The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Rock
Fire
Poison
Thunder
Summoner (Daedra)
Summoner (Animals)
Ice
Plant
Wind
Light
Dark
Heal
Corruption(?) - nightblade skills
Vampire
Werewolf
Hunter/Witcher(?) - Fighter's Guild
Bow
2h
1h&shield
DW
What else am I missing AND what else do we need (aside from unarmed to have armed & unarmed). If necromancer is real, then we could have life & death with it alone or with templar.
I always thought of Magicka Nightblades as using Blood Magic. Funnel Health, Soul Siphon, Siphoning Strikes
Same but gotta remember vampires exist for that. At least there's a way to see it both as blood magic and corruption since they're not fully blood related but still speak of vitality.
Do we have theme options? when every stamina dps and their mother uses a bow in endgame? and every Magicka DPS and their mother is destro destro or destro resto?
Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
I can't speak on how well it lines up with lore, but seeing as the psijic line allows manipulation of
physical phenomenon - time, to the above I would add Gravity runes. Weak gravity rune:
place one on the ground creating a "cleansing ritual" like area dealing buffs and debuffs (Hindrance, etc.). Strong gravity rune:
place one on the ground and pull enemies to the rune - rune acts like DK "chains" of sorts, and debuffs.
Of course, aside from the above, there are likely other far more interesting gravity related effects.