I don't know.
My artificer (stamina templar) runs as a tank in group content, and it's true that he lacks a good crowd control skill. Time stop sort of works, but the time it takes for the effect to go off is too long. I had him pick up Luminous Shards after they made the change to Restoring Focus. He needed something to use his magicka pool for aside from Radiant Ward, and it turns out it's pretty fun to be that tank who restores other's resources while tanking a trial/dungeon boss. It's true that giving it a stun would increase the utility of the skill. I could use it for more than just getting preliminary aggression from mobs and throwing it on top of the healer and damage dealers during a boss fight. An AoE stun like that is really powerful, though, so while it's perfectly fine from a PvE perspective, I imagine the PvP folks are not a fan.
Idk about this. The comparisons given above are either roots or ultimates. I don’t play Templar, do they have another CC? If not, I think it could be good to give them a CC. But an aoe stun on a skill you can spam doesn’t sound like a good idea to me.
I don't like having CCs built into any of the PvE DPS skills. It just makes it harder for the tank to chain adds in.
As for PvP, I do agree that magplars could use a better CC than what they currently have, but I don't think shards is the right ability to solve that problem with.
Silver_Strider wrote: »Time Stop is a thing with a much bigger radius of effect so I can't really see an argument against adding the stun back.
I would say yes, if we weren't currently in the midst of an AOE Snare/CC/Damage/Heal cluster ***. And one thing Magplar Healbots do not need right now is an AOE CC in top of Time Stop to add to their permafrost spin to win groups. If you had asked prior to the mobility nerf I would have said yes, or if mobility is buffed to where it should be again, then also yes.
Would anyone else be against adding stun back to blazing spears. I feel like the Templar lacks a good CC skill and i never understood why stun was removed in the first place. Because of the delay in the drop it already had the complication of following your target just right in PVP to get the stun. Also in PVE it always helped with the trash mobs. Id even be ok if just one of the morphs got the stun back over the other.
IzzyStardust wrote: »Would anyone else be against adding stun back to blazing spears. I feel like the Templar lacks a good CC skill and i never understood why stun was removed in the first place. Because of the delay in the drop it already had the complication of following your target just right in PVP to get the stun. Also in PVE it always helped with the trash mobs. Id even be ok if just one of the morphs got the stun back over the other.
I think it should only be added back to the damage morph. The luminous morph is used in pve to help the tank and to proc olorime; giving bosses/adds a CC immunity would be stupid and annoying. I think though that Templars need more CC. So the damage morph would be perfect for this.
I use javelin on my Templar and it works fine.
Losing the mini stun from puncturing sweep was a bigger deal IMO.