As a templar healer I am going to assume that you have gone mag templar.
5 piece - Crafted Seducer armour - 3 traits
2x mag recovery
3x max magic
4x mag recovery
5x reduced mag cost by 8%
4 piece - Farmed Necropotence
3 piece jewellery - farmed from dolmens
1 piece armour - from any delve
2x max magic
3x max magic
4x max magic
3 piece - Crafted Adept Rider - 3 traits
2x spell resistance
3x physical resistance
weapon / healing staff (counts as 2)
1 piece armour
Farm the Necropotence first and then make the armour around the rest.
I would choose chest and legs in heavy armour for resistance and health and the rest in light armour for magic.
With this you should have a good magic pool to draw on and decent magic recovery coupled with enough protection to survive.
Lightspeedflashb14_ESO wrote: »Necro does not work with temps.
Lightspeedflashb14_ESO wrote: »As a templar healer I am going to assume that you have gone mag templar.
5 piece - Crafted Seducer armour - 3 traits
2x mag recovery
3x max magic
4x mag recovery
5x reduced mag cost by 8%
4 piece - Farmed Necropotence
3 piece jewellery - farmed from dolmens
1 piece armour - from any delve
2x max magic
3x max magic
4x max magic
3 piece - Crafted Adept Rider - 3 traits
2x spell resistance
3x physical resistance
weapon / healing staff (counts as 2)
1 piece armour
Farm the Necropotence first and then make the armour around the rest.
I would choose chest and legs in heavy armour for resistance and health and the rest in light armour for magic.
With this you should have a good magic pool to draw on and decent magic recovery coupled with enough protection to survive.
Necro does not work with temps.
Parrot1986 wrote: »Lightspeedflashb14_ESO wrote: »As a templar healer I am going to assume that you have gone mag templar.
5 piece - Crafted Seducer armour - 3 traits
2x mag recovery
3x max magic
4x mag recovery
5x reduced mag cost by 8%
4 piece - Farmed Necropotence
3 piece jewellery - farmed from dolmens
1 piece armour - from any delve
2x max magic
3x max magic
4x max magic
3 piece - Crafted Adept Rider - 3 traits
2x spell resistance
3x physical resistance
weapon / healing staff (counts as 2)
1 piece armour
Farm the Necropotence first and then make the armour around the rest.
I would choose chest and legs in heavy armour for resistance and health and the rest in light armour for magic.
With this you should have a good magic pool to draw on and decent magic recovery coupled with enough protection to survive.
Necro does not work with temps.
Doesn’t look like they are proposing using the 5 piece but not sure it’s a great set otherwise.
Seducer and Krags would be a better combination for starters for me and then going for your normal healing sets like Olorime, worm etc.
Until you get a monster set then another crafted 2 piece that gives either magicka recovery or max magicka
Parrot1986 wrote: »Lightspeedflashb14_ESO wrote: »As a templar healer I am going to assume that you have gone mag templar.
5 piece - Crafted Seducer armour - 3 traits
2x mag recovery
3x max magic
4x mag recovery
5x reduced mag cost by 8%
4 piece - Farmed Necropotence
3 piece jewellery - farmed from dolmens
1 piece armour - from any delve
2x max magic
3x max magic
4x max magic
3 piece - Crafted Adept Rider - 3 traits
2x spell resistance
3x physical resistance
weapon / healing staff (counts as 2)
1 piece armour
Farm the Necropotence first and then make the armour around the rest.
I would choose chest and legs in heavy armour for resistance and health and the rest in light armour for magic.
With this you should have a good magic pool to draw on and decent magic recovery coupled with enough protection to survive.
Necro does not work with temps.
Doesn’t look like they are proposing using the 5 piece but not sure it’s a great set otherwise.
Seducer and Krags would be a better combination for starters for me and then going for your normal healing sets like Olorime, worm etc.
Until you get a monster set then another crafted 2 piece that gives either magicka recovery or max magicka
Ohhgrizyyy wrote: »Got a new buddy into the game and for the most part been power leveling him to 160cp which he just hit tonight. Whats a crafted/easily farmed/cheap build I can get him to start off on teaching him dungeons and actually really getting a feel for true healing?
p_tsakirisb16_ESO wrote: »Ohhgrizyyy wrote: »Got a new buddy into the game and for the most part been power leveling him to 160cp which he just hit tonight. Whats a crafted/easily farmed/cheap build I can get him to start off on teaching him dungeons and actually really getting a feel for true healing?
You see thats the problem. You try to teach him heal dungeons at CP160+, while he should be already doing it using all the necessary skills, since level 20.
https://alcasthq.com/eso-magicka-templar-healer-build-pve/#_murkmire
Have look here Option 2. Easy to get, easy to craft and works great even on n-Trials until you get the gear.
Preferably I would choose SPC (WGT dungeon) over Olorime (Cloudrest Trial) until he is more familiar with how to place the AOE.
Ohhgrizyyy wrote: »p_tsakirisb16_ESO wrote: »Ohhgrizyyy wrote: »Got a new buddy into the game and for the most part been power leveling him to 160cp which he just hit tonight. Whats a crafted/easily farmed/cheap build I can get him to start off on teaching him dungeons and actually really getting a feel for true healing?
You see thats the problem. You try to teach him heal dungeons at CP160+, while he should be already doing it using all the necessary skills, since level 20.
https://alcasthq.com/eso-magicka-templar-healer-build-pve/#_murkmire
Have look here Option 2. Easy to get, easy to craft and works great even on n-Trials until you get the gear.
Preferably I would choose SPC (WGT dungeon) over Olorime (Cloudrest Trial) until he is more familiar with how to place the AOE.
I get that but I'm still gonna start him off with easy stuff like Fungal 1, Darkshade 1 and all that. He's no noob to mmo's and the others I've played with him he's always been an insanely good healer so I'm not too worried
Lightspeedflashb14_ESO wrote: »Necro does not work with temps.
Necro 4 part works as above the 5th part (not recommended) is for pet builds.
However 4 pieces of Necro will progressively increase max magicka based on 2x pieces, 3x pieces and 4x pieces
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Until he get proper gear, I would start crafting Seducer (3 jewels + resto and lightning staves) and Kagrenac (five body pieces). Then he can start farming WGT or Cloudrest even on normal to change Kagrenac body pieces with SPC or Olorime. In the meantime, he can easily get the Sentinel of Something monster set from Darkshade I.