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Please No Stam Necro!

Valrien
Valrien
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Please allow us to have just one class where magicka users have real options in picking their morphs. Necromancers are casters through-and-through. If people want stamina combat then there should be stamina classes to support it. As things are now the entire appeal of the "morph" system is meaningless
Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • VaranisArano
    VaranisArano
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    Right. "Stam Classes"

    With the exception of the Warden, most of the classes have stam variants only as an afterthought. With the Warden, we also see a fair amount of stam "casting."

    So until ZOS adjusts that, or splits the magicka/stam variants into full classes or gives us a third morph option, I'm going to have to disagree. Right now, the game allows players to build each class into Magicka or Stamina, and as such the new Necromamcer class should have similar support. It would be disappointing for me to see the new class be magicka-only.
    Edited by VaranisArano on January 8, 2019 5:08PM
  • Ladislao
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    But we already have stamina psijics.
    Everything is viable
  • ChunkyCat
    ChunkyCat
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    u mad bro?
  • Valrien
    Valrien
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    Right. "Stam Classes"

    With the exception of the Warden, most of the classes was stam variants only as an aftermath. With the Warden, we also see a fair amount of stam "casting."

    So until ZOS adjusts that, or splits the magicka/stam variants into full classes or gives us a third morph option, I'm going to have to disagree. Right now, the game allows players to build each class into Magicka or Stamina, and as such the new Necromamcer class should have similar support. It would be disappointing for me to see the new class be magicka-only.

    The fact that "green magic" even exists makes no sense. Stamina should be all physical. That's what it's always been there for. My point exactly is that stamina in it's current state is an afterthought, and that ZOS should go back to their original design by making the current classes for magicka and making new classes for stamina so that everyone has access to a full two morphs instead of splitting the real-estate and giving everyone one option for each skill no matter what

    Even so, Necromancer is very clearly a magic user. Stamina Necromancer is an oxymoron in and of itself, just as Stamina Sorcerer is. In the current system Necromancer should be all magicka. People should ask for an all stamina class if they want new stamina classes.
    Edited by Valrien on January 8, 2019 4:58PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • VaranisArano
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    Valrien wrote: »
    Right. "Stam Classes"

    With the exception of the Warden, most of the classes was stam variants only as an aftermath. With the Warden, we also see a fair amount of stam "casting."

    So until ZOS adjusts that, or splits the magicka/stam variants into full classes or gives us a third morph option, I'm going to have to disagree. Right now, the game allows players to build each class into Magicka or Stamina, and as such the new Necromamcer class should have similar support. It would be disappointing for me to see the new class be magicka-only.

    The fact that "green magic" even exists makes no sense. Stamina should be all physical. That's what it's always been there for.

    Even so, Necromancer is very clearly a magic user. Stamina Necromancer is an oxymoron in and of itself, just as Stamina Sorcerer is. In the current system Necromancer should be all magicka. People should ask for an all stamina class if they want new stamina classes.

    That would require ZOS to revamp the way the game works, and require ZOS to create a 2nd Class for the new chapter, doubling their workload, in order to satisfy you.

    Guess what's not likely to happen?

    Personally, I disagree that the only class coming out this Chapter ought to be magicka only, unless there is a stamina only class coming out at the same time. But i strongly suspect ZOS will make necromancer magicka/stam like Warden.
  • Edaphon
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    Valrien wrote: »
    Please allow us to have just one class where magicka users have real options in picking their morphs.
    We already have 5 of those.

    If anything we need more stamina morphs for class skills and more magicka options for weapons (maybe a separate skill line for each of the 3 destruction staves).



  • Duvallkiin
    A Stamina necromancer could raise the dead and have it cast ranged attacks while he/she attacks in melee or the other way around. You just reanimate corpses. Nothing says you can’t pull out a big hammer after that’s done lol.
  • Czekoludek
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    131 od 150 class skills are magicka based, stam dps have 3 weapon skill lines to choose between (1H + shield are mostly for tanks) vs one weapon for magicka, we have undaunted skill line for support (so tanks and healers mostly, but passives are great for everyone), werewolf which you can't use without transformation (that is a big limitation) when vampire skill line works fine and don't limit your playstyle, soul magic, psijic and mages guild skill lines vs fighters guild and with all that inequitable distribution you want to punish stamina players even more by making class magicka only? For your lack of imagination, how necromancer can be a stam toon I have only one term: death knight. Stop with this Elder Staves Online ****, we, stam players, also want to play this game. Two mini trials that exclude stan and lack of stam builds variety isn't enought? Jesus, I'm tired of this.
  • Tasear
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    Spell crafting... everyone wins..
  • validifyedneb18_ESO
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    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Girl_Number8
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    Tasear wrote: »
    Spell crafting... everyone wins..

