no CP increase = no late game

  • NBrookus
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    I'm late to the party and have been gone for a few months, can someone fill me in?

    What is the current CP cap? Are they saying it will never be raised again, or just not with the next expansion? Source on those findings?

    Thanks all!

    @Thestephenmcraeub17_ESO During the Twitch cast yesterday, the team said there would be no CP cap increase for Eleswyr and hinted maybe none for the next few updates. They are aware of the power creep issues and want to rework CP. The current CP cap is 810.

    You should be able to see the whole cast on the Bethesda twitch page; they covered a lot of territory.
  • Samadhi
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    So why should i continue playing this game ? I already have achieved everything. There is nothing to do now to progress.

    If the cap were to increase with the next patch, would you have something to achieve
    or is your champion rank already high enough that it would simply mean placing new points on launch day?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • technohic
    technohic
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    Skwor wrote: »
    Durham wrote: »
    The none CP fans in this game are very vocal group. Much of what they say is correct however, there is a significant amount of people that play MMORPG that play to make thier toons stronger over time... People play games for different reasons and telling them the reason they are playing is wrong is a waste a breath.....

    Exactly. This game first ran with veteran levels then CP which was in truth not much different as far as vert prog goes. To take away vert prog after 5 years will effectively create an NGE like it did in Star Wars galaxies. The was literally the beginning of the end of that game which resulted in shutting down the servers.

    It is a safe bet the majority of the players play this game for power progression, this is the common experience in MMORPG's. Taking that away will alienate them. Sure CP could be reworked or even replaced but removing vert prog all together is a death sentence for any game that has had vert prog.

    IMO for an MMORPG to work without vert prog it would have to be from the start, then those who play would have selected it with no vert prog, likely making it one of the reasons for the choice. Keep in mind you are basically talking about a CYOA storyboard then as you will not be growing in power. I would not even give a game like that a first look. We actually already have a lot of games like that, they are mostly point and click and while they have a niche following they hardly command any significant number of players to warrant the cost of an MMORPG server farm.

    Were you there for the NGE? Cause this is NOTHING like that at all. NGE would be more like them taking all the skill points away and just giving us predefined classes built the same, then maybe later adding some slight skill choices limited to just those classes on down the road. On top of that, they made all weapon damage the same and all attacks do the same damage and armor not matter while then going with a first person style targeting system.

    Get sick of how the NGE gets thrown out for every change in a game someone doesn't like. It really diminishes the lessons that should have been learned from that massive train wreck.
  • Diminish
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    pzschrek wrote: »
    I mean if you’re at cp cap now and you’re spending them efficiently, you’re already well into the “well...hmm... I guess I’ll increase my block cost reduction” point.

    And on a 9k max stam mag character that actually helps; hence, a sense of progression...
  • Ashtaris
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    I wouldn’t mind it so much if ZOS had something ready to replace the CP progression system, but they made no indication whatsoever they were even close to coming up with an alternative. So in the meantime they are cutting off all progression until they figure it out? Not a smart move in my book. @ZOS_RichLambert
  • yodased
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    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • MilwaukeeScott
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    So why should i continue playing this game ? I already have achieved everything. There is nothing to do now to progress.

    %100

    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Koolio
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    yodased wrote: »
    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.

    You don’t get stronger with new gear. You trade the stats of your current gear for the new one. Lose 129wd gain 854 weapon crit.

  • Inklings
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    Koolio wrote: »
    yodased wrote: »
    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.

    You don’t get stronger with new gear. You trade the stats of your current gear for the new one. Lose 129wd gain 854 weapon crit.

    absolutely not. the trail gear we got from cloud rest was leaps and bounds better then what was currently in game. Nothing even comes close to a trade off. clear out your cp. use no racial bonus then do dps tests with each of the current trail gear sets and watch how much the difference is. Anyone that has spent even a little bit of time in front of a target dummy testing sets knows how much stronger cloud rest sets are in comparison to others.
  • saganblackblade
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    Rich literally said they are stopping cp increases for the foreseeable future so tbey can work reexamine it. The power creep is absolutely insane right now.
  • JumpmanLane
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    Skwor wrote: »
    Durham wrote: »
    The none CP fans in this game are very vocal group. Much of what they say is correct however, there is a significant amount of people that play MMORPG that play to make thier toons stronger over time... People play games for different reasons and telling them the reason they are playing is wrong is a waste a breath.....

