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Necromancer Class Skill Lines

Princess_Ciri
Princess_Ciri
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Hello everyone!

I love the Necromancer class in Divinity Original Sins 2 and as a result when I heard ESO might be having a Necromancer class added, I decided to create my own rendition of what I would like the Necromancer class in ESO to look like. I’ve taken a few ability names from DOS2 and some inspiration, but it’s been tailored to ESO. I have tried to not come up with anything too overpowered, but create a class that would be fun for casual players with a strong Necromancer flavour, whilst also creating a viable class for competitive end game PvE and PvP (as those are what I am interested in).

New minor/major buffs and debuffs included in this:

Decay: Minor decay prevents Heals over Time, Major decay prevents any healing whatsoever.
Bloodthirst: Minor bloodthirst increases damage against enemies under 25% health. Major bloodthirst does the same only stronger (major bloodthirst isn’t given to the Necromancer below because I think it would be too strong).
Terror: Minor terror decreases the damage of an enemy player specifically when they are dealing execute damage. So for example, if you are trying to execute an enemy Necromancer who is at 20% health and they debuff you with minor (or major) terror, your execute damage is suddenly going to be a lot less effective.
Necromancers are supposed to be the class closest to death, so it makes sense that they have access to buffs and debuffs that are directly related to causing/avoiding death.

Skill line one (DPS): Dread Knight
1. Decaying Touch – melee attack that deals a magic DoT on enemies for 4 seconds.
- Stamina Morph deals disease damage and places minor defile on enemies
- Magic morph increases the duration to 6 seconds and heals user at the end for damage done.

2. Mosquito Swarm – summon a swarm of mosquitos that deal AoE magic damage to all enemies in the area.
- Stamina morph changes to single target but deals higher physical damage and places a bleed DoT on enemy for 3 seconds.
- Magical morph places a bleed on all enemy targets affected by the AOE.

3. Raise bloated corpse – raise a bloated corpse to chase after your enemies and explode, dealing AoE disease damage.
- Magic morph now deals magic damage and places minor decay on enemies caught in the AoE.
- Stamina morph: You summon additional corpses to chase after enemies and explode.

4. Totems of the Necromancer: Summon a Totem for 12 seconds that deals x magic damage per second. If the Totem is destroyed before the duration is up, restore x magicka. Once summoned, the totem cannot move unless it is resummoned in a different location.
Morph one: Summon a totem for every level (4 at max) that all deal x magic damage per second to enemy targets in the area.
Morph two: Summon a totem for every level (4 at max) that all deal physical damage per second to enemy targets in the area.

5. Blood Storm: Balls of coagulated blood fall on enemies in the area, dealing disease damage and snaring them.
- Morph one: The blood storm now deals magical damage and scales with max magicka.
- Morph two: The blood storm deals additional poison damage and scales with max stamina.

Ulti: Shackles of Pain: Chain yourself to an enemy with magical shackles for 5 seconds. Any damage you take is dealt equally to them.
Morph one: If an enemy player is killed while Shackles of Pain is on them, heal for 100% of the damage done.
Morph two: Shackles of Pain now lasts for 20 seconds and you shackle yourself to an ally instead, allowing you to sacrifice them when you take damage. Any damage you take during Shackles of Pain is transferred to the allied player. If an ally is killed while Shackles of Pain is active, gain major berserk and minor cowardice for 5 seconds.

Passives:
1. Blood Sacrifice: Whenever an ally around you takes damage, you have a 3% chance to heal for half the damage they received.
- At level 2 this increases to 5% chance.
2. Eternal Warrior: Increase physical damage dealt by 3%
- At level 2 this increases to 5%
3. Death Expert: After using any Dread Knight ability, you have a 5% chance to proc minor bloodthirst, granting you a damage boost against enemies below 25% health.
- At level 2 this increases to 7% chance.
4. Undead Understanding: Reduces the cost of all magical damage based and physical damage based abilities by 3%.
- At level 2 this increases to 5%.

Skill line two (Healing): Blood Mage
1. Blood Rain – cause blood to fall from the skies for 8 seconds and deal disease damage to any enemies hit by the rain.
- Morph one: Increases the damage done by 40% but allied players in the area are afflicted with minor defile (or maybe new debuff minor decay).
- No longer deals disease damage and instead heals allied players for 1500 health per second while standing in the area.

