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Champion Points, new system. Lets Talk. [Your Ideas]

OFFL1MIT
OFFL1MIT
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Edited by OFFL1MIT on January 19, 2019 7:41PM
  • VanyelMohr
    VanyelMohr
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    I want a system that makes me feel more powerful than I did when I started the game. I want to be able go back to earlier content and feel it is easier because I've worked to be better. I don't want to feel like mudcrabs will be as hard on day 365 as they were on day 1. I want to go back to earlier content that I couldn't solo before, but can now that I've earned the power increase. I want to feel content is getting a little bit harder each time and I have to put in the time to earn the skill/power to defeat it. This is traditional RPG leveling.

    Your primary focus seems to be PVP. I don't play that part of the game.

    Different visuals do not motivate me. My warden wears the outfit that came with the Morrowind collector's pack. My sorc wears a costume he got while questing. It doesn't matter to me that my sorc lightning might be purple instead of blue/white. I don't do housing decorating. To me, these are all things I can get in a mobile game.

    You asked. That's what I want.

    Edited by VanyelMohr on January 17, 2019 3:20AM
  • Aliyavana
    Aliyavana
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    Remove cp, balance around no cp, keep cp visually and make there be milestone rewards for visuals and other things
  • MLGProPlayer
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    Add a proper talent tree system where you need to make tough choices with your points. Make the bonuses much weaker as well, and not just flat +% buffs.
    Edited by MLGProPlayer on January 17, 2019 3:19AM
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