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Clarification on what happens when you attack a player (math) would be apreciated.

incognito_8
incognito_8
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Hi all,
I recently started doing BGs during mayhem event and would appreciate if someone would explain the math behind what is happening when you attack a player.

Let’s pretend attacked player has 5 pcs heavy and this attributes (I will round up to make things simpler):
Health: 35k
Physical and Spell resistance: 25k

Let’s say attacker is magsorc with all 62 in mag and uses fire destro with fire enchant.
Magicka: 30k
Penetration: 10k
Let’s say his LA+skill would be:
LA=2k
Enchant proc: 4k
Crushing shock: 10k

Also, let’s not use any crit hits in this calculation and pretend it is happening in random BG where CP plays no role. If some other variable is needed, try to assume what would be suitable in this scenario.

Questions:
1. When attacker attacks, and attacked players shields and blocks, what is consumed first in his defense.
What I don’t understand is, does the attack first ‘chews’ his resistance, then his shield, then his health? Does it work same way for all 3 types of attacks: light attack, enchant proc and skill used?
3.Also what is happening if you have 10k penetration when attacking and what if 0?
4. What happens when attacked player meditates (some received like almost no damage at all).
5. If one would ‘hakeijo’ one’s weapon and instead of fire enchant would make it deal oblivion damage, does it go through attacked persons shield or resistance?
6. How is attack against this player calculated when he just stands like dummy (no block, no shields).
7. How is attack calculated if he holds block.
8. How is attack calculated if he uses shield but doesn’t block (lets make it 10k shield).
9. How is attack calculated if he uses shield and blocks.

I hope someone finds time to explain these things so I could understand better how some players are being almost immortal even when 10 people attack them (happened in cyro) and how to counter them next time.
Thank you.

GM in Noble Guardians.

Best Answers

  • TheYKcid
    TheYKcid
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    1. Shields are consumed before health. Resistance isn't a pool that gets "consumed", it's simply a multiplier that applies to health/shield pools. For example, if you had 33000 resistance (50% mitigation, as 660 resistance = 1%), a 10000 damage attack against you would hit for health (or shield) for 5000 after calculating for resistance.

    The exceptions to this are Bleeds (which ignore resistance) and Oblivion damage, which bypass shields and hit health directly, and also ignore resistances (as well as all other types of mitigation).

    3. (You missed number 2 by the way, lol) Penetration simply deducts from your targets armor. If you attacked the abovementioned player (who had 33k resistance) with your 10k penetration build, his mitigation is now calculated as 33-10 = 23k (34.84% mitigation). So your previous 10000 damage attack would now hit him for 6515 damage.

    4. Meditate comes from a category of mitigation called %-based mitigation. It provides major protection (30%). All %-based mitigation is calculated multiplicatively within the damage equation. So using our above example, the same player would now take 6515 * 0.7 = 4650 damage from your attack.

    5. Prismatic weapon enchants vs. undead do magicka damage—not Oblvion damage—and thus are calculated the same way as all conventional damage types.

    6. No different to what I described above.

    7. 50% multiplicative mititgation. Further improvements to block (eg. Sword and Board passive, increases amount of damage you can block by 20%) are also calculated multiplicatively. Note that blocking prevents the target from getting CC'd (unless the CC is specifically meant to ignore block eg. Fear).

    8. When not blocking, shields are calculated the exact same way as health. Think of them as a layer of "artificial" HP over your actual health pool.

    9. Blocking doesn't help your shield at all. The shield will take full damage, and you'll still be charged the stam cost of block. Still can be useful if you want to avoid getting CC'ed, though.

    In future you can refer to the damage mitigation thread by @paulsimonps, it has all the info you need:
    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
    Answer ✓
  • Mayrael
    Mayrael
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    SathuDuwa wrote: »

    This is one of the most valuable threads on this forums.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
    Answer ✓
  • laksikus
    laksikus
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    not gonna use your numbers. but here are some explanations. also im not sure about the exact values for max resistance, block mitigation and crit resist

    first of all in cyrodiil you always do 50% less dmg than in PVE. its a game debuff that gets applied in every form of pvpb in the game so players dont get oneshot too often. not gonna take it into my examples further down. its just always 50% less in pvp


    1. resistance is dmg mitigation. the more resistance you have the less dmg you have. (not sure about exact numbers but i think it was like 35k resistance is like 50% less dmg taken).
    Penetration counters resistance. so if enemy has 35k resistance and you have 15k penetration, its like the enemy only has 20k resist. if you over penetrate and have 15k penetraitin and enemy only has 10k resist its as if enemy has 0 resist and the additional 5k pen are wasted

    This patch shields act like normal health. same resistance, can be crit. the shield just gets consumed first before your normal health takes dmg

    2. mediate has major protection. its another 30% less dmg. the important part here is that mitigation is multiplicative. so 50% mitigation from resist and 30% from protecion is not 80% but 65% mitigation (100*0,5*0,7)

    3. hakejo doesnt deal oblivion dmg. it deals dmg to deadra and undead. it counts as normal dmg. the enchant you mean is oblivion dmg (from okoma) oblivion dmg always deals direct dmg to the health and cant be mitigated. so if your tooltio say 3k it always does 3k

    4. if a player stands still and doesnt do anything. the only thing that mitigates the dmg is the reduction from resistane

    5. block is another dmg reduction. i think the base is 50% but there are some passives and skills that make it higher.

    6. crit resist lessens the dmg you get when crit. normally crits are 150% of the normal dmg. that can be buffed by a few thing and crit resist is the counter to that.

    6. if a player just blocks he he gets 50% less dmg multiplied with the reistance. so if you dont have any penetration and he has 35k resist. he takes only 25% dmg (700*0,5*0,5)


    8. if he just uses a shield without blocking. he just gets the resistance mitigation. so with 35k resist and a 10k shield he woukd take 50% dmg. first on his shield and the in his health once the shield is gone

    9. there are some cp that further mitigate the dmg done
    Edited by laksikus on January 15, 2019 11:29AM
    Answer ✓
  • incognito_8
    incognito_8
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    Thank you all, that is exactly what i wanted to know, everyone was very helpful. :)
    GM in Noble Guardians.
  • TheYKcid
    TheYKcid
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    No problem, glad it was useful.

    I should add that there are absolutely builds out there that can legitimately tank 10 people indefinitely, by speccing into the right amounts of mitigation, sustain, and block cost reduction. They usually do close to no damage, though, so ignoring them is an option. Although it can feel pretty sh*tty when they're holding-down an objective in BGs, or locking you down with CCs while their groupmates roll over you. Not much can be done in those situations.

    Also, don't forget about crit resistance! It's one of the most important areas of mitigation in PvP.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
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