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What if Blur did the animations for the Necromancer and it's creatures.

Red_Feather
Red_Feather
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I learned in the big reveal stream that zenimax outsources work to a company called Blur and that is who does the trailers for ESO! Blur's trailers are really a treat to watch and they do such gorgeous animations for people and beasties. ESO's combat animations look really stiff, no offense, and need an update or freshening up. With all the beasties and exotic movements a necromancer would have I think it might be really appealing. I wonder if Blur could be sourced to do such work?

How do you guys think that would look? Something to encourage maybe? As a test run?
Edited by Red_Feather on January 16, 2019 8:44PM
  • Alaztor91
    Alaztor91
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    I was thinking about that Nightblade skill with that black/red shadow effect but your idea is better.
    Edited by Alaztor91 on January 16, 2019 8:46PM
  • Red_Feather
    Red_Feather
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    Thank you Alaztor! I just watched the original ESO trailer and all the animations of the creatures and mages was beautiful. So immersive! And then I thought since zenimax and blur already have a working relationship maybe they can get a little stuff on the side as well!
    Edited by Red_Feather on January 16, 2019 8:48PM
  • MaxwellC
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    Blur as far as I know have only did trailers and cutscenes; They were the ones who did Halos.

    If you want animations to look incredibly gorgeous I’d say the best step would be a new engine like Unreals.
    Edited by MaxwellC on January 16, 2019 9:17PM
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  • Red_Feather
    Red_Feather
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    MaxwellC wrote: »
    Blur as far as I know have only did trailers and cutscenes; They were the ones who did Halos.

    If you want animations to look incredibly gorgeous I’d say the best step would be a new engine like Unreals.

    Oh is the animation looking the way it does tied to the graphics engine? :(
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