ParaNostram wrote: »I think OP was a troll and we all got caught.
Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.
Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.
You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?
Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.
So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.
Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.
You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?
Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.
So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.
For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority
Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.
Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.
You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?
Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.
So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.
For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority
Please allow us to have just one class where magicka users have real options in picking their morphs. Necromancers are casters through-and-through. If people want stamina combat then there should be stamina classes to support it. As things are now the entire appeal of the "morph" system is meaningless
The original idea of the game was not at all designed with the thought that players would theory craft and min max.ParaNostram wrote: »
Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.
Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.
You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?
Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.
So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.
For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority
Oh no magicka had to share it's toys with stamina oh the humanity. Love, I've been playing this game since beta, and the decision to make all class skills magicka skills was clearly a mistake. Since this mistake was rectified, build diversity across the board went through the roof, allowing for what was quite frankly a more fun and diverse experience for the vast majority of players.
If you want to go back to immortal vampire dragonknight emperors roaming through Cyrodiil wiping whole armies, well I'm sorry but it's not going to happen. It's a fun memory, I won't lie, but I wouldn't want to go back to that for anything.
The original idea of the game was not at all designed with the thought that players would theory craft and min max.ParaNostram wrote: »
Elsweyr is coming in several months. Overall design should be done already, all main class and skills decision and the whole class concept should be done also, while developers will spend the rest of their time working on details. Because in several months PTS will be online, and devs have to finish everything before this moment.
Since beta the main concept of ESO was "play as you want". Yes, we see it is impossible, but at least we have an opportunity to play both stamina and magicka lines on every class. Some of them are better on magicka, others - on stamina. But all of them are playable.
You don't realise such decisions you propose are done of a very early stage of creating concept, don't you? Or do you propose to change the whole class system ZOS been balancing for years?
Locking specific class either on magicka or on stam concept cuts away our freedom and opportunities to play "as we want". Moreover, I need to say, I'm very interested in how ZOS solved a "stamina problem" on a class which is supposed to be magicka one. There should be something interesting. Or... Or they will totaly fail in it.
So yes, I prefer to hear something people think before writing. If you play magicka classes, love them and want to make them better, then do propose it in a way of improving themselves, but not taking something from others and using it to make yourself exclusive. It the same like asking to nerf another class because you like your own and don't want to see anything except this one.
I mean...you do know that we have stamina morphs because stamina players did exactly that right? They were upset that they couldnt use many class skills in their builds, but instead of opting for the requesting of stamina classes they requested that magicka skills be taken away from magicka builds and turned into stamina.
For someone who's been around as long as you have I'm surprised you don't remember that classes were originally magicka based and that ZOS broke a perfectly good system by catering to a vocal minority
Oh no magicka had to share it's toys with stamina oh the humanity. Love, I've been playing this game since beta, and the decision to make all class skills magicka skills was clearly a mistake. Since this mistake was rectified, build diversity across the board went through the roof, allowing for what was quite frankly a more fun and diverse experience for the vast majority of players.
If you want to go back to immortal vampire dragonknight emperors roaming through Cyrodiil wiping whole armies, well I'm sorry but it's not going to happen. It's a fun memory, I won't lie, but I wouldn't want to go back to that for anything.
ZoS responses like an drunken sleepwalker who find themselves under heavy fire.
Typically creating new problems with creating new at the same speed.
However then next update nerfs racial passives to the ground selecting magic or stamina is more an personal option.
Downside is naturally then necro skills is nerfed because pvp you can not fall back on stamina skills.