Hirelings - some people love them, some do not, but most people probably just don't care about them. I have them working for me on one of my characters and they are "meh" at best. For me they actually feel like a waste of skill points. Their letters are entertaining, often funny but the materials they send you are lackluster. Every time I claim the attached crafting materials after reading their diary entries, the same thought comes into my mind: "So, you are telling me you have been in the woods, searching for ingredients, ALL day long and all you found was one bottle of water and three mushrooms? It seems like you are the employee of the month". The blacksmithing hirelings are even worse.
But I just had this idea. Why can't they go harvest the survey maps for us? It's tedious to always go after them ourselves. We can't even gather everything at once, if we have the same survey multiple times. No, we have to travel to X, gather all of the ingredients, teleport to the nearest wayshrine, run all the way back to X, gather everything again, teleport back, rinse and repeat. What do we have these hirelings for? Why can't they do it for us? It's not like they have too much do anyway. I mean they suck at their job!
In my opinion it would be a nice Quality of Life feature and it would also strengthen the immersion. What do you guys think about it?
Pugging. Pugging all the way to victory.
Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
Breton Templar --- female, magicka, light armor, restoration staff.
Redguard Warden --- female, stamina, medium armor, bow.
Breton Sorcerer --- male, magicka, light armor, destruction staff.
Imperial Templar --- male, stamina, medium armor, two handed.
Daggerfall Covenant loyalist