Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

World Skills- Werewolf and Vampire

Zardayne
Zardayne
✭✭✭✭✭
I recently sent an email into ZOS with a suggestion and I was told to post it on the forum because they do read. So if they want some feedback I'd like to see what you all thought as well. I would love to see the werewolf and vampire line scale off of either magica or stamina. I think this would open up even more build possibilities. For myself as a Magden, being able to become a werewolf and be able to perform decently would complete that druid feel for me. On the other hand as a stamina player, being able to use vampire abilities and soon more necro abilities could really give that death/shadow knight feel while having those abilities scale off the highest stat. Is there anyone else who would like to be ale to use these two world skill lines for either mag or stamina?
  • StormChaser3000
    StormChaser3000
    ✭✭✭✭✭
    Good idea in it's core. I support it.
    However first of all let's start from fixing the vampire skill line where none uses any of those active skills nowadays.
  • Defilted
    Defilted
    ✭✭✭✭✭
    Mist form is used all the time...
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Wow. This went to page two quick. I really thought more would like to see this.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    I don't think much needs changed for werewolf. Seeing as they just redesigned the skill line they probably won't give it much thought for a while though.

    For pvp werewolf is more well rounded than just stacking stamina.

    Werewolf really needs a balance of Max Health, Magicka regen, and Stamina or weapon damage to scale the damage of their abilities.

    Magicka werewolf can have much success in pvp as well. Having a large magicka pool will allow you lots of healing potential (one of stamina focused werewolf's greatest weaknesses). This allows you to slot damage proc sets for your offensive.

    Here is my mag dk's set up.

    Skoria
    Shacklebreaker
    Flame blossom

    5-1-1 heavy, Dunmer
    Infused dw on werewolf bar. Flame & Oblivion Glyph.

    Prismatic on gear
    Triune on Jewels
    Mag Regen on jewels

    In pvp many stam tunes utilize mist form and passives from Vampirism.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    On werewolf I prefer medium brass, bone pirate, thurvokun
    Nirn/infused (weapon damage/magica drain)
    5 impen 2 wellfitted
    5/1/1 setup
    Stamplar
    Khajiit
    2triune 1 infused(2xwd /1x Stam rec)
    Dubious food
    Prismatic on all armor pieces
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Unit117
    Unit117
    ✭✭✭✭✭
    I can’t say much about werewolf’s. But it’s really lame that vampires have only 2 abilities and the ult is just terrible now. I’d like to see them get revamped
    Edited by Unit117 on January 11, 2019 6:14PM
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    @Unit117
    If you think werewolf is lame...
    You just haven't tried it yet :wink:
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Unit117
    Unit117
    ✭✭✭✭✭
    @Mangeli200194 I’m not saying werewolves are lame. I’m saying the lack of abilities that vampires have. Is lame
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    Chrlynsch wrote: »
    I don't think much needs changed for werewolf. Seeing as they just redesigned the skill line they probably won't give it much thought for a while though.

    For pvp werewolf is more well rounded than just stacking stamina.

    Werewolf really needs a balance of Max Health, Magicka regen, and Stamina or weapon damage to scale the damage of their abilities.

    Magicka werewolf can have much success in pvp as well. Having a large magicka pool will allow you lots of healing potential (one of stamina focused werewolf's greatest weaknesses). This allows you to slot damage proc sets for your offensive.

    Here is my mag dk's set up.

    Skoria
    Shacklebreaker
    Flame blossom

    5-1-1 heavy, Dunmer
    Infused dw on werewolf bar. Flame & Oblivion Glyph.

    Prismatic on gear
    Triune on Jewels
    Mag Regen on jewels

    In pvp many stam tunes utilize mist form and passives from Vampirism.

    Sounds interesting for sure. Wouldn't it be better if WW scaled off of our maximum stat though instead of running a hybrid? I've tried a little to make it work on my magden (and I mean very little) and my damage is pathetic and that was just fight a few overland groups which are already push over easy. I felt like I was hitting them with a roll of paper towels.
    Edited by Zardayne on January 11, 2019 6:19PM
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Zardayne wrote: »
    Chrlynsch wrote: »
    I don't think much needs changed for werewolf. Seeing as they just redesigned the skill line they probably won't give it much thought for a while though.

    For pvp werewolf is more well rounded than just stacking stamina.

    Werewolf really needs a balance of Max Health, Magicka regen, and Stamina or weapon damage to scale the damage of their abilities.

    Magicka werewolf can have much success in pvp as well. Having a large magicka pool will allow you lots of healing potential (one of stamina focused werewolf's greatest weaknesses). This allows you to slot damage proc sets for your offensive.

    Here is my mag dk's set up.

    Skoria
    Shacklebreaker
    Flame blossom

    5-1-1 heavy, Dunmer
    Infused dw on werewolf bar. Flame & Oblivion Glyph.

    Prismatic on gear
    Triune on Jewels
    Mag Regen on jewels

    In pvp many stam tunes utilize mist form and passives from Vampirism.

    Sounds interesting for sure. Wouldn't it be better if WW scaled off of our maximum stat though instead of running a hybrid? I've tried a little to make it work on my magden (and I mean very little) and my damage is pathetic and that was just fight a few overland groups which are already push over easy. I felt like I was hitting them with a roll of paper towels.

    The majority of Werewolf's damage comes from it's light attacks and bleeds, if that damage scaled off of Max magicka and spell damage, you would see magicka classes become the meta for werewolves.

    Mag wolves would have maximum damage and maximum survivability without having to sacrifice much of anything to make it work.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
Sign In or Register to comment.