Hey y'all.
Y'all might know me, and even more hate me, for my posts about
wanting Necromancers to be a class and all.
I just want to say Thank you Zos.
And express myself a little bit.
It is not every time that I got the chance for being happy, at least once.
So, thank you Zos for finally giving up on your stubbornness and pride. Thank you for righting your wrongs. Thank you for being the voice of mercy. Thank you for cleansing the mistake and sin for not implementing Necromancers sooner, as it should be.
On this thread, I will not boast. I want to show my gratitude. I want to show you my gratitude for releasing Necromancers as a CLASS, in the best course of action known to my person. By "talking" gibberish online.
Thank you very much.
Although, it might be my paranoia scheming and whispering on my ears, but I actually felt some... displease towards this class. I felt that you were force to do it. I felt the tremendous discontent on yourselves for it. And I feel sad about it.
Shame actually. I will not understand this arrogance towards it. And to be honest, I don't want to. You know that it would come to this, eventually. Don't know why you didn't want to include it sooner. It would avoid a lot of headache. Regardless, and despite your arrogance, I must thank you for this delightful gift.
I understand your rage masked in this charade, in this facete on the "justice system" towards the Necromancer, and honestly, I didn't think less of you. Although, I do hope that you will extent it towards Werewolf and vampires as well. To keep things "balanced" (Note that this balance I am referring to is towards the balance between good and evil, we Necromancers, are known to be the keepers of balance. In another words, it is a minor pun) (We are not good, nor evil Although there are evil Necromancers, but they are also good Necromancers, few but existent).
I do hope as well that you will add some safe spot for us, eventually. On a dlc, patch or whatever. Some sort of Necropolis, like the hideout that thieves and assassins got. A place where the damned (Necros, Werewolves and vampires) can rest and feel safe from the hypocrisy, corruption and sin from the living and their treacherous society.
About the skills.
Well, it wasn't as I imagined. I thought we were be able to spawn a lot more of undead. Flesh atronach and everything. But due to the performance of the game in general, I feel and agree that this approach to the class is more "fitting".
But they look
everything brilliant designed. I am stoked & hyped to try it all out.
Especially this!

I immediately thought on this


Can't wait to try it. I honestly thought that my first play of Necromancers here would be listening to "Metallica - Master of puppets", but looks like I will be listening the "Attack on Titan Openings"

Which is not bad also.
But I feel that the Graveyard from Elementalist, won't spawn any undead. Nor skeleton or zombies, to fight for your side a couple of seconds.

Which I immediately got


Yeah, but call that skill line elementalist?


In short, despite the arrogance, it was a roller coaster of thrilling emotions for myself. I got in doubt the whole time if it was going to be a class or a skill line, since mister Rich didn't want to talk about at first. And truth be told, I still can't barley trust my eyes.
So thank you very much Zos to make Necromancer as a CLASS and NOT a petty puny skill line.

Now, with dragons and Necromancy, this game starts to feel a little bit more
Elder Scrollish for me.