Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
This sums up the buffs well. I think it is good that a team gets a buff for acquiring. The way some of the buffs are setup it creates an incentive to aquire keeps, et al, in a certain groupings such as home keeps first.
For almost 5 years we have been dealing with these buffs and they seem to be far from what ills Cyrodiil.
BTW, those buffs used to translate into PvE which actually created an actual issue, but that is a different story and fortunately those days are over.
Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
This sums up the buffs well. I think it is good that a team gets a buff for acquiring. The way some of the buffs are setup it creates an incentive to aquire keeps, et al, in a certain groupings such as home keeps first.
For almost 5 years we have been dealing with these buffs and they seem to be far from what ills Cyrodiil.
BTW, those buffs used to translate into PvE which actually created an actual issue, but that is a different story and fortunately those days are over.
If the buffs were a problem in PVE, I don't see why they are not a problem in PVP.
Yes and for the 5 years we did not get a balanced PVP. I'm sure that the campaign bonus is not the main reason of it, but it is surely a reason to make balancing analysis harder.
The scrolls give 5% increased weapon/spell damage. Slimecraw gives 8% increased damage which is spell damage + magicka or weapon damage + stamina. The 5% increase to resists would give 1.5k extra resist if you have 30k to begin with. To get that 5% your faction would need a scroll from both factions. If your faction has a scroll from both factions both factions are going to throw 80% of what they have at yours to get them back. And there are different ways they can go about it. They can take the scroll keep or they can take every keep that isn't a scroll keep. The end result is often both gates keep controlled by the enemy and logistics lines broken.
Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
This sums up the buffs well. I think it is good that a team gets a buff for acquiring. The way some of the buffs are setup it creates an incentive to aquire keeps, et al, in a certain groupings such as home keeps first.
For almost 5 years we have been dealing with these buffs and they seem to be far from what ills Cyrodiil.
BTW, those buffs used to translate into PvE which actually created an actual issue, but that is a different story and fortunately those days are over.
If the buffs were a problem in PVE, I don't see why they are not a problem in PVP.
Yes and for the 5 years we did not get a balanced PVP. I'm sure that the campaign bonus is not the main reason of it, but it is surely a reason to make balancing analysis harder.
You misunderstand. The buffs themselves were not an issue in PvE itself. It’s how having them still affect our characters in PvE had detrimental implications in PvP.
Each alliance had their own campaign to keep the buffs. For the most part this was respected. We just had the real PvP campaign set as our guest since those of us that actually enjoyed PvP wanted a bust campaign but we also wanted the buffs when doing competitive trial runs for obvious reasons.
I think Zos made it so our campaign buffs did not affect us when in a different campaign but we were more interested in PvP action so that was pess of a concern.
Let me sum it up for you. Let's say an alliance has the whole map + scroll their benefits would be:
- +9% crit
-+5% wep or spell damage
-+5% spell + phys resis
+ with emperor depending on class around +2k HP
Sure those are nice buffs but i.m.o. they do not totally break class balance as you state. And in a perfect world the winning faction should be focused by two factions (instead of 1 or attacking one with another one), so therefore I can understand the logic of buffing the alliance with the most keeps/scrolls held. Also incentive wise it makes sense.
This sums up the buffs well. I think it is good that a team gets a buff for acquiring. The way some of the buffs are setup it creates an incentive to aquire keeps, et al, in a certain groupings such as home keeps first.
For almost 5 years we have been dealing with these buffs and they seem to be far from what ills Cyrodiil.
BTW, those buffs used to translate into PvE which actually created an actual issue, but that is a different story and fortunately those days are over.
If the buffs were a problem in PVE, I don't see why they are not a problem in PVP.
Yes and for the 5 years we did not get a balanced PVP. I'm sure that the campaign bonus is not the main reason of it, but it is surely a reason to make balancing analysis harder.
You misunderstand. The buffs themselves were not an issue in PvE itself. It’s how having them still affect our characters in PvE had detrimental implications in PvP.
Each alliance had their own campaign to keep the buffs. For the most part this was respected. We just had the real PvP campaign set as our guest since those of us that actually enjoyed PvP wanted a bust campaign but we also wanted the buffs when doing competitive trial runs for obvious reasons.
I think Zos made it so our campaign buffs did not affect us when in a different campaign but we were more interested in PvP action so that was pess of a concern.
Yes I remember that period. There were lots of campaigns back then and every faction could have one.
But the problem itself started from the fact that PVP had stat modifier bonuses that gave PVE groups advantages to pass the endgame content quicker.
Same problem still exists in PVP. Our content is fighting other players and our goal is to win and the ultimate goal is to win it fairly. Well those bonuses is screwing with our ultimate goal....with my ultimate goal .. just in case if someone is not sharing same goals.