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Year Long Story: Forced Dungeon Runs?

adriant1978
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So by spreading the story out over 3 DLC and a Chapter, two of which are group dungeons, you're going to force the kind of solo story player who hates group dungeons to do them if they want to see the story?

And I'm sure the dungeon crowd will love having their queues full of bads and casuals who just want to see the story and get mad when speedrunners spacebar through dialogue.
Edited by adriant1978 on January 16, 2019 9:50AM
  • HappyLittleTree
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    Get some likeminded people play it on normal.
    Ask in chat if someone want to do the dungeon for the story I'm sure you'll find people like that.
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • SshadowSscale
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    Yeah the normal version are ussually prety easy and can be done by ignoring a lot of the mechanics
  • anitajoneb17_ESO
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    Yeah the normal version are ussually prety easy and can be done by ignoring a lot of the mechanics

    Wrong. The most recent DLC dungeons are somewhat hard even on normal mode. Too hard for "just the story".
    Besides, I don't know about other people but I cannot possibly go through a story while being in a group. Two different realities, two different rhythms, two different, incompatible things.

    Edited by anitajoneb17_ESO on January 16, 2019 9:23AM
  • HappyLittleTree
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    If you're on Xbox EU i can help out as i always like to go through the story myself^^
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • daemonios
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    Yeah the normal version are ussually prety easy and can be done by ignoring a lot of the mechanics

    Wrong. The most recent DLC dungeons are somewhat hard even on normal mode. Too hard for "just the story".
    Besides, I don't know about other people but I cannot possibly go through a story while being in a group. Two different realities, two different rhythms, two different, incompatible things.

    They really aren't. If you pay the faintest attention to mechanics, you can do all normal dungeons. Even if you don't pay attention you can often save a bad situation, as many things that would one-shot you won't in normal mode, and there is enough time for people to res their team mates.

    I understand some people may not have the dexterity to do well with ESO's combat system, but I think they would be a very, very small minority, and though I think we should be as inclusive as possible, you really can't design an entire game around the least able players. The rest could use some practice with their respective classes. Hopefully the new tutorial I think was mentioned in yesterday's stream can fix some of that, as the current tutorials are painfully inadequate.
  • haelene
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    daemonios wrote: »
    Yeah the normal version are ussually prety easy and can be done by ignoring a lot of the mechanics

    Wrong. The most recent DLC dungeons are somewhat hard even on normal mode. Too hard for "just the story".
    Besides, I don't know about other people but I cannot possibly go through a story while being in a group. Two different realities, two different rhythms, two different, incompatible things.

    They really aren't. If you pay the faintest attention to mechanics, you can do all normal dungeons. Even if you don't pay attention you can often save a bad situation, as many things that would one-shot you won't in normal mode, and there is enough time for people to res their team mates.

    I understand some people may not have the dexterity to do well with ESO's combat system, but I think they would be a very, very small minority, and though I think we should be as inclusive as possible, you really can't design an entire game around the least able players. The rest could use some practice with their respective classes. Hopefully the new tutorial I think was mentioned in yesterday's stream can fix some of that, as the current tutorials are painfully inadequate.

    They're really not such a small minority. In fact I know a lot of people who have trouble with even base game dungeons. While I understand and agree that we can't design a game around either extreme (the best or the worst), I think you're vastly downplaying the difficulty of some of these dungeons for a good number of people.

    Difficulty is subjective and just because you and I can do it blindfolded, that doesn't mean it's "not really difficult".
  • Malfious1986
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    I've only ever found one dungeon boss on normal to be surprisingly hard. They'd keep teleporting you through a maze and had a move that could one shot you if you moved whilst it was being cast. Apart from that though any boss on normal is basically stay out of the red. You should be able to enjoy the story, especially when it is first released. Maybe you had a bad experience? People aren't usually that bad.
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  • anitajoneb17_ESO
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    daemonios wrote: »
    The rest could use some practice with their respective classes.

    It's not a matter of ABILITY. It's a matter of fun. Many players who like stories and questing won't be "practising", not because they can't, but because they don't like it.
    In recent DLC dungeons, normal mode isn't story mode any more.
    So either they add a real story mode - or they keep DLC dungeons out of the story entirely.

    Plus, as I already said, group and story are mutually exclusive.

    Edited by anitajoneb17_ESO on January 16, 2019 9:37AM
  • Peekachu99
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    Oh c’mon now: normal dungeons—even DLC ones—are remarkably tame and can be queued/ set up without any hassle. If you can’t clear those then online games like ESO are probably not for you.
  • Everstorm
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    Peekachu99 wrote: »
    Oh c’mon now: normal dungeons—even DLC ones—are remarkably tame and can be queued/ set up without any hassle. If you can’t clear those then online games like ESO are probably not for you.