    Exactly. This game first ran with veteran levels then CP which was in truth not much different as far as vert prog goes. To take away vert prog after 5 years will effectively create an NGE like it did in Star Wars galaxies. The was literally the beginning of the end of that game which resulted in shutting down the servers.

    It is a safe bet the majority of the players play this game for power progression, this is the common experience in MMORPG's.

    That's not a safe bet at all. There is a reason why not a single post about this has gotten upvoted on Reddit. The vast majority of the community doesn't give a *** about arbitrary level progression. GW2 proved you can have a hugely successful MMO without level "progression". ESO appears to be moving in that direction. The launching of One Tamriel caused the player population to literally triple overnight because gamers today want bordererless sandbox experiences.

    There are better sandbox games. If you want a never ending game you need vertical progression. “Power Creep” is code for I can’t beat someone. It’s the same as “nerf it cause it killed me.”
  • Nord_Raseri
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    Zelos wrote: »
    So why should i continue playing this game ? I already have achieved everything. There is nothing to do now to progress.

    Most players now have 1000+ Cp so a increase will just keep unbalancing without progression since everyone is far above the increase.

    I see more players not at max cp than I do max cp.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • MLGProPlayer
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    Skwor wrote: »
    Durham wrote: »
    The none CP fans in this game are very vocal group. Much of what they say is correct however, there is a significant amount of people that play MMORPG that play to make thier toons stronger over time... People play games for different reasons and telling them the reason they are playing is wrong is a waste a breath.....

    Exactly. This game first ran with veteran levels then CP which was in truth not much different as far as vert prog goes. To take away vert prog after 5 years will effectively create an NGE like it did in Star Wars galaxies. The was literally the beginning of the end of that game which resulted in shutting down the servers.

    It is a safe bet the majority of the players play this game for power progression, this is the common experience in MMORPG's.

    That's not a safe bet at all. There is a reason why not a single post about this has gotten upvoted on Reddit. The vast majority of the community doesn't give a *** about arbitrary level progression. GW2 proved you can have a hugely successful MMO without level "progression". ESO appears to be moving in that direction. The launching of One Tamriel caused the player population to literally triple overnight because gamers today want bordererless sandbox experiences.

    There are better sandbox games. If you want a never ending game you need vertical progression. “Power Creep” is code for I can’t beat someone. It’s the same as “nerf it cause it killed me.”

    You don't need vertical "progression" for a never-ending game though. GW2, and now ESO, are proof of that.

    You need new content for a never-ending game, and ESO has a very reliable release schedule.
    Edited by MLGProPlayer on January 16, 2019 9:57PM
  • Minno
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    dem0n1k wrote: »
    If you've already done everything... why do you want more champion points.. what good will they do you?

    OP hasn't done everything. Their last frontier will be PVP ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Juhasow
    Juhasow
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    So why should i continue playing this game ? I already have achieved everything. There is nothing to do now to progress.

    So You have all achievements in the game ?
  • Diminish
    Diminish
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    Inklings wrote: »
    Koolio wrote: »
    yodased wrote: »
    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.

    You don’t get stronger with new gear. You trade the stats of your current gear for the new one. Lose 129wd gain 854 weapon crit.

    absolutely not. the trail gear we got from cloud rest was leaps and bounds better then what was currently in game. Nothing even comes close to a trade off. clear out your cp. use no racial bonus then do dps tests with each of the current trail gear sets and watch how much the difference is. Anyone that has spent even a little bit of time in front of a target dummy testing sets knows how much stronger cloud rest sets are in comparison to others.

    Funny, running necro, netch, zaan or necro, mothers sorrow, zaan, or necro, spell strategist, zaan or necro, siroria, zaan or siroria, spell strategist, zaan or mothers sorrow, siroria, zaan .... and many other combinations I tested all landed within about 1k dps of each other on a sorc. I went back to netch, necro, zaan because I dont need to be worried about confining myself to a small AOE circle, or only get increased dps on a single target; that is what zaan is for.
  • VanyelMohr
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    Skwor wrote: »
    Durham wrote: »
    The none CP fans in this game are very vocal group. Much of what they say is correct however, there is a significant amount of people that play MMORPG that play to make thier toons stronger over time... People play games for different reasons and telling them the reason they are playing is wrong is a waste a breath.....

