wrote: »While I like my Nord Sorc's shields to get more resistance via the buff, the loss on health also factors into the shield size.
Ultimate gen through spell symmetry out of combat in PvP with reduced ultimate from class?
Staying tuned to the PTS on this, it certainly is interesting.
When you use new nord passive on ultimate regen then realize it requires you to take damage and you start chugging Down poison pots.
Always wondered what the use for those was!
In other news I think HA and 2chudan puts Nord over cap for resistance. That seems unintended.
@Vapirko I'm extremely curious about that, myself. But I'd first need to know whether the new Unflinching passive (stam & HP restore) procs strictly on weapon abilities only, or if light & heavy attacks are included.
It's the difference between being an extremely reliable source of sustain & passive healing... or entirely useless on certain builds.
My best guess says that they should be counted, since current proc conditions that state "weapon abilities" (eg. the Red Mountain & Way Of Fire sets) do proc on light & heavy weaves.
But you never know when it comes to ZOS coding & tooltips—so we'll have to wait for PTS.
Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
IronWooshu wrote: »Don't forget bleeds! The previous 6% nord passive reduced bleeds (which is kinda funny from a lore perspective lol).
@Minno ZOS is aware bleed builds are OP and have acknowledged they are, I would almost bet that next week or sometime this year bleeds will be nerfed, I am thinking bleeds will get mitigated by resistances which will make our passive even stronger.