    I would think everyone would lose if they added that on top of everything else. Between the new long awaited necromancer class and the....dragons. I am just hoping it doesn't cause the class nerfs and chaos the warden did when it first came out. :*

    To the OP, I think a magic version and a stamina version would be the best or you will just see nerf threads through the roof.
  • Tan9oSuccka
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    Giving players more choices. Yes please.

    Locking it down to Mag only is just silly.
  • Arkangeloski
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    Yes!!! Stam necro >:)
    Edited by Arkangeloski on January 8, 2019 5:35PM
  • VaranisArano
    VaranisArano
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    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.

    Given that ZOS is slowing down the pace of combat changes, this isnt likely to happen unless they change their mind and revamp the whole game a la One Tamriel.
  • troomar
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    Stamina Necro could be the first stamina class with pets! And it could work the same way as proc sets - you summon a pet and it acts on its own. Give stamina players some diversity!
    Yes.
  • Princess_Ciri
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    I strongly disagree. I want to play stam Necro class :)
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Lord_Eomer
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    Strongly disagree with OP, he have no idea and spamming forum!

    I want to play Stam Nerco!
  • Nyladreas
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    Valrien wrote: »
    Right. "Stam Classes"

    With the exception of the Warden, most of the classes was stam variants only as an aftermath. With the Warden, we also see a fair amount of stam "casting."

    So until ZOS adjusts that, or splits the magicka/stam variants into full classes or gives us a third morph option, I'm going to have to disagree. Right now, the game allows players to build each class into Magicka or Stamina, and as such the new Necromamcer class should have similar support. It would be disappointing for me to see the new class be magicka-only.

    The fact that "green magic" even exists makes no sense. Stamina should be all physical. That's what it's always been there for. My point exactly is that stamina in it's current state is an afterthought, and that ZOS should go back to their original design by making the current classes for magicka and making new classes for stamina so that everyone has access to a full two morphs instead of splitting the real-estate and giving everyone one option for each skill no matter what

    Even so, Necromancer is very clearly a magic user. Stamina Necromancer is an oxymoron in and of itself, just as Stamina Sorcerer is. In the current system Necromancer should be all magicka. People should ask for an all stamina class if they want new stamina classes.

    Stamina Sorcerer: Shaman/Battle Mage
    Stamina Necromancer: Shadow/Death Knight

    They both weave magic with their physical strength in combat, making sense for them to use both.

    As far as warden goes, it uses nature magic. Something I can VERY EASILY see feed on their physical energy and spirit rather than arcane focus and magicka energy. It actually makes more sense to draw on stamina. Just like NB's Blood magic utilizing life essence in addition to magicka, one way or another.

    If there is any class that shouldn't be stamina based on this logic... It's the templar.

    Edited by Nyladreas on January 8, 2019 5:53PM
  • Valrien
    Valrien
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    Czekoludek wrote: »
    131 od 150 class skills are magicka based, stam dps have 3 weapon skill lines to choose between (1H + shield are mostly for tanks) vs one weapon for magicka, we have undaunted skill line for support (so tanks and healers mostly, but passives are great for everyone), werewolf which you can't use without transformation (that is a big limitation) when vampire skill line works fine and don't limit your playstyle, soul magic, psijic and mages guild skill lines vs fighters guild and with all that inequitable distribution you want to punish stamina players even more by making class magicka only? For your lack of imagination, how necromancer can be a stam toon I have only one term: death knight. Stop with this Elder Staves Online ****, we, stam players, also want to play this game. Two mini trials that exclude stan and lack of stam builds variety isn't enought? Jesus, I'm tired of this.

    Are we including the magicka skills that very clearly only benefit stamina builds a la Critical Surge?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Blackleopardex
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    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.

    So that most people would be magica?
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • grannas211
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    Valrien wrote: »
    Czekoludek wrote: »
    131 od 150 class skills are magicka based, stam dps have 3 weapon skill lines to choose between (1H + shield are mostly for tanks) vs one weapon for magicka, we have undaunted skill line for support (so tanks and healers mostly, but passives are great for everyone), werewolf which you can't use without transformation (that is a big limitation) when vampire skill line works fine and don't limit your playstyle, soul magic, psijic and mages guild skill lines vs fighters guild and with all that inequitable distribution you want to punish stamina players even more by making class magicka only? For your lack of imagination, how necromancer can be a stam toon I have only one term: death knight. Stop with this Elder Staves Online ****, we, stam players, also want to play this game. Two mini trials that exclude stan and lack of stam builds variety isn't enought? Jesus, I'm tired of this.