    Exactly. This game first ran with veteran levels then CP which was in truth not much different as far as vert prog goes. To take away vert prog after 5 years will effectively create an NGE like it did in Star Wars galaxies. The was literally the beginning of the end of that game which resulted in shutting down the servers.

    It is a safe bet the majority of the players play this game for power progression, this is the common experience in MMORPG's.

    That's not a safe bet at all. There is a reason why not a single post about this has gotten upvoted on Reddit. The vast majority of the community doesn't give a *** about arbitrary level progression. GW2 proved you can have a hugely successful MMO without level "progression". ESO appears to be moving in that direction. The launching of One Tamriel caused the player population to literally triple overnight because gamers today want bordererless sandbox experiences.

    What relevance does what people post on Reddit have here? I don't go to Reddit. I, and others, are disagreeing with you here. Reddit isn't more important or representative than the ESO forums.

    There were many changes with One Tamriel. You can't attribute all of the game's success after that point to only one aspect. Also, One Tamriel did NOT remove progression. It changed HOW you progress.

    If you like GW2 so much and apparently dislike how ESO works so much, why don't you play that game and let those of us who like the game the way it is play this one? Unless you can provide evidence to the contrary, I'm pretty sure ESO is much more successful than GW2. ESO has a quarter of a million more followers on Twitch than GW2.
    Edited by VanyelMohr on January 16, 2019 11:26PM
  • Merlin13KAGL
    Merlin13KAGL
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    Diminish wrote: »
    Inklings wrote: »
    Koolio wrote: »
    yodased wrote: »
    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.

    You don’t get stronger with new gear. You trade the stats of your current gear for the new one. Lose 129wd gain 854 weapon crit.

    absolutely not. the trail gear we got from cloud rest was leaps and bounds better then what was currently in game. Nothing even comes close to a trade off. clear out your cp. use no racial bonus then do dps tests with each of the current trail gear sets and watch how much the difference is. Anyone that has spent even a little bit of time in front of a target dummy testing sets knows how much stronger cloud rest sets are in comparison to others.

    Funny, running necro, netch, zaan or necro, mothers sorrow, zaan, or necro, spell strategist, zaan or necro, siroria, zaan or siroria, spell strategist, zaan or mothers sorrow, siroria, zaan .... and many other combinations I tested all landed within about 1k dps of each other on a sorc. I went back to netch, necro, zaan because I dont need to be worried about confining myself to a small AOE circle, or only get increased dps on a single target; that is what zaan is for.
    Maybe because half of those combos do absolutely nothing for pet builds?

    SS, Siroria, and Netch have zero pet effect.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • kargen27
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    dem0n1k wrote: »
    If you've already done everything... why do you want more champion points.. what good will they do you?

    Nothing, they just want endless points to chase. They should replace CP with "Extra super duper special points" except these new points do nothing. But you get a little pop up on the screen saying "You got another point! you are so special" That way these meaningless progression people would stay happy and the rest of us won't have to deal with the nightmares that power creep creates.

    Sounds good to me. Would be like the ranks in PvP.
    and then the parrot said, "must be the water mines green too."
  • MasterSpatula
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    Anyone complaining about the lack of a CP cap increase loses all right to complain that anything in the game is too easy.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • RusevCrush
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    Welcomed change here. I can barely stand none dlc dungeons and trials now. Can't get myself to quest anymore. Fall asleep when I do. End creep.
  • MLGProPlayer
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    VanyelMohr wrote: »
    Skwor wrote: »
    Durham wrote: »
    The none CP fans in this game are very vocal group. Much of what they say is correct however, there is a significant amount of people that play MMORPG that play to make thier toons stronger over time... People play games for different reasons and telling them the reason they are playing is wrong is a waste a breath.....

    Exactly. This game first ran with veteran levels then CP which was in truth not much different as far as vert prog goes. To take away vert prog after 5 years will effectively create an NGE like it did in Star Wars galaxies. The was literally the beginning of the end of that game which resulted in shutting down the servers.

