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Okay, it's official now (2019): no Spellcrafting in the near future

  • Finviuswe
    Finviuswe
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    Didn't trick me because I care more about the idea of spellcraft rather than it's implementation I prefer more to discuss this

    The only ones who can decide whether it is implemented or not is ZOS and they haven't spoken on this, am I wrong?
  • rynth
    rynth
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    Seraphayel wrote: »
    Rich just stated what they said back in 2015 or so: they are still thinking about doing it maybe but not in the near future.

    RIP Spellcrafting

    P.S.: what the hell is ZOS working on? Elsweyr offers less features than Morrowind or Summerset and none of the DlCs seems to add a significant gameplay update either.
    Ertosi wrote: »
    Like many, I consider the lack of Spellcrafting to be a pretty bad thing. It's one of the most requested features since the game came out, and certainly now is the most requested feature now that they're bringing Necromancers as a class.

    But not having Spellcrafting isn't the worst thing. There was no mention at all of getting any new kind of crafting compared to the last two years which brought us jewelrycrafting and transmutation.

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing. And no, ui tweaks to the guild vendors and region maps doesn't count as a new feature.

    Lack of new features and new systems is a sure sign of decline in a game.

    You all realize that they have more to say what is upcoming at E3 as they stated during the live feed.
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  • anadandy
    anadandy
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    Ertosi wrote: »

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing.

    I bet they consider the Guild Finder a new game system. That's something we've never had before (as opposed to an upgrade of an existing feature like the vendor changes)

  • GraphicArtistYT
    GraphicArtistYT
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    Lies
  • phairdon
    phairdon
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    Hallelujah.
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  • soniku4ikblis
    soniku4ikblis
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    Ertosi wrote: »
    Like many, I consider the lack of Spellcrafting to be a pretty bad thing. It's one of the most requested features since the game came out, and certainly now is the most requested feature now that they're bringing Necromancers as a class.

    But not having Spellcrafting isn't the worst thing. There was no mention at all of getting any new kind of crafting compared to the last two years which brought us jewelrycrafting and transmutation.

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing. And no, ui tweaks to the guild vendors and region maps doesn't count as a new feature.

    Lack of new features and new systems is a sure sign of decline in a game.

    So, ZOS doesn't get a year to do performance upgrades? Rich talked about it.

    Decline though? Yeah, no.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • CipherNine
    CipherNine
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    If they do add Spellcraft will the be day I quit the game. The community already has an obsession with nonsensical meta's. Which has almost made me quit the game already. This would just make it a nightmare. ZOS likes to advertise this as a game with diversity which is not true at all.
    You already have the idiotic belief that you have to be a certain race/class combo for roles cause the nonsense that racial passive actually matter more than they really do, Then you have to use certain gear. To get int any good Trial group. Spell-crafting would just add "no you have to use these crafted spells now too" on top of all that.
    Edited by CipherNine on January 16, 2019 3:24AM
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  • Ertosi
    Ertosi
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    Seraphayel wrote: »
    Rich just stated what they said back in 2015 or so: they are still thinking about doing it maybe but not in the near future.

    He even used the same exact words "it's on the backburner" and something about it not being on their current road map.
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Ertosi
    Ertosi
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    Rex-Umbra wrote: »
    I really happy about necromancer but damn 2019 could of been the golden year. I was hyped because I expected massive changes to Cyrodiil and spellcrafting.... i might actually take a year off and start over as a necromancer once they really refresh the game and not just keep adding quests, trials and dungeons. I want more sand in the box aka more features and systems.

    I hear you, and just unsubbed due to the lack of upcoming features. I'm happy for all of the players who wanted to play Necromancer forever, and hope it's done right for them, but a new class doesn't interest me at all. Besides the new class, they had nothing else of real substance for existing characters; not one new feature or system to bring to the table.
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Ertosi
    Ertosi
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    anadandy wrote: »
    Ertosi wrote: »

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing.