    Enjoying the quest with a random group from the dungeon finder is not gonna happen. I have no interest in some random d00d impatiently jumping around the npcs while I try to pay attention to what the story is about.

    And I have soloed some dlc dungeons up to the point where they throw in some forced grouping mechanic. Just do away with those on normal difficulty.
    Edited by Everstorm on January 16, 2019 9:54AM
  • Ragnork
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    If following the story means having to run the dungeons... I suspect that I will not be buying the next chapter.

    Yes I can run dungeons. Yes I can "learn the mechanics".
    I am already "gud enuff"

    BUT - for me a story is for telling and enjoying and replaying in my own time, Having to compete in dungeons to enjoy the story is not acceptable. Especially with the number of a.holes who just speed run and complain the whole way.

    Obviously I am interested to hear how this is to be implemented; for example a lot of players have been asking for a "low reward" story mode to be be added to public dungeons.
  • SaintSubwayy
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    that the story is tied to the Dungeons is fine IMO....the bigger problem I see here is that these Dungeons are only accesable via ESO+ or buying the DLC's.

    They should have been included in Elsweyr, so that the story is not cutt of of players only having the option to buy Elsweyr.
    Not everyone can throw the money for eso+ or Crown / DLC's.
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  • haelene
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    Peekachu99 wrote: »
    Oh c’mon now: normal dungeons—even DLC ones—are remarkably tame and can be queued/ set up without any hassle. If you can’t clear those then online games like ESO are probably not for you.

    That's an incredibly tunnel visioned view. Not everyone plays this game for a challenge or to run raids, or be the best there ever was. There's a large community of people who enjoy the lore and story only, and it's incredibly rude to insinuate they don't belong here, especially considering they contribute a hell of a lot (I would guess ever more than other communities) to the game by way of funding.

    Again, difficulty is subjective and you are not the only one playing. Do I agree that dungeons are easy for me? Yep, for the most part. Do I agree that they are easy for everyone? Hell no.

    Your way is not the only way to play. Spending hours practicing a rotation is not the be all end all. Spending time outside the game researching mechanics is not the only way to play the game. Your skill level is not everyone's skill level. Even if everyone magically had all the time in the world to devote to this game, there are just some who aren't going to be good at combat, and that is absolutely ok.

    You don't at least find it a little ironic that the group of people who (generally) value the story most are going to be the ones unable to experience it? That the majority of people who will be able to face-roll the content will ignore most of it? I do.
  • zaria
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    its no issues getting the story if you go in the first days. Then nobody know the mechanics and all want the story.
    Later on people want to rush as they has done it many times.
    Still doing it on normal and say you need quest works out 90% of time.

    And you can always drop quest if you feel you did not get it good enough.
    Dropped quest twice in Scalecaller Peak as I entered an run in progress.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • vivapadomay
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    I'm personally glad we aren't getting the dungeons in the Elsweyr Chapter. I'm one of the story-focused casual players that doesn't have the time to "just learn the mechanics." You mean click faster and optimize my build right? Nah I'm more of a crafter. It's an RPG, my dudes, and I got that carpal tunnel anyway.

    I will stumble my way slowly through Wrathstone when it launches on the PTS so that I can get the story. The other testers can get a real taste of what it's gonna be like when you cram story-casuals and PvE pros together for basically a mandatory event. Once I'm done, I'm going to stick to my rule of never buying Dungeon DLC, as I learned recently in this related thread.

    I'm wondering though... what happens if you do the Dungeon DLC after you play Elsweyr...? Isn't the waking of the dragons dependent on assembling this tablet or something? How can you be doing it afterwards? Womp womp.
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  • haelene
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    zaria wrote: »
    its no issues getting the story if you go in the first days. Then nobody know the mechanics and all want the story.
    Later on people want to rush as they has done it many times.
    Still doing it on normal and say you need quest works out 90% of time.

    And you can always drop quest if you feel you did not get it good enough.
    Dropped quest twice in Scalecaller Peak as I entered an run in progress.

    Not true. The only people who will likely be able to clear the dungeon at all in the first days are the more hardcore players who traditionally (not always, but usually), don't care about story period and will move through it as fast as possible.There is nothing wrong with this. That is their play style, and it's fine - but it is still true.

    Needing the quest is not the same as actually being able to enjoy the quest. When you say that in a group most people expect you to slam through the dialogue not read it. Having to repeatedly do content you find frustrating in order to get to what you like is... well, counter intuitive. People should be enjoying themselves with their entertainment, not hating it.

    All I'm saying here is that we need to acknowledge how odd it is that a group of people who are story focused are going to be the least likely to get to enjoy the story and that OP's concern is valid.
  • Heimpai
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    I haven’t ran a dungeon since i was 2-300cp now I’m 659..suppose I’ll do it anyways i actually like lore and stories

    Maybe my cp can carry me
  • Ragnork
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    zaria wrote: »
    And you can always drop quest if you feel you did not get it good enough.
    Dropped quest twice in Scalecaller Peak as I entered an run in progress.

