Necromancer class tree!

Unit117
Unit117
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So I made a thread on what a necromancer class could look like a while back, and now we are getting one, so it’s relevant now more than ever! Here was my ideas on what it could look like. I’d love to hear y’all ideas for abilities too! This is just for fun 😊

Necro:
Ultimate: Balreth’s Wrath
Summons a projection of balreth. Raining fire in as an AOE for a certain amount of time. (Similar to beginning Ebon pact missions with balreth on the boat)
Morph 1: increases in area over time.
Morph 2: scorched ground lingers after to cause extra fire damage

Ability 1: shallow grave- places an aoe of arms reaching up from the ground that reduce movement speed by x% (see this occasionally at dolmen bosses)
Morph 1: deals initial damage when entered
Morph 2: lasts longer

Ability 2: will-o-wisp - cast a cold fire projectile that does x damage. (Flies similar to Ciirenas the Shepherds of fungal grotto 2)
Morph 1: does x damage over time
Morph 2: while slotted grants prophecy

Ability 3: bone grab - stuns a target for x seconds. (You see this move pop up from npcs in Summerset as a giant skull hand grabbing you)
Morph 1: increases range
Morph 2: decreases cost

Ability 4: raise dead -summon a skeleton to fight for you doing x damage.
Morph 1: summons 2 weaker ones that explodes on a target causing aoe damage.
Morph 2: reanimates skeleton bringing it back to life upon death.

Ability 5: bone wall . Place a aoe on the ground that summons 3 skeletons to intercept x incoming projectiles for x seconds. (Similar to crystallized shield but is a stationary aoe)
Morph 1: restore magicka
Morph 2: allies can use a synergy to grant a temporary shield for x seconds.

Deathly sickness:
Ultimate: summon a flesh atronach that does x damage for x seconds.
Morph 1: it does a knock back occasionally
Morph 2: it is now stationary summoning multiple aoe pools of disease damage every x seconds.

Ability 1: Bile- spew bile applying x disease damage over time.
Morph 1: the damage can spread to to enemies near the target for lesser damage.
Morph 2: applies fracture and breach


Ability 2: corrosion - cause your surrounding to decay reducing the targets weapon damage by x
Morph 1: reduces spell damage by x
Morph 2: changes to a decaying mist grant evasion

Ability 3: Namira’s deal- applies a disease damage to yourself doing x damage over time and applies a stronger version to each enemy you deal direct damage too.
Morph 1: lasts longer on the target
Morph 2: lessens the damage to you.

Ability 4: place 3 diseases corpses at time on the ground that have a small aoe. These heal friendly targets that are in them.
Morph 1: expands the Size of the aoe morph 2: also applies defile to enemies that walk into them for x seconds.

Ability 5: healthy immune - boost your resistances by x.
Morph 1: remove x negative effects
Morph 2 : bacteria spreads to allies also increasing their resistances by x.

Reachmen’s Ways: (I chose reachmen because if you look at the lore. They have a lot in common with necromacers and house necromancer clans along with forbidden and barbaric magic)

Ultimate: Wispmothers love
Summons a wisp mother that absorbs your damage for x seconds.
Morph 1: Wisps circle the mother doing x aoe damage.
Morph 2: coverts it to a healing ultimate. The wispmother summons two healing wisps for x second. These wisp jump to the two lowest health targets applying a strong heal and restoring their highest max resource pool.
(This ultimate is a reference to Mercedene of the winterborn clan)

Ability 1: Insatiable hunger- summons a spear that aims for the enemies vitals doing x damage.
Morph 1: scales with stamina Also applies minor brutality and savagery
Morph 2: gain minor expedition

Ability 2: cannibal- devour a heart strengthening you. Heal x% of your max health over x seconds.
Morph 1: stamina recovery
Morph 2: magicka recovery
(Reference to winterborn tradition)

Ability 3: bloodthorns roots- covers the ground in front of you as a square or Conal AOE that increase the weapons and spell damage of your allies that walk through it.
Morph 1: heals allies also
Morph 2: snares enemies


Ability 4: briarheart: offers your health to restore the health of an ally.
Morph 1: heals 2 allies.
Morph 2: gives you and the target minor protection.


Ability 5: Hagravens leash- link a target to you. Along as you are connected the target has minor maim.
Morph 1: applies major fortitude and minor vitality to you.
Morph 2: applies major/ minor defile to the target.
Edited by Unit117 on January 7, 2019 12:38AM
  • therift
    therift
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    Wow.

    You really are excited about Necromancer class! :)
  • ccfeeling
    ccfeeling
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    Can't wait ~
  • Unit117
    Unit117
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    @therift I can’t tell you how excited I am. Second I found out. I’ve been full of energy sense. Ive wanted this as my number one thing for eso and asked for years. I’m so so happy! 😭
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