2. Death Wish – Curse a player for 6 seconds with major defile and major decay, reducing their healing received and preventing heals over time from affecting them.
- Morph one: Can now only cast this skill on allied players and the duration is reduced to 4 seconds, but it grants the affected player major berserk and major heroism for the duration of the skill.
- Morph two: The curse is weaker and only lasts for 2 seconds, but has a 30% chance to spread to a nearby enemy player, cursing them too.

3. Meat Shield – take the flesh from enemy corpses around you to create a shield that absorbs X damage for 6 seconds.
- Morph one: Your shield becomes stronger for every dead player/enemy corpse in the vicinity.
- Morph two: Your shield only lasts for four seconds but also grants a shield to the six nearest friendly players.

4. Black Shroud – Place a black cloud that lasts for 10 seconds and suffocates enemies dealing x magic damage per second.
Morph one: The black cloud no longer deals damage but heals allied players and grants a synergy that gives minor vitality and minor protection to all those within the cloud (cap of 12 players)
Morph two: The black cloud now only lasts for 4 seconds, but it also debuffs enemies with minor terror, reducing their execute damage.

5. Bloodsucker – heal the lowest health player in the vicinity for X, but also afflict them with minor decay, preventing them from healing from HoTs.
- Morph one: the heal is increased based on the % of their health missing and no longer afflicts the target with minor decay, however the caster is hit with a strong bleed DoT that increases with strength for every target healed using this ability within 4 seconds of each other.
- Morph two: heals an additional target but deals proportionate damage to the caster for healing done.


Ulti: Living on the Edge – Grant an ally the ability to stay alive, against all the odds, for 5 seconds. During this time, the ally cannot receive any healing but their health cannot drop below 1 hp.
- Morph: Ally gains x spell damage/weapon damage for every % of health missing. After Living on the Edge has ended, the ally is afflicted with major decay for 5 seconds, preventing them from healing.
- Morph: Ally can now be healed during Living on the Edge’s duration, but after the effect ends are afflicted with major defile and major maim for 8 seconds.


Passives:
Doctor of Death: Gain minor mending for 4 seconds after healing an ally under 70% health.
Level 2: Increases the duration of minor mending to 6 seconds.
Blood Witch: Whilst standing in your own blood rain, magicka recovery is increased by 3%
Level 2: Whilst standing in your own black cloud, stamina recovery is increased by 3%
Decaying Aura: Receive 3% less damage from undead.
Level 2: Receive 5% less damage from undead.
Spectator of Death: Gain X ultimate whenever an enemy (or ally) dies near you. This can happen every 15 seconds.
Level 2: Amount of ultimate gained increases to X.


Third line (Tanking/DPS/Support): Death Mastery
1. Grasp of the starved Hands reach up from the ground to grab enemies and root them to the ground for 3 seconds and dealing x physical damage.
- Morph: If an enemy escapes the hands they are still affected by a disease DoT that deals x amount of damage for 4 seconds afterwards.
- Morph: Enemies rooted by the hands are afflicted with major maim for 2 seconds.

2. Shattering stare: Your terrifying stare can break even magic shields. Shattering stare does x magic damage to enemy shields. If the enemy does not have a shield active they are stunned.
- Morph: Shattering Stare no longer stuns but places a magic DoT for x damage per second for 5 seconds if the enemy does not have a shield active.
- Morph: Shattering stare now deals physical damage and knocks down enemies if they do not have a shield active.

3. Bone Cage: Prevent enemies from escaping by placing them in a bone cage and dragging them towards you, dealing x physical damage.
Morph: The Bone Cage can trap a maximum of three enemies at a time, but the cost is increased for every enemy trapped.
Morph: The Bone Cage no longer drags enemies towards you and instead puts a piercing DoT on one enemy, dealing x physical damage over 5 seconds.

4. Raise Bone Dragon: Summon a bone dragon for 7 seconds that deals x magic damage.
Morph: The Dragon’s attacks afflict enemies making them more susceptible to magic damage.
Morph: The Dragon’s attacks afflict enemies making them more susceptible to disease damage.

