Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.
I didn't miss what he was saying. One of the options isn't a miss chance but a straight you miss the next 3 attacks in 5 seconds. Similar to the DK wings that reflect the next three missiles. No chance involved at all.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
You missed what he was saying. Yes Templar plagued by no access to preemptive defense, but miss chance is too passive to come back into the game.
I didn't miss what he was saying. One of the options isn't a miss chance but a straight you miss the next 3 attacks in 5 seconds. Similar to the DK wings that reflect the next three missiles. No chance involved at all.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
Eclipse was never blinding flashes as it was one of the original Templar skills at launch. The Radiant execute took the place of blinding flashes.
If you had an "other" option I could have chosen that. Since all the answers are incorrect in context of the question I had no answer to choose.
Edit. In light that Zos just removed the passive dodge chance I think it is clear they will not bring back blinding flashes and it's miss chance so even if you named the correct skill the question would be rather irrelevant. Sorry to poo on the issue with a reality check.
https://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes
The link is to Blinding flashes and you will see the image for the skill was not changed much when they switched it to Radiant Destruction.
Yes, everything you stated was correct. But, not what I am asking. It doesn't have to be a total reversal of what we use to have.
One of the options was not based on a proc chance but an actual, "you got hit with the flash and are now going to miss your next 3 abilities in 5 seconds." Or, something to that effect. So, no passive chance involved.
The point is that eclipse is a horrible protection spell and templars should have an option via one of it's morphs to have some sort of character based protection vs opponent based protection that is nullified by CC immunity.
That would be even more in the opposite direction Zos has gone.
Granted, Templars need a stun but it would be better added back to the shards.