    I bet they consider the Guild Finder a new game system. That's something we've never had before (as opposed to an upgrade of an existing feature like the vendor changes)

    They probably do, but tweaks to the UI aren't a new feature by any means. Call it what they want, but there is just no way it compares to the Player Housing system of 2017 or Outfitting system of 2018. Plus, it's only a real boon for console players, and good for them cause they needed it, but it does nothing for me on PC as my mods already had it covered.
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Ertosi
    Ertosi
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    Ertosi wrote: »
    Like many, I consider the lack of Spellcrafting to be a pretty bad thing. It's one of the most requested features since the game came out, and certainly now is the most requested feature now that they're bringing Necromancers as a class.

    But not having Spellcrafting isn't the worst thing. There was no mention at all of getting any new kind of crafting compared to the last two years which brought us jewelrycrafting and transmutation.

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing. And no, ui tweaks to the guild vendors and region maps doesn't count as a new feature.

    Lack of new features and new systems is a sure sign of decline in a game.

    So, ZOS doesn't get a year to do performance upgrades? Rich talked about it.

    But that's all they do each year, talk about it. They mention it once or twice, but then don't make good on it by taking real action. It's just the usual lip service without follow through.
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • joaaocaampos
    joaaocaampos
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    COME, ZOS!

    2018: Summerset, Elven Hero return.
    2019: Elsweyr, Breton Undead Hero return.
    2020: Skyrim, Nord Hero return.

    Skyrim + 2nd Season of the Dragon + College of Winterhold + Spellcrafting!
  • OtarTheMad
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    Like I've said, they should just take the spells from spellcrafting and make them into skill lines/classes.
  • yodased
    yodased
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    1. Seperation of imperial city from open world pvp.
    2. Necromancer class
    3. New 5 boss full trial with hardmode on each boss.
    4. Two new overlapping dungeon leading to a new type of encounter.
    5. Adding necro awareness to pve npc, overarching justice system.
    6. New zone with lore.
    7. Introducing dragons from lore.
    8. Racial balancing pass.


    That is in the first 6 months of this year.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Iluvrien
    Iluvrien
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    Really disappointed about this.

    I've been waiting since 2014 to see spellcrafting.

    Instead we get the one class I absolutely didn't want to see.

    The rest of the announcement was great (although the racial passives thing has yet to come out) but these two things soured me a bit.
  • Ertosi
    Ertosi
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    yodased wrote: »
    1. Seperation of imperial city from open world pvp.
    2. Necromancer class
    3. New 5 boss full trial with hardmode on each boss.
    4. Two new overlapping dungeon leading to a new type of encounter.
    5. Adding necro awareness to pve npc, overarching justice system.
    6. New zone with lore.
    7. Introducing dragons from lore.
    8. Racial balancing pass.


    That is in the first 6 months of this year.

    1. Seperation of imperial city from open world pvp - they're removing it from each individual campaign and making it its own campaign. That's a good thing for IC, but less is still less and merely indicates they recognized it was a dead zone.
    2. Necromancer class - We've gotten a class or solo Skill line the last two years.
    3. New 5 boss full trial with hardmode on each boss. - we get new trials every year
    4. Two new overlapping dungeon leading to a new type of encounter - So "story" is a feature now? Good storytelling has always been a part of ESO, it suddenly being an underlined feature shows they've got little else on the table.
    5. Adding necro awareness to pve npc, overarching justice system - just part of #1, cool but not a feature
    6. New zone with lore - we get lore with every new zone, we get new zones every year
    7. Introducing dragons from lore - a boss by a different name is still just a boss. Just the dolmens/geysers of the area
    8. Racial balancing pass - we still have no idea if they're going to do it right or remove all real distinction between the races
    9. Where's the new crafting system? - 2017 brought us Transmutation; 2018 brought us Jewelrycrafting.
    10. Where's the new game system? - 2017 brought us the Player Housing System; 2018 brought us the Outfitting System


    That is a massive amount of fluff for much less real content than previous years' first 6 months.

