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Lets talk about animation cancelling, and things with cast times.

dazee
dazee
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Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.
Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Trancestor
    Trancestor
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    Pretty sure you can't animation cancel casted skills, you do know frags have an instant cast proc chance built in ye?
  • Royaji
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    Perfect example of someone who has no clue what he is talking about coming to the forums and whining.
  • ATomiX96
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    So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
    If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
    And as all people above mentioned, casts cant be animation canceled.
  • idk
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    Every skill has a required time that needs to pass for it to fire. That is predefined as ~1second for instant skills and would be the stated activation time for skills that require a period of time to activate the skill.

    Animation canceling cannot override this. Granted, the animation is longer than the skill required but that is because Zos did not put a focus on keeping the animation within these required times. Very doubtful Zos will reword all animations which is essentially what OP suggests.
  • TimeDazzler
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    Another nerf sorc thread in disguise :D
    PC NA
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    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
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    Time Dazzler - Magicka Warden - DC
  • dazee
    dazee
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    ATomiX96 wrote: »
    So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
    If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
    And as all people above mentioned, casts cant be animation canceled.

    I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.

    Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.
    Edited by dazee on January 7, 2019 11:17PM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Jimmy_The_Fixer
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    No, don’t nerf my ability to shoot 5 C-frags in half a second, which is a real thing that I can totally do.
  • dazee
    dazee
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    No, don’t nerf my ability to shoot 5 C-frags in half a second, which is a real thing that I can totally do.

    If I'm mistaken then that's great, wouldn't want this to actually be a thing after all.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Slack
    Slack
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    Animation canceling frags, that's old, I doubt anyone is doing that anymore
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • idk
    idk
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    dazee wrote: »
    ATomiX96 wrote: »
    So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
    If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
    And as all people above mentioned, casts cant be animation canceled.

    I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.

    Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.

    It is impossible for a player to do 5 snipes in a second or anything close to that. That is besides that most players would not even survive 5 snipes without mitigation or healing or both.

    There is both server and player lag that occurs where an enemy player can get off their skills normally but the recipient appears to be hit by skills faster than possible.
  • paulychan
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    It's tied into the GC, which is why button mashing lowered dps. Set a metronome to 130 and hit the pace, sneaking in the la ani-c of course
    Edited by paulychan on January 8, 2019 12:35AM
  • Waffennacht
    Waffennacht
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    D-d--d-desync
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • RighteousBacon
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    dazee wrote: »
    ATomiX96 wrote: »
    So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
    If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
    And as all people above mentioned, casts cant be animation canceled.

    I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.

    Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.

    Dude it’s just lag
  • RighteousBacon
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    D-d--d-desync

    I think what you’re looking for is: “it’s time to de-de-de-de-de-desync”
  • Aurielle
    Aurielle
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    You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.
  • Merlin13KAGL
    Merlin13KAGL
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    How long have you been in the game, OP?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Kel
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    Aurielle wrote: »
    You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.

    I wouldn't call it a exploit. The player is using a skill in game normally.
    It's bad coding and lag.
    Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
    If it was a exploit, Zos would've removed the skill long ago.
    They should fix it, and I don't think they can. Players have been asking for years.
    Edited by Kel on January 8, 2019 12:41PM
  • exeeter702
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    dazee wrote: »
    Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.

    This entire statement is objectively false. You do not understand the subject that you are trying to talk about.

    There is a global cool down that governs abikity use frequency. Instant cast abilities do not fire off any sooner than this gcd allows. Cast time abilites can not be animation canceled since they resolve only after the cast is completed. Canceling the hard cast at any point before it resolves will yeild nothing. The second you initiate a hard casted ability, the GCD triggers. This is why all hard cast times in this game fit evenly into 1 second intervals so that generally speaking, at the time your cast completes, the GCD is up and you are permitted to use another skill on your bar.
    Edited by exeeter702 on January 8, 2019 10:20PM
  • Aurielle
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    Kel wrote: »
    Aurielle wrote: »
    You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.

    I wouldn't call it a exploit. The player is using a skill in game normally.
    It's bad coding and lag.
    Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
    If it was a exploit, Zos would've removed the skill long ago.
    They should fix it, and I don't think they can. Players have been asking for years.

    If there was a skill in my arsenal that I knew bugged players out fairly consistently, I just wouldn’t use it. *shrug* Maybe it’s just me, but I like to earn kills fairly. If you don’t think there are Snipe from stealth players out there who spam that skill precisely because of the bug, then you’re sorely mistaken.
  • Kel
    Kel
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    Aurielle wrote: »
    Kel wrote: »
    Aurielle wrote: »
    You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.

    I wouldn't call it a exploit. The player is using a skill in game normally.
    It's bad coding and lag.
    Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
    If it was a exploit, Zos would've removed the skill long ago.
    They should fix it, and I don't think they can. Players have been asking for years.

