Can we revert one of the morphs of eclipse back to the old blinding flashes?

Sheuib
Sheuib
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Eclipse and it's morphs basically only works on bad players in pvp. I don't know anyone that uses it in pve other than leveling it. You can break out of it and get CC immunity preventing it from being reapplied. Compared to DK wings and Warden Crystallized Shield it is useless considering both of those can be up constant with cost of reapplication. If the intent is that a templar gets a defensive ability that prevents getting hit give me back blinding flashes.

If the complaint was the percentage chance for a time period than change it to the next 3 or 4 attacks withing 10 meters miss.

Can we revert one of the morphs of eclipse back to the old blinding flashes? 10 votes

Yes, give me back my old blinding flashes.
70%
EdziuSugaComaDrdeath20IlCanis_LupuslITheNightflameArca94KhajiitFelix 7 votes
Yes, but make the change to the next 4 attacks within 10 meters miss.
10%
Sheuib 1 vote
No, I like the current morphs of eclipse.
20%
susniandRexy 2 votes
  • ESO_Nightingale
    ESO_Nightingale
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    You should have included an "other" option.
    Edited by ESO_Nightingale on January 6, 2019 5:30AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • idk
    idk
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    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
    Edited by idk on January 6, 2019 5:41AM
  • Sheuib
    Sheuib
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    Yes, but make the change to the next 4 attacks within 10 meters miss.
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
  • Minno
    Minno
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    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sheuib
    Sheuib
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    Yes, but make the change to the next 4 attacks within 10 meters miss.
    Minno wrote: »
    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.

    I didn't miss what he was saying. One of the options isn't a miss chance but a straight you miss the next 3 attacks in 5 seconds. Similar to the DK wings that reflect the next three missiles. No chance involved at all.
  • Minno
    Minno
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    Sheuib wrote: »
    Minno wrote: »
    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.

    I didn't miss what he was saying. One of the options isn't a miss chance but a straight you miss the next 3 attacks in 5 seconds. Similar to the DK wings that reflect the next three missiles. No chance involved at all.

    Sounds not good. I wouldn't use it and it would require giving up one of our other strengths for it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
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    Sheuib wrote: »
    Minno wrote: »
    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.

    I didn't miss what he was saying. One of the options isn't a miss chance but a straight you miss the next 3 attacks in 5 seconds. Similar to the DK wings that reflect the next three missiles. No chance involved at all.

    I was tried to promote such concept at sometime. Not all attacks but projectiles only. But it so hard to balance with taking in account how Eclipse full-control mechanic during Morrowind was performing as offensive and defensive tool, how self-buffs like scales/shimmering/bol/cloak affect battlefield and how strong it will be in templar arsenal of honor-purge-eclipse-mistform.
    Removal of old Blinding Light was a mistake that shreded coneption of templars so hard (and than changed Eclipse) that even nowdays all its buffs cant redeem it. However introducing it back should be calculated properly as with taking in account all previous buffs to redeem templar survivability adding such skill might overboost class survivability into OP (morrowind easy-mode wardens is example).
  • idk
    idk
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    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    That would be even more in the opposite direction Zos has gone.

    Granted, Templars need a stun but it would be better added back to the shards.
  • Sheuib
    Sheuib
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    Yes, but make the change to the next 4 attacks within 10 meters miss.
    idk wrote: »
    Sheuib wrote: »
    idk wrote: »
    Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.

    If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.

    Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.

    https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.

    Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.

    One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.

    The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.

    That would be even more in the opposite direction Zos has gone.

    Granted, Templars need a stun but it would be better added back to the shards.

    It isn't a stun. The effected person can still do defensive abilities and maneuver. It would be purely defensive for the templar. I don't see how this is in the opposite direction of what ZOS has gone.
  • Baconlad
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    I would rather another revamp of eclipse...

    Total dark changed to only heal, not damage and NOT be allowed to be broken from. (Still giving CC imunity)

    And unstable core changes to be allowed to be broken from, but heal, damage AND deal damage when broken free from.

    We really don't need blinding flashes back. I wouldn't use it if it only gave 4 projectiles a miss. That would only be good in duels against certain builds...not worth it.

    But I DO you the crap out of total dark outnumbered, pop it on a few players and go full DPS for a few seconds. Most players when they attack you with more players than you have will be so focused on damage they don't break free in time or at all, and you always get at least one hit from total dark even on good players before they break it.
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