    From what we have been told it is not just a side quest but part of an over-arching story.
    So there may be no option to drop the quest.

    Differentiation being quest and story.

  • Thalidar
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    If the dlcs are as difficult as the Wolfhunter dlc ones (esp MHK where even 810s struggle in normal randoms on the WW boss) then there entire storyline is going to be slammed by most players.

    Let's not forget the majority of players in the game are casual players and they won't necessarily have
    low latency, great reflexes or the ability to spend hours learning mechanics. But it's these players who spend the $'s.

    What ZOS is doing is a great idea, but this storyline across 4 quarters is really just so that people either have eso+ or buy the dlcs if they want to play the full story.
  • Narvuntien
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    Yeah but we know what happens in the story so it doesn't matter...
  • Ragnork
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    Narvuntien wrote: »
    Yeah but we know what happens in the story so it doesn't matter...

    Except, with the limited information available, the story is over-arching - the implication is that progression depends on completion of what has gone before. So failure to complete one part precludes your ability to take the next step in the story.

    And even if not as described; for those of us who like to read a book by starting on page one and reading through to the final page then picking up the book aka story at some random location is not as rewarding as it should be.
  • adriant1978
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    Ragnork wrote: »
    Narvuntien wrote: »
    Yeah but we know what happens in the story so it doesn't matter...

    Except, with the limited information available, the story is over-arching - the implication is that progression depends on completion of what has gone before. So failure to complete one part precludes your ability to take the next step in the story.

    And even if not as described; for those of us who like to read a book by starting on page one and reading through to the final page then picking up the book aka story at some random location is not as rewarding as it should be.

    I don't believe they'll make participation in one part of the story actually dependent on having done the earlier parts; that would literally be saying "don't buy this chapter unless you also bought this DLC" and I can't see them wanting to restrict their revenue stream to completionists who buy everything. Probably we will have NPCs fill us in on what happened if we didn't complete earlier parts, but it certainly won't be as much fun as having been there.
  • eklhaftb16_ESO
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    ESO locking part of the story behind a dungeon is like DOOM locking part of the action behind a text adventure.

    Look, ZOS, I understand you need dungeons because you want to keep milking all those dungeon-dwellers you lured from other games. That's perfectly okay. But dungeons (and trials!) are a totally different game genre. It's better for everybody if they stay separate from the rest.

    You know what... just make a solo "story mode" for dungeons and let's pretend this didn't happen, alright?
  • albesca
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    daemonios wrote: »
    They really aren't. If you pay the faintest attention to mechanics, you can do all normal dungeons. Even if you don't pay attention you can often save a bad situation, as many things that would one-shot you won't in normal mode, and there is enough time for people to res their team mates.

    That's not my experience with DLC dungeons: I tried a couple with PUGs during the Undaunted event and we couldn't get past the first boss, while with premade I had a successful run with a group of two experienced players and two average (I was one of the latters) and another that ended with the group disbanding after a few wipe on the first miniboss (to be fair, this group hadn't a real tank as it was supposed to be a quick random normal run).

    Generally speaking I found the DLC dungeons to be much harder than the base ones, and the more recent the harder, so I expect the Wrathstone dungeons to be tough nuts to crack
    PC EU

    Khajiit has no time for you
  • NocturnalSonata
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    Peekachu99 wrote: »
    Oh c’mon now: normal dungeons—even DLC ones—are remarkably tame and can be queued/ set up without any hassle. If you can’t clear those then online games like ESO are probably not for you.

    MHK - been in several Pugs that failed (on normal). Yes the dungeon is not actually that hard, it just requires people to work together, having done this with a low lvl pug group. However i have seen an entire high/max cp pug group wipe over and over again despite me explaining the mechs, eventually 2 people left. I was healer, so dont expect the healer to carry the dps, its not happening.

    MHK is not the only example of this. Ruins and Falkreath can be just as bad.

    Dungeons should be a case of people working together to get the job done. What they should not be is a carry event. I remember asking in zone if anyone wanted to farm coa1 with me. I can solo it easily, but company and making it go quicker is nice. The very nice guy who joined me wiped on every boss. they were cp360.

    So being tame, as you word it, is highly relative.

    In anwer to OP - Its unavoidable design issue regarding PUG groups. No-one wants to hang around for story, and it is sad when some mungbean starts spamming orbs while i want to get the story. So if i want a story run, i group up with others. It means it takes a while to get a group going, but lets be honest... i only need to hear the story 1 time.
  • Ghanima_Atreides
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    I am not sure if ZOS believe that by tying the over-arching main quest to DLC dungeons they will convince more "casuals" to queue for them or are attempting to monetize the concept by saying "want to see the whole story? Buy our dungeon DLC!", but I don't think they realise one simple truth:

    Hardcore raiders who typically run dungeons and story-loving casual players are two separate groups that rarely intersect succesfully!

