Wildberryjack wrote: »They're not going to give up the craft bag as a sub perk, it brings in too many subs as many sub just for it. I'm one of them. I don't mind the sub however because I easily spend twice this going out to eat ONE time, so to get an entire months entertainment for such a little $$$ is fine to me. I mean you get unlimited hours per month to play, at your leisure, anytime of the day or night. You get other perks too like the crowns, bonus xp, and access to all DLCs. For the price it's a massive bargain really.
Wildberryjack wrote: »They're not going to give up the craft bag as a sub perk, it brings in too many subs as many sub just for it. I'm one of them. I don't mind the sub however because I easily spend twice this going out to eat ONE time, so to get an entire months entertainment for such a little $$$ is fine to me. I mean you get unlimited hours per month to play, at your leisure, anytime of the day or night. You get other perks too like the crowns, bonus xp, and access to all DLCs. For the price it's a massive bargain really.
Ladies and Gentlemen. This.
I guess some of us just have different views of "value" in this life. To people saying they can't afford a subscription: How do you afford everything else? You've already invested in the equipment, the place, the time to play. What is $15 a month? There is literally nothing else in your life that cheap that gives so much entertainment value. Make a sandwich for dinner ONE night a month instead of ANY SINGLE meal from a restaurant, subscription paid.
There is nothing I can do, any place, that will give me the sheer number of hours of entertainment this $15 gives me. *shrug*
This is a topic I can see both sides.
In principle, I support subscriptions for MMO's. Continued development and expense paid for fairly as the best and fairest model, over crippling features to re-sell the player with a 'free to pay' mode as I call it. But the market has spoken and many players pick the 'free to pay' over the subscription even if they complain about the harm to the game that design causes.
So I have some sympathy for games trying to find a way to make subscriptions work in this market and how hard that is.
Having said all that, I wanted to play and enjoy ESO casually, not have a subscription game. It's better than I expected and I've played quite a bit.
On the subscription, ESO has seemed to find a pretty persuasive angle of holding inventory hostage as pressure to subscribe - with lots of icing on the cake if you do. The 'crown' model seems especially well designed at making it easier to swallow.
But most players I've seen answer the question why to subscribe answer the crafting bag - i.e., a functional inventory system. So on the one hand, I'm glad to see something to get subscriptions, on the other there's something I just don't care for about having a practically unplayable game because of an intentionally designed inventory problem, unless you limit loot a lot.
The game - and I this is mostly insidious, with a slight aspect of a compliment to the word - has really added the pressure on this inventory. Things to gather everywhere, with hundreds of items, in every land, in every dungeon, in crafting rewards, all of which is a nightmare without a crafting bag and automatically handled with one.
I tried playing without a subscription and it was pretty crazy - it felt like half my time was on inventory. When I'd do daily writs, for each one, I could be selling items to the merchant temporarily to make room, running to the bank to store the rewards, etc.
Before I began playing ESO, I asked one question in a forum, 'can the game be played ok on inventory without the subscription', and was told yes. I think I was wrongly answered, unless as I said, you don't want to craft or collect large amounts of items you are handed.
Where I'm heading with this is to say, it seems like they're playing a dangerous game, by making the game almost unplayable without a subscription if you want to get much of that loot, driving players to be more likely to just quit playing - which might make some financial short-term sense in a buy-to-play, but doesn't help the product long-term.
But on the other hand, where would it be with a low subscription rate. So there are no easy answers. I'm both disliking the design and seeing ways it is well done and sympathetic to the need.
It would be easier if the marketplace had subscriptions as a standard, and ESO just had to compete with other subscription MMO's. It's a great game and would do well. But its competition is a lot of free to pay high-grind games that unfortunately get a lot of players.
Lightspeedflashb14_ESO wrote: »Exactly, if you're not using the materials why not turn them into gold as that's easier to store.Protossyder wrote: »Lightspeedflashb14_ESO wrote: »i have not had eso plus for 3+ years, i have had very little in the way of inventory troubles. i have 10 toons with 200 inventory and max bank, 240. every toon has around 130-150 in their inventory and the bank has ~230. plenty of room. just do not keep junk and or every bit of scrap you pick up.
My Alkahest alone would take the whole bank and half a toon xD. But I would probably only keep 2-3 stacks if I didn't have ESO+
i only have one stack in my bank of Alkahest, for writs, i sell the rest at a vendor, usually around 100g per dungeon run. this is what i mean, you really don't need more then that one stack, poisons are useless in pve and in pvp, a stack of 200 makes 3200 poisons (enough poisons to have one go off every 10 seconds for almost 9 hours). meaning you can wait to have them till you use all 3200 of the rest and just buy the Alkahest when you need it. be smart with your inventory and you have plenty of room. don't pick up junk or horde.
and if you are on the pc, this addon saves a ton of time- https://www.esoui.com/downloads/info97-Dustman.html
It would be easier if the marketplace had subscriptions as a standard, and ESO just had to compete with other subscription MMO's. It's a great game and would do well. But its competition is a lot of free to pay high-grind games that unfortunately get a lot of players.
Wildberryjack wrote: »They're not going to give up the craft bag as a sub perk, it brings in too many subs as many sub just for it. I'm one of them. I don't mind the sub however because I easily spend twice this going out to eat ONE time, so to get an entire months entertainment for such a little $$$ is fine to me. I mean you get unlimited hours per month to play, at your leisure, anytime of the day or night. You get other perks too like the crowns, bonus xp, and access to all DLCs. For the price it's a massive bargain really.