OneKhajiitCrimeWave wrote: »Ok, so we'll go through a first glance look.
Redguard - that 9% on recovery didn't give much to end game players. 8% cost reduction on weapon skills does. And adrenaline rush got a buff. Overall = BUFF
High Elves - Lost some Max Magicka, Gained in sustain with what is essentially a magicka adrenaline rush. Also, that spell damage now applies to everything, not just specific elemental damage. Overall = Buff
Argonians - not going to argue that they got nerfed but the lizards needed it.
Wood Elves - lost some recovery and gained max stat as well as some speed with the new passive. Overall = BUFF
Breton - Lost some max magicka, gained recovery and further cost reduction. Overall = BUFF.
Dark Elf - lost some max stat and gained off stat and health. Lost flame damage and gained both weapon and spell damage. Overall = BUFF.
Imperial - lost some max health, gained stam on tank specs. Red diamond overall got buffed (less health return but higher chance). Cost reduction to block and bash. Overall = BUFF
Will do the rest later but this is not "the sky is falling scenarios" here. Don't treat it like it is.
Same reason why changed bring out casuals with there trash builds not hitting more than 15k dps and cant clear dps checks in COA 2.
Or tanks that cant clear Moonhunter keep because of casual trash builds.
Because, well, you know, passive and numbers dont matter in this game.
Same reason why changed bring out casuals with there trash builds not hitting more than 15k dps and cant clear dps checks in COA 2.
Or tanks that cant clear Moonhunter keep because of casual trash builds.
Because, well, you know, passive and numbers dont matter in this game.
So you know how they changed shields on mag sorcs with Murkmire?
Mag Sorc was one of those classes you can take into PvP and do good on because the skill floor is lower than say magblade.
Spam fury on some player far away, get a kill, feel useful.. if someone looked in your direction. cast 3 shields and run.
Do you know who cried the most when they nerfed shield stacking? The TRASH players. Most of the good ones sat down and figured out how to fix their build/play style, while the TRASH was whining on the forums.
Since you are such a bright spark, I'm sure you see where this is going...
I guarantee you, no one in my progression guild is gonna suddenly under perform. I give em 2 days after PTS is out they will have found a way around it and pass it down to the plebs like me.
clocksstoppe wrote: »OneKhajiitCrimeWave wrote: »Dark Elf - Overall = BUFF.
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I know bro. I think im just tired of the constant and unecessary changes. There will be work arounds coming. Im just not sure if the game is even worth the trouble anymore, because the next patch, they will change something else for some bs reason and then I will have tonadjust that. Its like they just nake changes just so youre always busy.
How about fixing the lag in the service
How about fixing bad targeting system
How about fixing some of these sad gear sets that are worthless.
How about making useless skills workable.
How about fixing some of the broken mechanics and glitches in some trials and dungeons
How about fixing the memory loss issue that has plagued this gsme since launch.
Yet, this is what they chose to work on (racial passives?).
OneKhajiitCrimeWave wrote: »Ok, so we'll go through a first glance look.
Redguard - that 9% on recovery didn't give much to end game players. 8% cost reduction on weapon skills does. And adrenaline rush got a buff. Overall = BUFF
High Elves - Lost some Max Magicka, Gained in sustain with what is essentially a magicka adrenaline rush. Also, that spell damage now applies to everything, not just specific elemental damage. Overall = Buff
Argonians - not going to argue that they got nerfed but the lizards needed it.
Wood Elves - lost some recovery and gained max stat as well as some speed with the new passive. Overall = BUFF
Breton - Lost some max magicka, gained recovery and further cost reduction. Overall = BUFF.
Dark Elf - lost some max stat and gained off stat and health. Lost flame damage and gained both weapon and spell damage. Overall = BUFF.
Imperial - lost some max health, gained stam on tank specs. Red diamond overall got buffed (less health return but higher chance). Cost reduction to block and bash. Overall = BUFF
Will do the rest later but this is not "the sky is falling scenarios" here. Don't treat it like it is.
sekou_trayvond wrote: »
Lol
1. Im probably old enough to be youre father
2. My kids use my phone and it comes up in dictionary as auto.
[
I know bro. I think im just tired of the constant and unecessary changes. There will be work arounds coming. Im just not sure if the game is even worth the trouble anymore, because the next patch, they will change something else for some bs reason and then I will have tonadjust that. Its like they just nake changes just so youre always busy.
How about fixing the lag in the service
How about fixing bad targeting system
How about fixing some of these sad gear sets that are worthless.
How about making useless skills workable.
How about fixing some of the broken mechanics and glitches in some trials and dungeons
How about fixing the memory loss issue that has plagued this gsme since launch.