5. Bloodstarved: Steal health from an ally to heal yourself. Will only take a maximum of 50% health from an allied player.
Morph: The heal is stronger, but costs an ally 80% of their max health.
Morph: The heal is now over time.

Ulti: Mass Corpse Explosion: cause corpses to explode dealing x disease and poison damage
Morph: Now deals magic damage and grants user major brutality for 5 seconds.
Morph: grants user major brutality for 5 seconds.

Passives:

Broken Bones: 30% chance to gain minor protection whenever a nearby ally dies.
Level 2: 40% chance to gain minor protection whenever a nearby ally dies.

Horrific Power: Using any Death Mastery ability reduces the cost of any other Necromancer skill line ability by 2%.
Level 2: Using any Death Mastery ability reduces the cost of any other Necromancer skill line ability by 4%.

Deadly Strength: Increase spell and physical resistance by X after using a Death Mastery ability.
Level 2: Increase spell and physical resistance by X after using a Death Mastery ability.

Diseased Apostacy: Whenever an enemy dies from disease or magic damage, heal for X amount of health.
Level 2: Whenever an enemy dies from disease or magic damage, heal for X amount of health.


Thank you for reading this far. I’d love to hear anyone else’s ideas for skills/passives/abilities for Necromancer classes, and whether you think the new buffs/debuffs I added would be effective 😊.
GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Seraphayel
    Seraphayel
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    Really like your ideas, especially for healing. I like the high risk - high reward playstyle.

    My only complaint is: not enough summoning / raising of Undead.
    PS5
    EU
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  • Dragonnord
    Dragonnord
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    With all due respect;

    "Necromancy (/ˈnɛkrəmænsi/) is a practice of magic involving communication with the dead – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge, to bring someone back from the dead, or to use the dead as a weapon, as the term may sometimes be used in a more general sense to refer to black magic or witchcraft".

    Necromancers practice the dark arts and wield the power of lost souls. They summon dead stuff (summon dead bodies, raise skeletons, command dead whatever, etc.).

    I don't see any communication with the dead or spirits in your descriptions. I don't see any summon dead "x" / raise "x" / command "x" / use dark... / weild soul power... / etc. in your skills.
     
    Edited by Dragonnord on January 7, 2019 9:58AM
  • Gnozo
    Gnozo
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    I dont like the decay debuff. Its completly out of Touch.

    Minor decay preventing any healing over time. So rip vigor, forward momentum, vines and more.

    Major decay preventing any healing at all. Ye, no explanation needed.

    2. Death Wish – Curse a player for 6 seconds with major defile and major decay, reducing their healing received and preventing heals over time from affecting them.
    - Morph one: Can now only cast this skill on allied players and the duration is reduced to 4 seconds, but it grants the affected player major berserk and major heroism for the duration of the skill.
    - Morph two: The curse is weaker and only lasts for 2 seconds, but has a 30% chance to spread to a nearby enemy player, cursing them too.


    This is way to strong. Disabling someones healing for 6 seconds will be the most op thing ever and every zergling will spam it on ppl they chase 20v1. Or imagine in duel, its an auto win. Also putting it on allies in pvp will be so hardly abused.....

    5. Bloodsucker – heal the lowest health player in the vicinity for X, but also afflict them with minor decay, preventing them from healing from HoTs.
    - Morph one: the heal is increased based on the % of their health missing and no longer afflicts the target with minor decay, however the caster is hit with a strong bleed DoT that increases with strength for every target healed using this ability within 4 seconds of each other.
    - Morph two: heals an additional target but deals proportionate damage to the caster for healing done.


    Why putting a debuff or dot on allies with healing skills? You think Necros with this skill will ever get an invite to a group? You should really reconsider about putting debuffs or dealing damage to allies.

    Ulti: Living on the Edge – Grant an ally the ability to stay alive, against all the odds, for 5 seconds. During this time, the ally cannot receive any healing but their health cannot drop below 1 hp.
    - Morph: Ally gains x spell damage/weapon damage for every % of health missing. After Living on the Edge has ended, the ally is afflicted with major decay for 5 seconds, preventing them from healing.
    - Morph: Ally can now be healed during Living on the Edge’s duration, but after the effect ends are afflicted with major defile and major maim for 8 seconds
    .

