This game is pretending to be an old good TES game. At least in overworld part of it.
Go play Skyrim and you'll see the same overworld as ESO one.
I have actually! Five seconds ago, when I stabbed one in the face. I feel like I have more interactivity with the world in ESO - I can enter buildings, punch the occupants in the face, rifle through their pockets and their cabinets and walk out with their stuff, be accosted by a guard for my lawbreaking and then run through the city being pursued by said guard until I can duck into an outlaw's refuge to sell my ill-gotten goods.Seraphayel wrote: »NPCs in Skyrim were somehow part of the world. In ESO they're like immortal beings that get totally ignored by enemies (did you ever see an NPC die?).
I think you'll find that's not quite true if you disable your addons. There's plenty of things that don't show up on the map, and lots of little things you can find off the beaten path. You certainly won't fill out many collections like the Orsinium museum quest, Morrowind pilgrimages, lore book collections, etc. just walking to symbols on your map.ESO overworld is lacking secrets and mystery. If you go symbol after symbol on your map you'll complete everything.
Some kind of system like GW2 events, or even like Rift, with all of the openings, or current WoW, with the legion invasion in random zones would be awesome. They could have something like anchors dropping into a zone all over, with maybe ten anchors at once, and you only have 30 minutes to close them all. If you do get them all before the timer, a boss will spawn with a guarantee to drop a few pieces of the zone set, or some motifs, something to make people actually want to do this beyond trying it out for fun.
I have actually! Five seconds ago, when I stabbed one in the face. I feel like I have more interactivity with the world in ESO - I can enter buildings, punch the occupants in the face, rifle through their pockets and their cabinets and walk out with their stuff, be accosted by a guard for my lawbreaking and then run through the city being pursued by said guard until I can duck into an outlaw's refuge to sell my ill-gotten goods.
GW2 NPCs only have any degree of interactivity when they're crucial to an event. You can see pretty clear evidence of that if you ever run a DPS meter in that game - the NPCs in the cities have less health than a level 1's autoattack. Barely any buildings have interiors. NPCs rarely _walk around_ let alone can be interacted with. Out in the world you can maybe sometimes pull enemies onto NPCs and get them defeated but that's something with zero consequences outside of an event (and often not even in an event) - you can walk over pull them back to their feet. No harm done. Hell, sometimes it doesn't even require you, the other NPCs around might do it themselves.
Seraphayel wrote: »Compared to GW2 NPCs the ones in ESO are robots. They never leave their path.
They are immortal (until you choose DB and kill them) and they don't interact with the world.
They just do nothing. They yell and chat and through out some voice lines but that's it. They're as dumb as they could be (okay, that's ZOS lazyness to adjust them to your progression level of the story).
I mean interaction with the ESO world? Where? How? You can barely do anything in the world. Climbing a mountain... a hill... a little cliff... uhm no. You can't. You couldn't even use chairs in this game for a long time.
The overworld is pretty but dead. There's nothing going on besides the "tracks" all quests and NPCs follow. I mean everything you described in the second paragraph is 1:1 the same in ESO.
As soon as you reach level 50 everything happens in dungeons and the overworld becomes pretty negligible and has absolutely zero replay value.
Seraphayel wrote: »This game is pretending to be an old good TES game. At least in overworld part of it.
Go play Skyrim and you'll see the same overworld as ESO one.
NPCs in Skyrim were somehow part of the world. In ESO they're like immortal beings that get totally ignored by enemies (did you ever see an NPC die?). Besides their respective quest they don't have any purpose. In Guild Wars 2 NPCs interact with the world.
ESO overworld is lacking secrets and mystery. If you go symbol after symbol on your map you'll complete everything. In GW2 there's much more than just completing symbols. There are secrets and hidden things throughout the world. And the events keep the maps alive.
I don't really want an RPG world in which NPCs add nothing to the world (the lack of kids is another thing but needs to get mentioned here as well).
1. Uh. So do GW2 NPCs, my dude. I have several full conversations burned into my mind forever because I happen to stand next to where some NPCs repeat the same trite lines over and over. Or because some dev thought sticking an NPC who speaks every minute next to a merchant was a good idea.