    If there was a skill in my arsenal that I knew bugged players out fairly consistently, I just wouldn’t use it. *shrug* Maybe it’s just me, but I like to earn kills fairly. If you don’t think there are Snipe from stealth players out there who spam that skill precisely because of the bug, then you’re sorely mistaken.

    Unless they came to the forum, how would they even know it's bugged though?
    If we are to list bugged skills abused by players, we'll be here all day. Sure, this is one, a very hard hitting one, that's glaringly
    obvious, and for that reason.
    If it was exploited to that degree where a player could do it on demand and it wasn't outside of the players control, I still hold faith that Zos would just remove it.

    Snipe is one of those skills, by the way, I'd bet you'd still say "wasn't fair" even if it didn't have the desync.
  • Emma_Overload
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    Wait a minute... Are you saying I can cast FIVE Crystal Blasts less than one second?!

    Man, I've been playing Sorcerer wrong all this time!
    #CAREBEARMASTERRACE
  • idk
    idk
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    dazee wrote: »
    ATomiX96 wrote: »
    So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
    If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
    And as all people above mentioned, casts cant be animation canceled.

    I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.

    Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.

    Dude it’s just lag

    This ^^^^^

    I think they are a pretty new player which might explain things. Not knocking them.
  • Aurielle
    Aurielle
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    Kel wrote: »
    Aurielle wrote: »
    Kel wrote: »
    Aurielle wrote: »
    You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.

    I wouldn't call it a exploit. The player is using a skill in game normally.
    It's bad coding and lag.
    Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
    If it was a exploit, Zos would've removed the skill long ago.
    They should fix it, and I don't think they can. Players have been asking for years.

    If there was a skill in my arsenal that I knew bugged players out fairly consistently, I just wouldn’t use it. *shrug* Maybe it’s just me, but I like to earn kills fairly. If you don’t think there are Snipe from stealth players out there who spam that skill precisely because of the bug, then you’re sorely mistaken.

    Unless they came to the forum, how would they even know it's bugged though?
    If we are to list bugged skills abused by players, we'll be here all day. Sure, this is one, a very hard hitting one, that's glaringly
    obvious, and for that reason.
    If it was exploited to that degree where a player could do it on demand and it wasn't outside of the players control, I still hold faith that Zos would just remove it.

    Snipe is one of those skills, by the way, I'd bet you'd still say "wasn't fair" even if it didn't have the desync.

    They’d know it was bugged if they played something other than a stamina nightblade. ;) There are BG players on PS4 NA who are able to reproduce it — and yes, exploit it — pretty darn consistently. I’m much less optimistic than you are about ZOS’s capacity to fix this bug. ZOS can’t even manage to code certain Mages Guild passives to work on the right skillbar, nor can they reproduce the bug, despite multiple threads and video proof of the issue occurring.
  • CompM4s
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    The snipe health bug is the only thing ive seen lately. Not sure its intentional but I do know that zos already knows about the problem. Hopefully a fix will happen. Until then ill pay extra attention to snipers.
  • Vapirko
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    There’s so many things wrong in this post. Animation cancelling won’t fire off 5 skills in half a second lol. You can’t bypass the GCD which is like .7 or 1 second. At most it might be possible to do two skills in a second. Anything else is lag or exaggeration.
    Edited by Vapirko on January 9, 2019 4:08PM
  • Grimlok_S
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    dazee wrote: »
    Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.

    This. Templar stabs really need to be looked at for this. I've seen damage reports of people being hit 4x (FOUR TIMES.) BY ONE CAST. animations were clearly not intended and need to go
    Light Attack Hero

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  • exeeter702
    exeeter702
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    The fact that the op has even 1 insightful is downright sad.
  • Sanctum74
    Sanctum74
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    Grimlok_S wrote: »
    dazee wrote: »
    Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.

    This. Templar stabs really need to be looked at for this. I've seen damage reports of people being hit 4x (FOUR TIMES.) BY ONE CAST. animations were clearly not intended and need to go

    That's exactly how the skill works, it's a 1.1 second channeled skill that hits the enemy 4 times with each cast. Knowledge is power.

  • Trinity_Is_My_Name
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    LOL. Here we go again! Please learn how this game works. Thanks.
  • Jimmy_The_Fixer
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    Sanctum74 wrote: »
    Grimlok_S wrote: »
    dazee wrote: »
    Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.

    This. Templar stabs really need to be looked at for this. I've seen damage reports of people being hit 4x (FOUR TIMES.) BY ONE CAST. animations were clearly not intended and need to go

    That's exactly how the skill works, it's a 1.1 second channeled skill that hits the enemy 4 times with each cast. Knowledge is power.

    I’m pretty sure that guy was joking.
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