    It is a safe bet the majority of the players play this game for power progression, this is the common experience in MMORPG's.

    That's not a safe bet at all. There is a reason why not a single post about this has gotten upvoted on Reddit. The vast majority of the community doesn't give a *** about arbitrary level progression. GW2 proved you can have a hugely successful MMO without level "progression". ESO appears to be moving in that direction. The launching of One Tamriel caused the player population to literally triple overnight because gamers today want bordererless sandbox experiences.

    What relevance does what people post on Reddit have here? I don't go to Reddit. I, and others, are disagreeing with you here. Reddit isn't more important or representative than the ESO forums.

    There were many changes with One Tamriel. You can't attribute all of the game's success after that point to only one aspect. Also, One Tamriel did NOT remove progression. It changed HOW you progress.

    If you like GW2 so much and apparently dislike how ESO works so much, why don't you play that game and let those of us who like the game the way it is play this one? Unless you can provide evidence to the contrary, I'm pretty sure ESO is much more successful than GW2. ESO has a quarter of a million more followers on Twitch than GW2.

    Reddit is by far the biggest ESO community on the internet (many times bigger than these forums). It's also a quick and easy way to see what the community agrees/disagrees with since unpopular ideas get downvoted.

    And where did I say I like GW2 more than ESO? Your side keeps saying that an MMO without vertical "progression" will die. GW2 is proof that your argument is invalid.

    And literally the single biggest selling points of One Tamriel were the introduction of scaling and the removal of artifical in-game barriers. That is why people flocked to the game. Sandbox elements are the future of gaming. The entire industry is moving in that direction. The days of level-gated content are gone.
    Edited by MLGProPlayer on January 17, 2019 12:31AM
  • VanyelMohr
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    Reddit is by far the biggest ESO community on the internet. It's also a quick and easy way to see what the community agrees/disagrees with since unpopular ideas get downvoted.

    And where did I say I like GW2 more than ESO? You keep saying that an MMO without vertical "progression" will die. GW2 is proof that your argument is invalid.

    And literally the single biggest selling points of One Tamriel was the introduction of scaling and removal of artifical in-game barriers. That is why people flocked to the game.

    Evidence that the ESO Reddit community is bigger than these forums or you're just making it up.

    I never said ESO would die without vertical progression. I said I would stop playing.

    You use GW2 as an example of what ESO could be. GW2 is less popular than ESO, yet you want ESO to mimic GW2. Makes TOTAL sense.

    Here's the features added with One Tamriel. I couldn't find a poll showing ending character progression as the most popular change. Note, it even says trials and veteran dungeons will require higher levels and people still decided to play. Progressing your character to play dungeons and trials was right there in the marketing, too.
    Characters will be Battle Leveled to all zones - same as it happens currently for the DLC.
    No more PvE alliance restrictions: go to any zone you wish
    No more PvE leveling restrictions: go to any zone you wish (Except Coldharbour, as you will need to have completed the main quest)
    No more PvE grouping leveling restrictions: You can quest with low level friends without rolling an alt. (Trials and veteran dungeons still require high level)
    No More Cadwell's Silver and Cadwell's Gold: Do them in any order you wish.
    Weapon Skills now have ultimates
    All Group Dungeons now have veteran versions, Veteran Challenge Pledges will grant 2 Gold Keys, and all Veteran Pledges will grant 1 Gold Key
    There are 16 new Monster Helm Sets
    There are 20+ new dropped sets.
    Craglorn Re-Design — You can now solo in this group-friendly environment.
    Dungeon updates — Normal and Veteran Modes have been added.
    Dueling — Challenge your friends or foes and test your mettle in one-on-one combat.
    New Weapon Ultimates — Master your weapon of choice and get new Ultimate abilities.
    Undaunted Pledge System Updates — New daily pledges and valuable rewards.
    Itemization updates — Items will now scale to your level everywhere in the world.
    Edited by VanyelMohr on January 17, 2019 12:50AM
  • MLGProPlayer
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    VanyelMohr wrote: »

    Reddit is by far the biggest ESO community on the internet. It's also a quick and easy way to see what the community agrees/disagrees with since unpopular ideas get downvoted.