    Dude, Stop it. Every ally will hate you for doing this. Hp cant drop below 1hp but then get 5 sec of your major decay preventing any healing? Better call it: Dead in 5 seconds.

    5. Bloodstarved: Steal health from an ally to heal yourself. Will only take a maximum of 50% health from an allied player.
    Morph: The heal is stronger, but costs an ally 80% of their max health.
    Morph: The heal is now over time.


    ....... Really?

    Edited by Gnozo on January 7, 2019 9:35AM
  • ESO_Nightingale
    ESO_Nightingale
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    I had an idea for an aoe heal centered on the caster that reanimates a corpse every 3 ticks or purges a negitive effect on allies every 3 ticks depending on the morph.
    Edited by ESO_Nightingale on January 7, 2019 10:10AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • kinguardian
    kinguardian
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    I do like a lot of your ideas I only miss a bit of summoning herds of undead. Or maybe when someone around you dies you can use a spell and that the dead body fights for you. Something like that.
  • Yigrok
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    Nice ideas and all, but I don't want to disappoint you by saying that they already have the class almost done, they wouldn't make an announcement without having the content almost finished. So they already have the class defined.
  • SaintSubwayy
    SaintSubwayy
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    Morph: Now deals magic damage and grants user major brutality for 5 seconds.

    Magic Dmg...granting major Brutality...makes no sense sorry, if it would give major sorcery ok, but brutality is useless, sice it scales with magicka and SD...

    Decay buffs are to OP, or would you like to face a Player that will negate ALL incoming healing on you for the fight, combod with the Shakle Ulti, so you cannot DMG him, or you would kill yourself, but he can DMG you but you cannot heal yourself, unless you spam burstheals on yourself, which are expensive af?

    I personally hope, that the Necro will only be a Skilline, and not a Class (Jeah I know, im the worst xD)....so every existing Char can have some fun in this direction, without the need for More Charslots, more Chars, more grind ect...

    and IMO the Ult should have a Group Synergy for PVE, so you can rezz up to X dead allies and maybe safe a Trialrun ect (could be nerfed down to prevent unkillable / rezzing zergs in PVP)
    Edited by SaintSubwayy on January 7, 2019 10:55AM
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  • ESO_Nightingale
    ESO_Nightingale
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    Morph: Now deals magic damage and grants user major brutality for 5 seconds.

    Magic Dmg...granting major Brutality...makes no sense sorry, if it would give major sorcery ok, but brutality is useless, sice it scales with magicka and SD...

    Decay buffs are to OP, or would you like to face a Player that will negate ALL incoming healing on you for the fight, combod with the Shakle Ulti, so you cannot DMG him, or you would kill yourself, but he can DMG you but you cannot heal yourself, unless you spam burstheals on yourself, which are expensive af?

    It scales with weapon damage and max stamina*
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • DjMuscleboy02
    DjMuscleboy02
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    Gnozo wrote: »
    I dont like the decay debuff. Its completly out of Touch.

    Minor decay preventing any healing over time. So rip vigor, forward momentum, vines and more.

    Major decay preventing any healing at all. Ye, no explanation needed.

    2. Death Wish – Curse a player for 6 seconds with major defile and major decay, reducing their healing received and preventing heals over time from affecting them.
    - Morph one: Can now only cast this skill on allied players and the duration is reduced to 4 seconds, but it grants the affected player major berserk and major heroism for the duration of the skill.
    - Morph two: The curse is weaker and only lasts for 2 seconds, but has a 30% chance to spread to a nearby enemy player, cursing them too.


    This is way to strong. Disabling someones healing for 6 seconds will be the most op thing ever and every zergling will spam it on ppl they chase 20v1. Or imagine in duel, its an auto win. Also putting it on allies in pvp will be so hardly abused.....

    5. Bloodsucker – heal the lowest health player in the vicinity for X, but also afflict them with minor decay, preventing them from healing from HoTs.
    - Morph one: the heal is increased based on the % of their health missing and no longer afflicts the target with minor decay, however the caster is hit with a strong bleed DoT that increases with strength for every target healed using this ability within 4 seconds of each other.
    - Morph two: heals an additional target but deals proportionate damage to the caster for healing done.