Same with GW2. The vast majority of NPCs do nothing and go nowhere. I could tell you pretty much exactly where a completely unimportant NPC - like, say, Proteus Formshaper - stands in the Black Citadel, or the placement of all the NPCs in Warhound Village because they don't go anywhere. The fact that every so often seperatists sweep through Warhound and push them to the ground doesn't change that those lazy piles of fluff don't do anything or go anywhere. They're not anymore special than ESO NPCs if you fail to pick pocket them - they have a basic set of attacks as a response to being attacked, no more, no less.
2. GW2's got ESO beat by a mile (no, ten miles, no, an entire continent) in jumping, but GW2 has literally every MMO beat there and probably most non-platformer games, their movement system is absolutely top tier. But jumping isn't interaction with the world. You might not be able to climb a mountain in ESO but I can rob, murder and then loot the entire monastery at the base of it. That has a bit more of an effect on the world than standing on a (admittedly large) rock.
3. Which is why I'm saying blindly sprinkling events around because GW2 does it isn't a good idea. Events are little different from quests - NPCs will not do anything but stand around like a mannequin until given direction by a quest or event. GW2's NPCs aren't special in any way. And any and all events will become so dull as to be effectively pointless given time.
GW2's event system shines the most in maps designed entirely around it. The old design of the Orr maps being a warfront pushed forward (which was crippled when they switched from discrete servers to a megaserver system, RIP), the Silverwastes, the HoT maps, etc. Those are the shining examples, where gameplay and story combine, they're dramatic and challenging. But the random events throughout the world aren't that. Often they're akin to what would be a quest in ESO - like one where you escort a giant to go mourn his human friends. It's sad and moving the first time you experience it, but any emotional impact it has is swiftly lost because it happens on loop. It'd be like if you were wandering through Malabal Tor and that quest with the old bosmer popped every five minutes. What's sad quickly becomes farcial.
4. There's similarly little value in old overworld zones in GW2, and even the new ones are only of any "value" if you want specific cosmetics. All the best loot comes from instances in GW2 as well - Fractals and Raids have the best loot, just as Dungeons and Trials have it here. New zones in ESO are little different from the ones in GW2 - they're more of the world to see, explore and experience, but they offer little in the way of rewards. All the hardcore, challenging content is instanced.
Seraphayel wrote: »Don't you think so?
Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.
I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.
The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.
It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.
Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".
Scorpiodisc wrote: »Seraphayel wrote: »Don't you think so?
Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.
I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.
The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.
It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.
Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".
So go play GW2 then if it is so great. Problem solved.
Seraphayel wrote: »Compared to GW2 NPCs the ones in ESO are robots. They never leave their path.
Uh. So do GW2 NPCs, my dude. I have several full conversations burned into my mind forever because I happen to stand next to where some NPCs repeat the same trite lines over and over. Or because some dev thought sticking an NPC who speaks every minute next to a merchant was a good idea.
https://youtu.be/Vyw6n1EKlwwSeraphayel wrote: »[
1. That's just not true. Sure many NPCs just have their chit-chat and that's it but many NPCs interact with the world or start events. And that's what matters. An NPC doing some weird stuff in a zone, an NPC trying to explore a cave and on his way being attacked by bandits (start quest a) or he does make it to the cave without interruption (start quest b)..
Again, it's just not true that GW2 NPCs aren't special. They are. They fight, interact, can die, you can resurrect them etc. They can either start events or prevent events from happening entirely. They alter the dynamic of the world because they matter. In ESO NPCs don't matter at all (I hate the Orr maps btw).
Not really true. Sure not every zone has a massive event going on that's interesting for max level characters but a good bunch of have those raid like events.
In GW2 the new maps added to the game are totally different because they're build in a different way. Heart of Thornes maps for gliders and masteries, Path of Fire maps for the different type of mounts. Those zones are entirely different from each other and you can feel that. In ESO every zone layout is exactly the same.
TL;DR: ESO's overworld content is static. There's 0,01% dynamic in it, at best. Even 10% of "dynamic events" would make the bland and boring ESO zones a lot more interesting. That's what I want. GW2 is far from perfect but when it comes to dynamic world it's leagues ahead of ESO.
nimander99 wrote: »I've always said ESO and GW2 Combined would make a great baby.