    And where did I say I like GW2 more than ESO? You keep saying that an MMO without vertical "progression" will die. GW2 is proof that your argument is invalid.

    And literally the single biggest selling points of One Tamriel was the introduction of scaling and removal of artifical in-game barriers. That is why people flocked to the game.

    Evidence that the ESO Reddit community is bigger than these forums or you're just making it up.

    I never said ESO would die without vertical progression. I said I would stop playing.

    You use GW2 as an example of what ESO could be. GW2 is less popular than ESO, yet you want ESO to mimic GW2. Makes TOTAL sense.

    Here's the features added with One Tamriel. I couldn't find a poll showing ending character progression as the most popular change. Note, it even says trials and veteran dungeons will require higher levels and people still decided to play. Progressing your character to play dungeons and trials was right there in the marketing, too.
    Characters will be Battle Leveled to all zones - same as it happens currently for the DLC.
    No more PvE alliance restrictions: go to any zone you wish
    No more PvE leveling restrictions: go to any zone you wish (Except Coldharbour, as you will need to have completed the main quest)
    No more PvE grouping leveling restrictions: You can quest with low level friends without rolling an alt. (Trials and veteran dungeons still require high level)
    No More Cadwell's Silver and Cadwell's Gold: Do them in any order you wish.
    Weapon Skills now have ultimates
    All Group Dungeons now have veteran versions, Veteran Challenge Pledges will grant 2 Gold Keys, and all Veteran Pledges will grant 1 Gold Key
    There are 16 new Monster Helm Sets
    There are 20+ new dropped sets.
    Craglorn Re-Design — You can now solo in this group-friendly environment.
    Dungeon updates — Normal and Veteran Modes have been added.
    Dueling — Challenge your friends or foes and test your mettle in one-on-one combat.
    New Weapon Ultimates — Master your weapon of choice and get new Ultimate abilities.
    Undaunted Pledge System Updates — New daily pledges and valuable rewards.
    Itemization updates — Items will now scale to your level everywhere in the world.

    Subreddits are generally the biggest online communities for any game. The ESO sub has 173k members with around 2k online at any time. The forums don't even sniff those numbers. Anyone can also join Reddit while you need an invite from support to join these forums. That barrier alone ensures a smaller population.

    GW2 and ESO have similar population numbers if we go by fan estimates (since neither dev posts concurrent numbers). They are both hugely popular.

    And sure, OT came with a bunch of features. But the main features were the scaling and removal of cross-faction barriers. The game shifted from a traditional level-gated, linear adventure, to a more sandbox-style RPG (which is what the vast majority of players wanted since it more closely mimics the single player TES games).
    Edited by MLGProPlayer on January 17, 2019 1:13AM
  • Diminish
    Diminish
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    Diminish wrote: »
    Inklings wrote: »
    Koolio wrote: »
    yodased wrote: »
    Do you really want to feel "stronger" or are you looking to be better than other players? I am not sure what adding a fraction of a % to your stat page is going to do for you.

    You get stronger by getting new gear and monster sets apparently.

    Also, for those who are tossing things around like "most players" this and "most players" that, just stop it. You have no idea about any percentage of players in the game. You have no statistical data that can be reliably used in any discussion and saying that "most players" do anything but play the game is just trying to get people on your side with hyperbole and made up stats.

    What would you do if ZOS gives you actual data and you see that 1% of the players has 1,000 CP? Maybe you are so far above the curve that there is no way that it can make you "stronger" without unbalancing the rest of the game.

    It's silly, you have no idea about any data, just like the rest of the players. We simply don't know.

    You don’t get stronger with new gear. You trade the stats of your current gear for the new one. Lose 129wd gain 854 weapon crit.

    absolutely not. the trail gear we got from cloud rest was leaps and bounds better then what was currently in game. Nothing even comes close to a trade off. clear out your cp. use no racial bonus then do dps tests with each of the current trail gear sets and watch how much the difference is. Anyone that has spent even a little bit of time in front of a target dummy testing sets knows how much stronger cloud rest sets are in comparison to others.