    Why putting a debuff or dot on allies with healing skills? You think Necros with this skill will ever get an invite to a group? You should really reconsider about putting debuffs or dealing damage to allies.

    Ulti: Living on the Edge – Grant an ally the ability to stay alive, against all the odds, for 5 seconds. During this time, the ally cannot receive any healing but their health cannot drop below 1 hp.
    - Morph: Ally gains x spell damage/weapon damage for every % of health missing. After Living on the Edge has ended, the ally is afflicted with major decay for 5 seconds, preventing them from healing.
    - Morph: Ally can now be healed during Living on the Edge’s duration, but after the effect ends are afflicted with major defile and major maim for 8 seconds
    .

    Dude, Stop it. Every ally will hate you for doing this. Hp cant drop below 1hp but then get 5 sec of your major decay preventing any healing? Better call it: Dead in 5 seconds.

    5. Bloodstarved: Steal health from an ally to heal yourself. Will only take a maximum of 50% health from an allied player.
    Morph: The heal is stronger, but costs an ally 80% of their max health.
    Morph: The heal is now over time.


    ....... Really?

    I agree about the debuffs, but the idea of high risk healing is pretty cool. I think it needs to do more than heal though, otherwise just use another class. For example, Bloodstarved is super risky so just a big heal isn't that worth it when you could just be a templar and breath or something with way less risk. So rather than be a big heal it could be turned into a buff ability.

    Bloodstarved: While in combat, steal health from an ally to power yourself, granting x weapon and spell damage for 6 seconds. Will only take a max of 50% hp.
    Morph: More weapon and spell damage, 80% hp cost.
    Morph: Reduce the hp cost to 30%.

    Regardless, just a brainstorming thread for hype.

    Looks like you put a lot of work in, Ciri, looks good. :)
    Brodor - PC NA - ESO's only pure bodybuilding guild
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  • Princess_Ciri
    Princess_Ciri
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    Gnozo wrote: »

    This is way to strong. Disabling someones healing for 6 seconds will be the most op thing ever and every zergling will spam it on ppl they chase 20v1. Or imagine in duel, its an auto win. Also putting it on allies in pvp will be so hardly abused.....

    Yeah that should be minor decay rather than major, typo from writing this late at night xd I understand that some of this could end up being pretty OP, I just wanted to try and get it to allign with the Divinity Sins 2 Necromancer build, which basically causes people to take damage from normal healing abilities - which obviously wouldn't work in ESO, but reducing the type of heals they can receive might. But I can understand that it might cause issues in PvP.
    Gnozo wrote: »

    Why putting a debuff or dot on allies with healing skills? You think Necros with this skill will ever get an invite to a group? You should really reconsider about putting debuffs or dealing damage to allies.

    My reasoning was that necromancer healing shouldn't come without drawbacks, since it's a class that probably wouldn't be suited to normal healing like Templar or Warden, so there should be drawbacks in using it. However that said, I do agree that in this situation you would need to also buff an ally so as to not make this skill useless.

    Gnozo wrote: »
    Ulti: Living on the Edge – Grant an ally the ability to stay alive, against all the odds, for 5 seconds. During this time, the ally cannot receive any healing but their health cannot drop below 1 hp.
    - Morph: Ally gains x spell damage/weapon damage for every % of health missing. After Living on the Edge has ended, the ally is afflicted with major decay for 5 seconds, preventing them from healing.
    - Morph: Ally can now be healed during Living on the Edge’s duration, but after the effect ends are afflicted with major defile and major maim for 8 seconds
    .

    Dude, Stop it. Every ally will hate you for doing this. Hp cant drop below 1hp but then get 5 sec of your major decay preventing any healing? Better call it: Dead in 5 seconds.

    See this is more of a skill that you place on an ally that is already likely to die. You see your buddy getting zerged and is inches from death, and you can use this skill on them to give them some time to make a last stand. Or you use it to give them a chance to get back to allies (with the second morph). Similarly you could put it on a Nightblade bomber with the first morph, and they would be a very successful suicide bomber in zergs :)
    Gnozo wrote: »
    5. Bloodstarved: Steal health from an ally to heal yourself. Will only take a maximum of 50% health from an allied player.
    Morph: The heal is stronger, but costs an ally 80% of their max health.
    Morph: The heal is now over time.