    Are we including the magicka skills that very clearly only benefit stamina builds a la Critical Surge?

    yes

    sTaM Is WEaK PlEaSe bUfF

    Stam dominates. That being said I dont agree that theyre shouldnt be any Stam morphs at all.
  • Valrien
    Valrien
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    grannas211 wrote: »
    Valrien wrote: »
    Czekoludek wrote: »
    131 od 150 class skills are magicka based, stam dps have 3 weapon skill lines to choose between (1H + shield are mostly for tanks) vs one weapon for magicka, we have undaunted skill line for support (so tanks and healers mostly, but passives are great for everyone), werewolf which you can't use without transformation (that is a big limitation) when vampire skill line works fine and don't limit your playstyle, soul magic, psijic and mages guild skill lines vs fighters guild and with all that inequitable distribution you want to punish stamina players even more by making class magicka only? For your lack of imagination, how necromancer can be a stam toon I have only one term: death knight. Stop with this Elder Staves Online ****, we, stam players, also want to play this game. Two mini trials that exclude stan and lack of stam builds variety isn't enought? Jesus, I'm tired of this.

    Are we including the magicka skills that very clearly only benefit stamina builds a la Critical Surge?

    yes

    sTaM Is WEaK PlEaSe bUfF

    Stam dominates. That being said I dont agree that theyre shouldnt be any Stam morphs at all.

    I never said that there should be no stamina morphs. I'm saying that there should be magicka classes and then stamina classes. ZOS was on the right track with the state the game launched in, but instead of adding real stamina classes like Warrior and Berserker they decided to water down each existing class and reduced the number of options for everyone.

    If you're a magicka build you HAVE to pick this option because the other option is for stamina and vice versa. A game that is all about choices actively limits the biggest choices of all
    Edited by Valrien on January 8, 2019 5:56PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Nyladreas
    Nyladreas
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    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.

    So that most people would be magica?

    No. So that stamina would only be used for dodging, blocking, sprinting etc.
  • Valrien
    Valrien
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    Nyladreas wrote: »
    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.

    So that most people would be magica?

    No. So that stamina would only be used for dodging, blocking, sprinting etc.

    I mean I don't think that's necessarily good in the current state of the game. It would be fine if soft caps were present again but ZOS clearly has no intention of adding those back
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Princess_Ciri
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    OP why are you trying to kill versatility and build variation in ESO?
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Valrien
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    OP why are you trying to kill versatility and build variation in ESO?

    Please please please be sarcastic lol...

    I'm really hoping no one is thinking this seriously
    Edited by Valrien on January 8, 2019 6:03PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • EmEm_Oh
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    I guess a Stammancer could run away from his recently-risen corpses super-fast when they realized it was a really really bad mistake to do so and re-think making pacts with the dead gods!
    Edited by EmEm_Oh on January 8, 2019 6:04PM
  • Ruinhorn
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    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked
  • Valrien
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    Ruinhorn wrote: »
    Please, no magicka classes! Magicka doesn't exist while my physical and sharp dagger is always here.

    Stupid and baiting thread.
    /locked

    Making legitimate requests is bait now? Is that just the response for when someone is saying something you would prefer not to hear?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Nyladreas
    Nyladreas
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    Valrien wrote: »
    Nyladreas wrote: »
    Controversial point of view (apparently);

    The Stamina/Magicka divide for builds is dumb and ZOS need to fix this *** so we can all go back to hybrids like we used to have, and as the abilities system was designed for.

    So that most people would be magica?

    No. So that stamina would only be used for dodging, blocking, sprinting etc.

    I mean I don't think that's necessarily good in the current state of the game. It would be fine if soft caps were present again but ZOS clearly has no intention of adding those back

    And why not? Use only magicka for all skills and leave the current system in. Unify spell damage and weapon damage as well as the 2 crit ratings. Same as Resistances and piercing factors.

    Give every character 5 stamina globes that would interact with Dodge, Break Free, Block, Sprint. Each globe will have a set value of let's say 2500.

    Major feats like Dodge and Break free would consume 1 entire globe by default, CPs and other attributes lowering this.

    Minor feats like Blocking and Sprinting would deplete these globes slowly overtime. Reduced by CP and attributes.

    Now either just rework stam recovery so you get entire globes back, quicker the more recovery you got and depending on what armor you got. Or leave it as is and let it refill slowly back up.

    What about the attribute points? Simple. Investing into stamina will help you sustain it much better on top of stuff u get from gear, rather than granting you more globes...

    With that being said, health attribute should become more desirable as well instead of just slapping 64 points into magicka. Give it some utility.

    REMOVE STAMINA/MAGICKA AND WEAPON/SPELL DAMAGE DEPENDENCY ENTIRELY. Introduce more stats to gear.

    This can't be hard to add at all either. It's only a conversion more or less. Soft caps might be needed. Or just higher values of all stats - easier to work with.

    Edited by Nyladreas on January 8, 2019 6:22PM
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