Shewolf075 wrote: »Voting no. It's nice to level up from bottom to top to fully get to grasp a class, to understand the abilities and eventually fit into a build or playstyle. Having the option to change class off the bat would be convenient to some who already understand classes.
Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
Shewolf075 wrote: »Voting no. It's nice to level up from bottom to top to fully get to grasp a class, to understand the abilities and eventually fit into a build or playstyle. Having the option to change class off the bat would be convenient to some who already understand classes.
I would think with a class change, you would still need to level the class skills from zero. That seems a fair way to do it, with the ability to change your class and keep your character at their level, but they would still need to go through the process of unlocking all the skills on a new class.
Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
There does not seem to be much tension at all. Since this thread clearly ignores the points of making good business sense then I can only take it as it is trying to create a false illusion of tension.
As long as the business model is ignored then this entire argument falls flat.
Shewolf075 wrote: »Voting no. It's nice to level up from bottom to top to fully get to grasp a class, to understand the abilities and eventually fit into a build or playstyle. Having the option to change class off the bat would be convenient to some who already understand classes.
I would think with a class change, you would still need to level the class skills from zero. That seems a fair way to do it, with the ability to change your class and keep your character at their level, but they would still need to go through the process of unlocking all the skills on a new class.
Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
There does not seem to be much tension at all. Since this thread clearly ignores the points of making good business sense then I can only take it as it is trying to create a false illusion of tension.
As long as the business model is ignored then this entire argument falls flat.
@idk then suggest a better way to implement our desired solution that would fit the business plan instead of just going against the idea
Shewolf075 wrote: »Shewolf075 wrote: »Voting no. It's nice to level up from bottom to top to fully get to grasp a class, to understand the abilities and eventually fit into a build or playstyle. Having the option to change class off the bat would be convenient to some who already understand classes.
I would think with a class change, you would still need to level the class skills from zero. That seems a fair way to do it, with the ability to change your class and keep your character at their level, but they would still need to go through the process of unlocking all the skills on a new class.
That whole process would just seem very awkward for me, all your skills would be very low level going against the high tier content. I've levelled weapon skills from the start on max level characters and whilst the concept of having that freedom is fun and challenging, weapon skills are different from the basic bread and butter of your character which is your class.
Yeah I started playing a mag nightblade when they were fun and had flavor + good sustain. Now they are just edgy red colored mag sorcs.
So yeah I want a class change token at this point.
Shinshadow wrote: »No class change tokens for this reason... That could easily become a pay to win situation where your original character's class becomes "broken" or stronger than any others, virtually forcing people into a paywall in order to stay competitive. Making it to where there are no class change tokens actually puts the light on problems so the developers have to do balancing and improvements so their game is more functional.
JamieAubrey wrote: »Since we will never get this option and the same with Shards etc I'll just stick to power leveling an alt
JamieAubrey wrote: »Since we will never get this option and the same with Shards etc I'll just stick to power leveling an alt
Don't just give up
Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
There does not seem to be much tension at all. Since this thread clearly ignores the points of making good business sense then I can only take it as it is trying to create a false illusion of tension.
As long as the business model is ignored then this entire argument falls flat.
To answer your thread title, no I would not buy one. But that doesn't fully address all the points in the argument.
Overall, no I don't want them added either, or at the very least, if they are, make them cost! A lot! Like 10k crowns.
First of all, MMO's have become so dumbed down, easy, lazy, and simplified over the years, I'm not in support of progressing that trend even further.
Plus a class can be seen as a sum of life experience. In real life, you don't just wake up after being an Engineer for 20 years and decide to become a Doctor. No, you have to start over, go back to school, learn a new trade, start as an apprentice or rookie. You don't just whip out your token and POOF I am something else.
So if they are implemented, it ought to be a ton of crowns or a quest that takes maybe 6 months to finish.
Class change token is simply too powerful. A race change or other similar things that are already in game have a minimal impact. Race change is nice for RP'ers or min/maxers, but it's really a minimal impact on the game.
Who wants a new class released, only to have Trials and PvP flooded with maxed out Wardens or Necro's on the first day? That's just ridiculous.
And you know what would happen? The other kind of MMO thread. Boredom. There are two kinds of MMO posts. We aren't given enough, and we're bored cause there isn't enough to do. They release new classes as well as content to keep you, the player, busy. If they didn't you all would be on these forums in droves complaining how easy things are, not enough content, and you're bored. Video gamers are never happy, face it.
I rarely do forums but just today in 2 monutes most of what I see is not. "WOW a new class!! How cool!! Thank you ZOS!" I see "Booohoo do we get free character slots? Gimmie gimmie.
Pretty sad.
It is about necro. The title makes that very clear.
It does not matter since the odds of Zos offering this anytime soon is pretty slim. Doubtful they would even look at this poll as they likely have access to much more reliable information on the subject.
As nice as it would be, it's a bad idea. You need time to learn the class.
Sheezabeast wrote: »Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
There does not seem to be much tension at all. Since this thread clearly ignores the points of making good business sense then I can only take it as it is trying to create a false illusion of tension.
As long as the business model is ignored then this entire argument falls flat.
I’m referring to the many long boards where people can’t agree about account wide achievements and acknowledging that both sides have points and my suggestion offers something for everyone.
Sheezabeast wrote: »Sheezabeast wrote: »Sheezabeast wrote: »I think all players having completed Caldwell’s Gold on a character should unlock one class change token to that character as a reward for completing such a feat. If they monetize them, price it at 5000 Crowns and I won’t mind as much.
This is an amazing idea actually!!
The way I see it, it would alleviate the tension felt in the community by making people not be required to regrind their skill points and guild trees if they carried over to the new class chosen. People would still make alts and people with dedicated mains could have more of a choice in their end game experience.
There does not seem to be much tension at all. Since this thread clearly ignores the points of making good business sense then I can only take it as it is trying to create a false illusion of tension.
As long as the business model is ignored then this entire argument falls flat.
I’m referring to the many long boards where people can’t agree about account wide achievements and acknowledging that both sides have points and my suggestion offers something for everyone.
It still would not solve it. If you read the OP, starting with the title that is clear.
First and foremost this thread is about the new class which is clearly evident with the title. There is not mistake about that.
Second. while some items listed in the OP are rather secondary to irrelevant like crafting and warm fuzzy feelings some may have for a character, it is clear OP has also made this about achievements based on the list.
However, it is all for naught as this entire thread ignores the business aspect. Zos has made a business decision to not offer class change because they likely see an additional amount of revenues from alt characters created which likely pushes what the price point of class change past what would be expected to sell well enough.
Of course I am guessing as the specifics of the decision, but it is a fact that Zos already made a business decision on the matter. No one is this thread has even attempted to make a business argument which means they have not given Zos one shred to consider and until that happens there is no reason to think Zos will consider adding what is requested.