MLGProPlayer wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Endgame content is mechanics-based. You can complete it at any level. The content is designed for the current level cap, so it doesn't actually get harder.
PvP is skill-based. Again, levels are not neeeded (shooters, MOBAs, RTS games, etc. don't have levels).
Emma_Overload wrote: »This is a disaster. The arguments for and against the CP system are irrelevant. What matters is that the developers appear to be RENEGING on a key feature of the game for longtime players.
If ZOS rolls back the CP system, they will be cheating players out of hundreds of hours of their life. How can we ever trust ZOS again? My time is valuable to me. I'll never invest in a new system if they are just going to steal my progression.
SkoobySnaxx wrote: »yes im glad they stop raising cp
Emma_Overload wrote: »This is a disaster. The arguments for and against the CP system are irrelevant. What matters is that the developers appear to be RENEGING on a key feature of the game for longtime players.
If ZOS rolls back the CP system, they will be cheating players out of hundreds of hours of their life. How can we ever trust ZOS again? My time is valuable to me. I'll never invest in a new system if they are just going to steal my progression.
Get a life please.
It's a lazy fix, not impressed.
What they should have done is make new difficulties accounting for cp, but i guess it's too much to ask to actually follow up to the systems you make.
And people are glad about this, Jesus Christ, talk about low standards.
Anotherone773 wrote: »A majority of players like progression.
MLGProPlayer wrote: »Anotherone773 wrote: »A majority of players like progression.
This game is growing every year precisely because it doesn't focus on vertical progression and has moved more towards a sandbox style.
The game's player base tripled after One Tamriel (the update that introduced scaling) came out and hasn't looked back since
So no, it would appear that the majority of players don't like vertical progression.
VanyelMohr wrote: »MLGProPlayer wrote: »Anotherone773 wrote: »A majority of players like progression.
This game is growing every year precisely because it doesn't focus on vertical progression and has moved more towards a sandbox style.
The game's player base tripled after One Tamriel (the update that introduced scaling) came out and hasn't looked back since
So no, it would appear that the majority of players don't like vertical progression.
Vertical progression still exists. Base game content gets easier as your level, gear, and cp points grow. Dungeons get easier as levels, gear, and cp points grow. I can solo world bosses at my current cp level. I couldn't do that at level 1. I can solo some normal dungeons. I couldn't do that at level 1. That is progression.
If they come up with a new system of vertical character progression, I may quibble with some changes but I'll likely come around. If they remove progression completely or cap it permanently, I'm probably out.
Trancestor wrote: »At least make it 900 cp for OCD purposes
MLGProPlayer wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Anotherone773 wrote: »A majority of players like progression.
This game is growing every year precisely because it doesn't focus on vertical progression and has moved more towards a sandbox style.
The game's player base tripled after One Tamriel (the update that introduced scaling) came out and hasn't looked back since
So no, it would appear that the majority of players don't like vertical progression.
Vertical progression still exists. Base game content gets easier as your level, gear, and cp points grow. Dungeons get easier as levels, gear, and cp points grow. I can solo world bosses at my current cp level. I couldn't do that at level 1. I can solo some normal dungeons. I couldn't do that at level 1. That is progression.
If they come up with a new system of vertical character progression, I may quibble with some changes but I'll likely come around. If they remove progression completely or cap it permanently, I'm probably out.
Power creep isn't a positive outcome (hence why ZOS is scrapping the CP system). It reduces how much content is available to the player in a game. Content isn't supposed to get easier in a sandbox. If there are 7 trials but only one of them is challenging, then players will only have 1 trial to play, instead of 7. Endgame players were among the most vocal opponents of the CP system.
Daedric_NB_187 wrote: »
If they raised the cap once a year? I would have no problem with it. But damn near every 3 months? It's way too quick.
VanyelMohr wrote: »MLGProPlayer wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Anotherone773 wrote: »A majority of players like progression.
This game is growing every year precisely because it doesn't focus on vertical progression and has moved more towards a sandbox style.
The game's player base tripled after One Tamriel (the update that introduced scaling) came out and hasn't looked back since
So no, it would appear that the majority of players don't like vertical progression.
Vertical progression still exists. Base game content gets easier as your level, gear, and cp points grow. Dungeons get easier as levels, gear, and cp points grow. I can solo world bosses at my current cp level. I couldn't do that at level 1. I can solo some normal dungeons. I couldn't do that at level 1. That is progression.
If they come up with a new system of vertical character progression, I may quibble with some changes but I'll likely come around. If they remove progression completely or cap it permanently, I'm probably out.
Power creep isn't a positive outcome (hence why ZOS is scrapping the CP system). It reduces how much content is available to the player in a game. Content isn't supposed to get easier in a sandbox. If there are 7 trials but only one of them is challenging, then players will only have 1 trial to play, instead of 7. Endgame players were among the most vocal opponents of the CP system.
Bully for them. They aren't the only players in the game and I don't know if they are even the majority of players in the game.
VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Elwendryll wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Skill. The thing that you develop yourself by playing the game. Player progression, instead of character progression.
Elwendryll wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Skill. The thing that you develop yourself by playing the game. Player progression, instead of character progression.
Elwendryll wrote: »... CP have been detrimental to the content of the game.
Elwendryll wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Skill. The thing that you develop yourself by playing the game. Player progression, instead of character progression.
VanyelMohr wrote: »Elwendryll wrote: »VanyelMohr wrote: »MLGProPlayer wrote: »Progression is completing endgame content.
Please explain how you complete end game content without character progression.
Skill. The thing that you develop yourself by playing the game. Player progression, instead of character progression.
The truth of the matter is that some players simply cannot develop the same skill as others. Character progression helps to diminish that difference. Some people have inferior computers or internet connections. Your "skill" is just another content gate with a different name. You're welcome to tell people that they don't deserve to play the game if they can't develop the skill. I think that's a jerk thing to do, though.