So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
And as all people above mentioned, casts cant be animation canceled.
Jimmy_The_Fixer wrote: »No, don’t nerf my ability to shoot 5 C-frags in half a second, which is a real thing that I can totally do.
So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
And as all people above mentioned, casts cant be animation canceled.
I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.
Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.
So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
And as all people above mentioned, casts cant be animation canceled.
I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.
Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.
Waffennacht wrote: »D-d--d-desync
You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.
Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.
You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.
I wouldn't call it a exploit. The player is using a skill in game normally.
It's bad coding and lag.
Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
If it was a exploit, Zos would've removed the skill long ago.
They should fix it, and I don't think they can. Players have been asking for years.
You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.
I wouldn't call it a exploit. The player is using a skill in game normally.
It's bad coding and lag.
Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
If it was a exploit, Zos would've removed the skill long ago.
They should fix it, and I don't think they can. Players have been asking for years.
If there was a skill in my arsenal that I knew bugged players out fairly consistently, I just wouldn’t use it. *shrug* Maybe it’s just me, but I like to earn kills fairly. If you don’t think there are Snipe from stealth players out there who spam that skill precisely because of the bug, then you’re sorely mistaken.
RighteousBacon wrote: »So... what I think you are refering to is queueing multiple snipes so that they hit at the same time with help of unmorphed silver leash, but that bug/exploit got fixed like 2 updates ago.
If you still get hit by multiple snipes at the same time its either just lag or multiple people pew-pewing you.
And as all people above mentioned, casts cant be animation canceled.
I would hope this was the case but in recent battlegrounds it looked like I was being hit by 5 snipes in the space of a second or less, which SHOULD be impossible due to snipe having a cast time.
Also I currently main sorc, I hate the sorc nerfs it's hard enough to hit minimum dps for vet dlc dungeons and trials without the nerfs.
Dude it’s just lag
You’re referring to the health desync bug that largely occurs when a Snipe spammer opens up on you from stealth. They’re not actually landing the skills that quickly; the game client just fails to register the hits on your end until you’re dead. It’s a dirty exploit, but it has nothing to do with animation cancelling.
I wouldn't call it a exploit. The player is using a skill in game normally.
It's bad coding and lag.
Yes, snipe is annoying. Still doesn't mean it's a exploit. The player doesn't control how or when desync happens and can't replicate it on demand.
If it was a exploit, Zos would've removed the skill long ago.
They should fix it, and I don't think they can. Players have been asking for years.
If there was a skill in my arsenal that I knew bugged players out fairly consistently, I just wouldn’t use it. *shrug* Maybe it’s just me, but I like to earn kills fairly. If you don’t think there are Snipe from stealth players out there who spam that skill precisely because of the bug, then you’re sorely mistaken.
Unless they came to the forum, how would they even know it's bugged though?
If we are to list bugged skills abused by players, we'll be here all day. Sure, this is one, a very hard hitting one, that's glaringly
obvious, and for that reason.
If it was exploited to that degree where a player could do it on demand and it wasn't outside of the players control, I still hold faith that Zos would just remove it.
Snipe is one of those skills, by the way, I'd bet you'd still say "wasn't fair" even if it didn't have the desync.
Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.
Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.
This. Templar stabs really need to be looked at for this. I've seen damage reports of people being hit 4x (FOUR TIMES.) BY ONE CAST. animations were clearly not intended and need to go
Cast times, as we know exist to limit how fast a skill can be spammed. People animation cancelling things like crystal blast and snipe to get 5 off in half a second is not ok, and its NOT the same as regular animation cancelling. least ZOS could do is make sure you cant animation cancel casted skills.
This. Templar stabs really need to be looked at for this. I've seen damage reports of people being hit 4x (FOUR TIMES.) BY ONE CAST. animations were clearly not intended and need to go
That's exactly how the skill works, it's a 1.1 second channeled skill that hits the enemy 4 times with each cast. Knowledge is power.