    Edited by Ertosi on January 16, 2019 4:40AM
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Faulgor
    Faulgor
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    Yeah, as I expected, but still impossibly disappointed. :(

    Canceled my sub. Give me a call when you intend to add some depth to this game, Rich, will you?
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  • Urvoth
    Urvoth
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    Cries wrote: »
    Ertosi wrote: »
    Seraphayel wrote: »
    Rich just stated what they said back in 2015 or so: they are still thinking about doing it maybe but not in the near future.

    RIP Spellcrafting

    P.S.: what the hell is ZOS working on? Elsweyr offers less features than Morrowind or Summerset and none of the DlCs seems to add a significant gameplay update either.

    Rich did say they are attempting some performance fixes so maybe they did listen and that is taking the place of some of the playable content.

    Hopefully so, because if they aren't working on performance fixes then what ARE they working on? Because without new features, this is looking like their weakest year yet. Looking at what was added in the last two years helps put it into perspective:

    h1eHIHE.jpg

    They didn't really say anything about Q3 or Q4 so graphs like this are a bit unfair.

    Not really since the only content in those graphs that didn't come out in Q1 or Q2 is Transmutation.
  • Bam_Bam
    Bam_Bam
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    No ETA? Fantastic - pretty much confirms it will never be a feature. Maybe the penny has finally dropped and they realise that game performance is far more important than some gimmick.
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  • Seraphayel
    Seraphayel
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    yodased wrote: »
    1. Seperation of imperial city from open world pvp.
    2. Necromancer class
    3. New 5 boss full trial with hardmode on each boss.
    4. Two new overlapping dungeon leading to a new type of encounter.
    5. Adding necro awareness to pve npc, overarching justice system.
    6. New zone with lore.
    7. Introducing dragons from lore.
    8. Racial balancing pass.


    That is in the first 6 months of this year.

    There's just one feature and it's 2. All the other things are NO features to advertise a Chapter (or expansion) with.
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  • yodased
    yodased
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    The level of negativity is insane in this small corner of the playerbase.

    We do not get full trials every year.we have gotten two mini trials and an arena. This is a new take on trials.

    Removing ic from main world pvp will give you actual pop caps and more than likely will increase overworld performance.

    Adding necro awareness to npcs is a new system, even if you dont like it.

    So, basically the people who are butt hurt they dont get a system that would allow them to break the game are crying about it.

    Also saying "we get that in other updates" is dumb, so because you have seen something along the same lines, this update fails? Why do you need new systemsor crafting or whatever on every update? You are that bored with the game the only thing that would keep you is another massive grind fest for something you would get bored with soon anyway?

    Silly arguments.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Iluvrien
    Iluvrien
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    yodased wrote: »
    The level of negativity is insane in this small corner of the playerbase.

    We do not get full trials every year.we have gotten two mini trials and an arena. This is a new take on trials.

    Removing ic from main world pvp will give you actual pop caps and more than likely will increase overworld performance.

    Adding necro awareness to npcs is a new system, even if you dont like it.

    So, basically the people who are butt hurt they dont get a system that would allow them to break the game are crying about it.

    Also saying "we get that in other updates" is dumb, so because you have seen something along the same lines, this update fails? Why do you need new systemsor crafting or whatever on every update? You are that bored with the game the only thing that would keep you is another massive grind fest for something you would get bored with soon anyway?

    Silly arguments.

    Why would people get bored with new crafting systems soon? You might. Why would you assume everyone else does?

    Here's a hint: You don't get to decide what is important to other people. Ever.
  • XomRhoK
    XomRhoK
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    yodased wrote: »
    The level of negativity is insane in this small corner of the playerbase.

    We do not get full trials every year.we have gotten two mini trials and an arena. This is a new take on trials.

    Removing ic from main world pvp will give you actual pop caps and more than likely will increase overworld performance.

    Adding necro awareness to npcs is a new system, even if you dont like it.

    So, basically the people who are butt hurt they dont get a system that would allow them to break the game are crying about it.

    Also saying "we get that in other updates" is dumb, so because you have seen something along the same lines, this update fails? Why do you need new systemsor crafting or whatever on every update? You are that bored with the game the only thing that would keep you is another massive grind fest for something you would get bored with soon anyway?

    Silly arguments.