    They want completely different things from their gaming experience, they tend not to understand the point of view of the other side (probably because it's so different from theirs) and basically, trying to forcibly mix them together is a Bad Idea.

    What will happen is that on the one hand, hardcore raiders will be annoyed at the number of casuals clogging their queues with their RP builds, 15K max DPS and unoptimised rotations, while on the other players in it for the story will get frustrated at being kicked from groups or at best being sped-run through dungeons which defeats the point of trying to experience the story in the first place. Someone mentioned asking more raid-oriented guildies for screenshots of the dialogue as an alternative - that isn't my idea of enjoying a story, for sure.

    People who are both competent enough to complete the difficult - even on story mode - latter DLC dungeons AND want to pause and take in the story are extremely few and far in between! I don't think some people realise how rare these people are, how hard it is to find even one other such person let alone a group which is both on your platform/server and available/willing to play when you are.

    Lastly, a lot of casuals are casuals because we have limited time to play: to give myself as an example, I am in the final year of my degree so I have maybe an hour, and hour and a half a night to play games. In this time I want to relax and unwind after a stressful day and enjoy a new story in the game, not gear up for a cutthroat dungeon run with the elite....which I am not part of in the first place, partly because the aforementioned limited play time, partly because I simply don't have the skill/drive to practice for hours on end refining the sequence in which I press the keys on my keyboard. It's simply not what I find fun, I like my challenge somewhere in the middle.

    And that is okay. This is a valid playstyle, just like aiming to be part of that elite crowd is a valid playstyle.

    ZOS should just add a "Story Mode" to dungeons, like SWTOR has: regular quest-level rewards and XP only (no sets, no Undaunted) and doable solo or with a friend. But I have a feeling they won't, because they seem to be pushing this agenda of trying to get everyone into group dungeons, even those people who clearly don't want to.
    Edited by Ghanima_Atreides on January 16, 2019 11:50AM
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  • Mr_Walker
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    Meh. I won't do DLC dungeons because they're a PITA.

    A long, tedious PITA, with inane one-shot mechanics peppered through them. I wish I could turn off that crap from my subscription,. and zos needs to stop listening to the BS artists who say they can solo them.
  • JJBoomer
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    lol so people already found something to whine about? took less than a day and we've already got dungeon exclusionary talk. people shitting on people who play games to have fun. I swear this community sometimes. it's like y'all aren't happy unless you're making yourselves miserable
    Edited by JJBoomer on January 16, 2019 11:38AM
  • Merlin13KAGL
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    JJBoomer wrote: »
    lol so people already found something to whine about? took less than a day and we've already got dungeon exclusionary talk. people shitting on people who play games to have fun. I swear this community sometimes. it's like y'all aren't happy unless you're making yourselves miserable
    How did you miss all the pre-whine threads?

    People, as usual, are making assumptions about how this will play out. No one has considered the possibility that additions can be made to the Chapter portion when a DLC comes out, allowing the story to still be partaken of (granted, on a lesser level) without having purchased the DLC itself.

    No one is considering that they'll likely do a freESO+ period near or shortly after release, again, allowing those to continue the storyline even if they can't afford the DLC or ESO+.

    People forget that you can trade gold for Crowns, and get access to everything but the Chapter itself.

    The goal, as always, is to draw you in and get you hooked. All of the above are methods towards that end.

    Of course they'd like you to purchase the content one way or the other, but there will be alternatives and workarounds of a sort.

    There will also be plenty of people willing to meander through the normal versions, allowing any reasonable character build to be engrossed in the storyline. it's not all speedrunners all the time, esp on the new stuff. (Hint: Even speedrunners like to be engrossed in the story initially. I generally save it for a bit later, myself, as I know the first few days, most are simply interested in determining what mechanics are involved.)

    If there are at least four people in this thread interested in the story aspect, guess what? You've got a group.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • mjharper
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    Mr_Walker wrote: »
    Meh. I won't do DLC dungeons because they're a PITA.

    A long, tedious PITA, with inane one-shot mechanics peppered through them. I wish I could turn off that crap from my subscription,. and zos needs to stop listening to the BS artists who say they can solo them.

    In some ways, though, these PITA dungeons ARE our subscription. We get ONE story DLC a year now, TWO dungeon DLCs, and have to pay extra for the other story content / chapter.

    Effectively forcing story-orientated players into dungeons they don't (necessarily) enjoy is not the way to address the fact that the subscription, in terms of DLC content, is now heavily biased towards dungeons.

    (And if you don't think this is a problem, ask yourself this: Why is it the Chapter which has been cut off from the subscription, rather than the 2 dungeon DLCs?)
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