Yet, this is what they chose to work on (racial passives?).
^^ now this version of you I can talk to.
Well it is an MMO, they always change. You deal with it or you leave if it's not fun anymore. I still have fun, so I stay.
I almost left when Sloads was rampant with every clown shoe running the set in BGs.
I've said it since Summerset. Stop making content DLCs. I know the casuals need their shinies, but no more content.
Instead make 1 solid FIX-STUFF DLC. I sub. Have since I came back in Nov 17 when I came back. I subbed when i played in '14 to early '15. I actually forgot to cancel my sub and payed for 6 months after i stopped playing, BUT I would pay separately for a FIX-STUFF DLC.....
Well just like necromancy, alot of ppl whined about racial passives. So they addressed it. What the complainers didn't think of is, that ZOS wasn't just gonna downgrade lizard potion sustain and buff their favorite class like they wanted and be done with it. No no no, ZOS addressed it all.
And there you go...they got racial changes and it's funny to me, because now alot of the same people are complaining about it.. "but but but this is not what I wanted... "
Like I said it's and MMO, you adapt and keep going or you quit and find something that brings you joy again...
xenowarrior92eb17_ESO wrote: »im a tank and im ok with it...nb tanking gets some now especially as khajiit...so again what nerf? I see only flavor.
Same reason why changed bring out casuals with there trash builds not hitting more than 15k dps and cant clear dps checks in COA 2.
Or tanks that cant clear Moonhunter keep because of casual trash builds.
Because, well, you know, passive and numbers dont matter in this game.
So you know how they changed shields on mag sorcs with Murkmire?
Mag Sorc was one of those classes you can take into PvP and do good on because the skill floor is lower than say magblade.
Spam fury on some player far away, get a kill, feel useful.. if someone looked in your direction. cast 3 shields and run.
Do you know who cried the most when they nerfed shield stacking? The TRASH players. Most of the good ones sat down and figured out how to fix their build/play style, while the TRASH was whining on the forums.
Since you are such a bright spark, I'm sure you see where this is going...
I guarantee you, no one in my progression guild is gonna suddenly under perform. I give em 2 days after PTS is out they will have found a way around it and pass it down to the plebs like me.
juttaa77b16_ESO wrote: »The changes themselves aren't the only reason people are complaining about the racial changes. They aren't even the main complaint. The biggest complaint is that they are trying to sell us balancing of the races in the crown store because they balanced the races poorly from the beginning. 1 token per account is a pitance when many players already have many leveled alts @3k crowns per char nonetheless. We already pay for the sub, dlc's, and expansions for the game services in which balancing is included imho. We shouldn't be paying for their errors and that is basically what's happening here. so I agree with the majority here. This is a no no.
CipherNine wrote: »Race should be nothing but a cosmetic choice or whatever alliance you want to be a part of.
Seriously? This was the big change that was ushered as Big Game Improvement.
Health Tanks - Nerf
Magika Dps - Nerf
Stamina Dps - Nerf
Youre so called racial passive changed pretty much eliminated racial defining skills/passive. Zos either eliminated it certain passives or nerf them so badly where they will no long have any real effectiveness in endgame builds. You basically made ever Race so generic, they all will feel exactly the same.
So, what is the point in even having racial passives if the passive really wont matter. Why not make races simply a cosmetic difference only.
You have a lot of people who based builds around these passive since the inception of the game. Now you decide to pull the rug from underneath these players who were just working with established perameters by Zos.
This is biggest crock of you know what ever.
This does nothing regarding making races more versatile. Well, I mean of you include making races so generic to the point they are all function practically the same, then yes, they are versatile.
What a rip off. We thought there were going to be morphs to the passives. Something new. Nerfs are not new and they dont bring new customers, and the dont encourage loyal ones to stay.
29% of the playerbase does not want to see these changes. Thats a lot of people. Please listen!.
OneKhajiitCrimeWave wrote: »High Elves - Lost some Max Magicka, Gained in sustain with what is essentially a magicka adrenaline rush. Also, that spell damage now applies to everything, not just specific elemental damage. Overall = Buff
OneKhajiitCrimeWave wrote: »Wood Elves - lost some recovery and gained max stat as well as some speed with the new passive. Overall = BUFF
OneKhajiitCrimeWave wrote: »Dark Elf - lost some max stat and gained off stat and health. Lost flame damage and gained both weapon and spell damage. Overall = BUFF.
We’ve been here before: It’s Morrowind all over again. The sky is falling! No, it’s not. We need to be nerfed every now and again. Every year we get 120 champion points. Those points aren’t cosmetic, they cause power creep which, left unchecked, is a problem. Personally, I’d prefer not to sleepwalk through game content.