in this game it is easier to level and to be able to make end gear beginning sets. some sets will last a long time. food, drink and potions are a main end game theme in this and other mmos i crafted in.
i have reached max crafting in eq1,eq2,wow, rift, swotr and this game. this game is easy except for researching the last few traits.
the only thing i would like to improve is to make house item recipes easier to obtain: greater choice of, and more building materials.
i miss eq2 housing.
I've enjoyed it more here than other games.
I feel it's more useful than other themepark games I've played, however it will never match up to the crafting of a sandbox game where there is higher demand for items.
There is still some more which could be done to improve it, but overall it does what it needs to and isn't useless at end game.
Outfit Stations did bring a lot of good to player customization, but it also introduced absurd gold costs for no good reason. In this game, gold really does = time grinding, so why is there a need to hamper player creativity with gold costs that weren't there before?