Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Please No Stam Necro!

  • jluchau
    jluchau
    ✭✭✭
    I wouldn't mind in the future seeing an all stamina class and an all magica class if they were able to do it in an interesting and fun way. I don't think this chapter will be the time to ask for it, this chapter has been in the works for probably a year or longer (most likely longer) and I would imagine much of the core of what it's going to have has been decided. Small changes and adjustments will happen in PTS but not Large changes like completely rebuilding a class and adding in another.

    I agree that the way the morph system works now it's not so much aa choice between two morphs I might want to use, it's more like If I'm stamina I choose these morphs and if i'm magic I choose these ones. I really only play maigica characters and it's pretty clear to me that Stamina is the ones being short changed most often. They have way less morph options than we do and when they get them they are often times really just stamina draining magic spells. Though I admit it is probably much harder to design stamina skills.

    I think it's tough when you are trying to make a game where every race and class can be everything. In theory this sounds cool because everyone has options. But, in some respects it's like when everyone can do everything then things that distinguish between races and classes become really watered down so as not to upset the idea that everyone can do everything.

    As much as I want a sorc who can DPS and one who can Tank anything and one who can heal anything It would actually really be ok with me if this were not fundamentally the case or very easy. It would actually encourage me to play other classes and get to know more of the game. I guess how I would want it to be is through a combination of Class, Race and obtainable skill lines available to everyone you could create anything you want. But out of the box for instance a sorc in and of itself wouldn't have things that lend themselves to being a tank for instance. But maybe if I was a certain race and then gained some specific skill lines through work in the game i could become so. .... i'm rambling.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    I think OP was a troll and we all got caught.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    I think OP was a troll and we all got caught.

    If I was going to make a troll post why would I do it on a main account?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Ruinhorn
    Ruinhorn
    ✭✭✭✭
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Ruinhorn wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.

    I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.

    For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Ruinhorn
    Ruinhorn
    ✭✭✭✭
    Valrien wrote: »
    Ruinhorn wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.

    I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.

    For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority

    Yes, and as a stamina player I remember that some of my skills were magicka based. But later ZOS made morphs more specialized so stam players gain all advantagages from stamina morphs and magicka players - vice versa. And I think it is right decision. I'd prefer twice more options maybe, like 2 stamina morphs and 2 magicka morphs, so we'll have more options. But I also realize it won't happen in terms of how ZOS, ahem, 'balance' even already long-time existing skills.

    From what you mentioned above I can say you upvote for magicka elitism and exclusivity. I don't care now what was in the past, but can only feel like an old man thinking about old good days. I also remember how OP mSorcs were and how weak and unpleasant my sNB was. I also remember how I was the only one stamina player in our former guild because stamina classes were out of favor.

    No. I say no to class elitism, but say yes to more options and flexibility. That's what hybrid build supposed to be. But we know how dead they are.
    Edited by Ruinhorn on January 8, 2019 6:44PM
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    Valrien wrote: »
    Ruinhorn wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.

    I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.

    For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority

    Oh no magicka had to share it's toys with stamina oh the humanity. Love, I've been playing this game since beta, and the decision to make all class skills magicka skills was clearly a mistake. Since this mistake was rectified, build diversity across the board went through the roof, allowing for what was quite frankly a more fun and diverse experience for the vast majority of players.

    If you want to go back to immortal vampire dragonknight emperors roaming through Cyrodiil wiping whole armies, well I'm sorry but it's not going to happen. It's a fun memory, I won't lie, but I wouldn't want to go back to that for anything.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • HansProlo
    HansProlo
    ✭✭
    Valrien wrote: »
    Please allow us to have just one class where magicka users have real options in picking their morphs. Necromancers are casters through-and-through. If people want stamina combat then there should be stamina classes to support it. As things are now the entire appeal of the "morph" system is meaningless

    no necro with dw/bow, hail, caltrops, trap, vigor, poison injection? that would be so new

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valrien wrote: »
    Ruinhorn wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.

    I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.

    For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority

    Oh no magicka had to share it's toys with stamina oh the humanity. Love, I've been playing this game since beta, and the decision to make all class skills magicka skills was clearly a mistake. Since this mistake was rectified, build diversity across the board went through the roof, allowing for what was quite frankly a more fun and diverse experience for the vast majority of players.

    If you want to go back to immortal vampire dragonknight emperors roaming through Cyrodiil wiping whole armies, well I'm sorry but it's not going to happen. It's a fun memory, I won't lie, but I wouldn't want to go back to that for anything.
    The original idea of the game was not at all designed with the thought that players would theory craft and min max.
    ZoS responses like an drunken sleepwalker who find themselves under heavy fire.
    Typically creating new problems with creating new at the same speed.

    However then next update nerfs racial passives to the ground selecting magic or stamina is more an personal option.
    Downside is naturally then necro skills is nerfed because pvp you can not fall back on stamina skills.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ruinhorn
    Ruinhorn
    ✭✭✭✭
    zaria wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Valrien wrote: »
    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?

    Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.

    Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.

    You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?

    Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.

    So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.

    I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.

    For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority

    Oh no magicka had to share it's toys with stamina oh the humanity. Love, I've been playing this game since beta, and the decision to make all class skills magicka skills was clearly a mistake. Since this mistake was rectified, build diversity across the board went through the roof, allowing for what was quite frankly a more fun and diverse experience for the vast majority of players.

    If you want to go back to immortal vampire dragonknight emperors roaming through Cyrodiil wiping whole armies, well I'm sorry but it's not going to happen. It's a fun memory, I won't lie, but I wouldn't want to go back to that for anything.
    The original idea of the game was not at all designed with the thought that players would theory craft and min max.
    ZoS responses like an drunken sleepwalker who find themselves under heavy fire.
    Typically creating new problems with creating new at the same speed.

    However then next update nerfs racial passives to the ground selecting magic or stamina is more an personal option.
    Downside is naturally then necro skills is nerfed because pvp you can not fall back on stamina skills.

    Wait, is there something I missed about racial passives? Where can I find more info about it?
Sign In or Register to comment.