    ....... Really?

    This one, like Bloodsucker, would obviously need a buff to go with the ability (like user gains spell/weapon damage) to make it useful, but otherwise I think it's very fitting for the Necromancer to steal health from allies to strengthen themselves. :)
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Princess_Ciri
    Princess_Ciri
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    Morph: Now deals magic damage and grants user major brutality for 5 seconds.

    Magic Dmg...granting major Brutality...makes no sense sorry, if it would give major sorcery ok, but brutality is useless, sice it scales with magicka and SD...

    RIP yeah I wrote this pretty late at night and probably brain AFK wrote that instead of major sorcery :) sorry for any confusion!

    Decay buffs are to OP, or would you like to face a Player that will negate ALL incoming healing on you for the fight, combod with the Shakle Ulti, so you cannot DMG him, or you would kill yourself, but he can DMG you but you cannot heal yourself, unless you spam burstheals on yourself, which are expensive af?

    Yeah I can see that decay might end up being too strong in PvP, but I think that it would be cool for Necromancers to have a unique and effective way of combating builds with strong heals. If ESO didn't insist on forcing pvp and pve to mash together, it would likely be possible to have major and minor decay in PvE without it ruining balance in PvP.


    and IMO the Ult should have a Group Synergy for PVE, so you can rezz up to X dead allies and maybe safe a Trialrun ect (could be nerfed down to prevent unkillable / rezzing zergs in PVP)

    Yeah I can see this being a possibility - but I think it would have to be a temporary ress. So perhaps you resurrect allies for 10 seconds (morph could grant increased spell/weapon damage or lengthen the duration to 20 seconds) but after that they die again. It wouldn't be relevant in score PvE guilds since your score would be RIP once you resurrected people anyway, but it might be nice for progression.

    But yeah, in PvP it might end up being too strong, again which is a shame because if PvP and PvE were balanced separately then this idea could be very cool :)

    Edited by Princess_Ciri on January 7, 2019 3:19PM
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Princess_Ciri
    Princess_Ciri
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    Yigrok wrote: »
    Nice ideas and all, but I don't want to disappoint you by saying that they already have the class almost done, they wouldn't make an announcement without having the content almost finished. So they already have the class defined.

    Lol it's fine, I am sure ZOS already have everything close to ready, I didn't create this thread to tell them 'make this build' but just for fun since I love the Divinity Sins 2 Necromancer class and wondered how it might work in ESO.

    I'm not disappointed ^^
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • redlink1979
    redlink1979
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    I like some of your ideas but... Class or skill line already designed and just waiting for testing on PTS.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Princess_Ciri
    Princess_Ciri
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    I like some of your ideas but... Class or skill line already designed and just waiting for testing on PTS.

    pls see comment above yours :P
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Dreyloch
    Dreyloch
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    Liking the thought put into all of these. My own thread was more speculation on what we might see. Not so much listing out full skill lines. But I think we'll see some kind of Totem for sure. Who knows what capacity it'll be. A better bone shield than the one we have now would be cool. Maybe akin to the warden's just with shields made of bones instead?

    A bone wall could be cool. Throwing up an instant wall of bone to block attacks. Like the pesky ice ones some mobs put up. Perhaps blocking oncoming enemies where they have to dps it or go around it.

    More on the summoning side of things...summoning a wraith that fears. Like ghosts do in game now. Summoning a wraith itself as a pet or temp pet (because we all hate needing 2 bar spots). That could be nice. How about a bone golem as an ultimate that can do something different than Atronochs the sorcs have?

    Corpse explosion. I was thinking about this in a PvP fashion. Exploding the corpses of any dead friends and foes as a mass of more attackers is running over them, incoming? THAT would be beyond words awesome lol.