    I think no one denies that they announced good, needed improvements and some features. As i understand situation it's about cost of the Chapter vs new features in it. If you don't want to create new character you will get only story(begginig of the story for separate price tag in Q1 DLC) in hyped zone with hyped enemies for 40$. And this intensifies because of the 5th anniversary expectation, warmed up by devs.
  • Darlon
    Darlon
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    rynth wrote: »
    Seraphayel wrote: »
    Rich just stated what they said back in 2015 or so: they are still thinking about doing it maybe but not in the near future.

    RIP Spellcrafting

    P.S.: what the hell is ZOS working on? Elsweyr offers less features than Morrowind or Summerset and none of the DlCs seems to add a significant gameplay update either.
    Ertosi wrote: »
    Like many, I consider the lack of Spellcrafting to be a pretty bad thing. It's one of the most requested features since the game came out, and certainly now is the most requested feature now that they're bringing Necromancers as a class.

    But not having Spellcrafting isn't the worst thing. There was no mention at all of getting any new kind of crafting compared to the last two years which brought us jewelrycrafting and transmutation.

    And there was no mention of getting any new kind of game system, like the previous years were we got the Outfitting system and Player Housing. And no, ui tweaks to the guild vendors and region maps doesn't count as a new feature.

    Lack of new features and new systems is a sure sign of decline in a game.

    You all realize that they have more to say what is upcoming at E3 as they stated during the live feed.

    Anything they say at E3 is not part of Elsweyr, but of something that comes later, since E3 is after thye Elsweyr release date...
  • Tandor
    Tandor
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    Seraphayel wrote: »
    I find it astounding that so many dislike a feature that could shake up the entire combat in this gam (which is highly necessary).

    Balance has always been an issue and will always be an issue, with or without Spellcrafting.

    It's not really astounding, given that many players will doubtless question your contention that shaking up the entire combat in the game is highly necessary.
  • Katahdin
    Katahdin
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    They are also adding in game guild search and guild store search function.

    Store search functionality has been much requested and sorely needed.

    For us PC players we should be able to get rid of one large addon which will be a good thing.


    I agree with the person who said that spell crafting, if ever implemented will not be what you think or want it to be.
    A system like what is normally seen in single player games will be to OP and unbalanced in an MMO.

    It would probably be a spell system similar to alchemy IMO.

    It would also create even more calculations for the server to handle. Not exactly what we need.
    Edited by Katahdin on January 16, 2019 3:44PM
    Beta tester November 2013
  • Darkstorne
    Darkstorne
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    Seraphayel wrote: »
    yodased wrote: »
    1. Seperation of imperial city from open world pvp.
    2. Necromancer class
    3. New 5 boss full trial with hardmode on each boss.
    4. Two new overlapping dungeon leading to a new type of encounter.
    5. Adding necro awareness to pve npc, overarching justice system.
    6. New zone with lore.
    7. Introducing dragons from lore.
    8. Racial balancing pass.


    That is in the first 6 months of this year.

    There's just one feature and it's 2. All the other things are NO features to advertise a Chapter (or expansion) with.
    To be fair, I'd say the Cyrodiil changes are pretty big as a whole (Imperial City subzone, Daedric artifact system, performance boost), but most people don't consider that a big factor because PVE is more popular. For Cyrodiil-focused players though, this year has a lot of potential.

    It's also worth noting that Trials players are likely to have a much better time this year than they did with Summerset's lacklustre Trial.

    I don't think we should mind if there are fewer "new" systems than previous Chapters. So long as what they provide is robust and enjoyable (large well designed zone, great story, interesting new class with justice integration, great new trial, new Cyrodiil additions) then I'll happily take quality over quantity.
  • jircris11
    jircris11
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    Spell crafting would be a very hard thing to implement sadly.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • MyKillv2.0
    MyKillv2.0
    ✭✭✭✭✭
    Judging by the developer's reaction last night.... Spellcrafting will be introduced into the game after imperfect malestrom weapons drop from normal ma... :D:D:D
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    kirgeo wrote: »
    There will never be perfect balance. Hopefully they look into adding it someday.

    You just made Thanos sad
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
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