    Funny, running necro, netch, zaan or necro, mothers sorrow, zaan, or necro, spell strategist, zaan or necro, siroria, zaan or siroria, spell strategist, zaan or mothers sorrow, siroria, zaan .... and many other combinations I tested all landed within about 1k dps of each other on a sorc. I went back to netch, necro, zaan because I dont need to be worried about confining myself to a small AOE circle, or only get increased dps on a single target; that is what zaan is for.
    Maybe because half of those combos do absolutely nothing for pet builds?

    SS, Siroria, and Netch have zero pet effect.

    Pet is only 2 skills in the rotation. You do realize if CR sets were "that much better" then rather they boost PET DAMAGE OR NOT, you would still see a variance in overall DPS across the different sets. Obvious point #2, you can clearly see that not all set combinations had Necropotence, hence, it was not a pet build for those tests. Either way, the hype around Siroria is simply that.... hype. It does not outright outperform other sets by any substantial margin that you couldn't simply state was due to crit RNG. So, you can confine your self to small circle and hope you never have to move, or use other sets that pull just as much DPS with the right builds whilst retaining mobility.
    Edited by Diminish on January 17, 2019 12:59AM
  • simeion
    simeion
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    I was for stopping at giving CP at 900....we were so close anyways. Then i would rework the trees so players have to make decisions. CP has only made old content less enjoyable. Pretty bad that old vet dungeons like Fungal Grotto one it just nothing to do.
    Edited by simeion on January 17, 2019 1:06AM
  • VanyelMohr
    VanyelMohr
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    Subreddits are generally the biggest online communities for any game. The ESO sub has 173k members with around 2k online at any time. The forums don't even sniff those numbers. Anyone can also join Reddit while you need an invite from support to join these forums. That barrier alone ensures a smaller population.

    GW2 and ESO have similar population numbers if we go by fan estimates (since neither dev posts concurrent numbers). They are both hugely popular.

    And sure, OT came with a bunch of features. But the main features were the scaling and removal of cross-faction barriers. The game shifted from a traditional level-gated, linear adventure, to a more sandbox-style RPG (which is what the vast majority of players wanted it since it more closely mimics the single player TES games).

    Give me evidence of the fan estimates and I'll believe you. I already provided you evidence that ESO has a quarter of a million more followers than GW2 on Twitch. Seems like a relevant fan metric to me.

    I didn't have to get an invite to join this forum. Don't know what you're talking about. The forum seems pretty poppin' and you can even like comments to show your agreement.

    Removal of cross-faction barriers so people can access content more easily... wonderful. Scaling so I can play with friends... wonderful. Note that they didn't end levels. Levels still mattered and progression still existed. Power still increased. Older content still became easier the longer you played. Progression DID NOT END in One Tamriel and is not evidence that everyone who played after that point wanted to do away with leveling altogether.
    Edited by VanyelMohr on January 17, 2019 1:14AM
  • Sylvermynx
    Sylvermynx
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    VanyelMohr wrote: »
    *snip*

    I didn't have to get an invite to join this forum. Don't know what you're talking about. The forum seems pretty poppin' and you can even like comments to show your agreement.

    Huh. I wonder if they did away with that lately. In June last year (when I started playing), I had to put in a ticket to be invited to the forum. Was a tad bit off-putting, really. I've been a good member of many forums over the years: MS, Adobe, WordPress, WoW, RIFT....
  • Emmagoldman
    Emmagoldman
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    Jesus really? You have every single achievment and you are only playing just to have 30 more cp? That seems hyperbole and if not, maybe its time to find healthier habits

    Powercreep is BEYOND stupid in the game. If they cap cp, they can then have solid numbers to work with and even readjust former content to add a little challenge
  • VanyelMohr
    VanyelMohr
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    Sylvermynx wrote: »
    VanyelMohr wrote: »
    *snip*

    I didn't have to get an invite to join this forum. Don't know what you're talking about. The forum seems pretty poppin' and you can even like comments to show your agreement.

    Huh. I wonder if they did away with that lately. In June last year (when I started playing), I had to put in a ticket to be invited to the forum. Was a tad bit off-putting, really. I've been a good member of many forums over the years: MS, Adobe, WordPress, WoW, RIFT....

    I've been around since 2014. Maybe it's something they added after I joined. *shrug*
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