    There are so many possible ideas. I think we'll see some that are polar opposite of what templars can do now too. Something like Repentance but has some other function. Anyway, I'm excited to see what ZoS comes up with.
    "The fear of Death, is often worse than death itself"
  • Gan Xing
    Gan Xing
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    I have an idea about this as well... was thinking of it all day

    Tank
    - Ult: Summon a line of skeletons with shields (in the direction you are facing). This line has 17k weapon and spell resistance and 1k impen, as well as 20k health each.
    - morph 1: summon more skeletons
    - morph 2: the line of skeletons bashes and knocks back the first 3 enemies that approach them from the front

    Support ult
    - raise the dead: raise up to 2 dead enemies (including enemy player characters) in a 10m radius. their bodies will attack the nearest live enemy dealing X damage. These undead have the max health and resistances of the formerly dead enemy (but cannot use any skills. Any player whose body was raised into use by the necromacer must be killed before they can be rezzed with a soul gem.
    - morph 1: increases the number of enemies to 4
    - morph 2: increases the damage dealt by the undead you just animated

    fear ability - summons a ghost and fears enemies in the direction you are facing (range 20 m, width 5 m)
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • CaiWenji
    CaiWenji
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    I like your ideas. I also had an idea. Just one ability switching your spell and or weapon dmg with that of your opponent. Make a weak one on purpose for PvP. Then have some fun swapping with an Emperor or someone tough.
  • DjMuscleboy02
    DjMuscleboy02
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    CaiWenji wrote: »
    I like your ideas. I also had an idea. Just one ability switching your spell and or weapon dmg with that of your opponent. Make a weak one on purpose for PvP. Then have some fun swapping with an Emperor or someone tough.

    Lmao I read this and was like where's the emp
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Feric51
    Feric51
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    3. Meat Shield – take the flesh from enemy corpses around you to create a shield that absorbs X damage for 6 seconds.
    - Morph one: Your shield becomes stronger for every dead player/enemy corpse in the vicinity.
    - Morph two: Your shield only lasts for four seconds but also grants a shield to the six nearest friendly players.



    lady_gaga_meat_dress.jpg
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Brutusmax1mus
    Brutusmax1mus
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    Go play the other game, the skills you mention have no place here.
  • Princess_Ciri
    Princess_Ciri
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    Go play the other game, the skills you mention have no place here.

    Damn why you gotta be mean, who hurt you IRL?
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Princess_Ciri
    Princess_Ciri
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    Feric51 wrote: »

    3. Meat Shield – take the flesh from enemy corpses around you to create a shield that absorbs X damage for 6 seconds.
    - Morph one: Your shield becomes stronger for every dead player/enemy corpse in the vicinity.
    - Morph two: Your shield only lasts for four seconds but also grants a shield to the six nearest friendly players.



    lady_gaga_meat_dress.jpg

    This is exactly what I had in mind, thank you for bringing my beautiful idea to life.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • KhajiitFelix
    KhajiitFelix
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    Hell i would never invite a necromancer healer in a trial.
  • Princess_Ciri
    Princess_Ciri
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    Hell i would never invite a necromancer healer in a trial.

    wow this is just the kind of toxic elitist attitude that ruins ESO!
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • BloodStorm
    BloodStorm
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    Vampires finally have Vampire Lord form with Bone Collosus :). Can't wait.
  • kypranb14_ESO
    kypranb14_ESO
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    Besides the Decay mechanic, it looks like a lot of thought went into this, which i can appreciate.

    Your proposition for the Decay mechanic is 100% bad for the games health though. We already have Defile, and it is plenty strong enough of a counter to healing.
  • Skullstachio
    Skullstachio
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    there is also the fact that ZOS already have names for the three class skill lines:
    1. Reaper.
    2. Bone Tyrant.
    3. Living Death.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Princess_Ciri
    Princess_Ciri
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    Alpha-Lupi wrote: »
    there is also the fact that ZOS already have names for the three class skill lines:
    1. Reaper.
    2. Bone Tyrant.
    3. Living Death.

    erm yeah, i made this 2 weeks before they released news on that, but thanks lmao
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • MornaBaine
    MornaBaine
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    I'm quite certain that, beyond testing, the Necromancer class is a done deal already. I sincerely doubt they are going to make any drastic changes to it at this point. Plus, hopefully, it is designed with TES lore in mind, rather than that established in other games.

    My own hope is that it will focus as much on ghost-related things as corpse raising. In my perfect world there would be skeleton pets (and not just human or mer but animals as well!) and the ability to go completely with a ghost and wraith theme. Zombies are overdone, in this game and just about any other as well.
    Edited by MornaBaine on January 26, 2019 4:10PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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