...which makes sense considering those are basically -spells-!So say you have mag character of a class already max level and you want to level a stam version of the same class. You go to do it but soon realize all of your class skills base form are magicka...
...why do some people want stamina and magica characters to be the same???Why not make the base skills scale and pull from your highest stat between magicka and stamina?
The power choice is -already- up to the player.This would make each class equal in regardless to magkic and stamina. It leaves the power choice to the player instead of forced dynamics.
TheShadowScout wrote: »The power choice is -already- up to the player.This would make each class equal in regardless to magkic and stamina. It leaves the power choice to the player instead of forced dynamics.
If they choose stamina, they are not -supposed- to have all the "magical" -class skills- as their main usefulness... they are supposed to have all the stamina -weapon skills-.
Because stamina characters are the -warriors-.
I really don't see how changing things the way the OP suggested would make things better in allowing stamina character "warriors" to cast their "magical" class skills as well as a magica character "wizard"... what would be the point of having a choice when both options end up being exactly the same in their class skills selection setup?
The idea of having class skills change their effect depending on weapon held while casting them tho... that one would be something I could see worth considering. Not in an "let templar warriors cast radiant light just as well as templar priests", not making the brainy magical skills scale of the best attribute even if that was the brawny stamina...
...but...
...changing it somewhat to be more useful. Like, use a class skill with a wizard staff, get bonus Damage, use it with a warrior weapon, get bonus damage shield, etc.
It's true that the skills level up quickly but I find when leveling a character that I'm starved for skill points and it just feels like a grind rather than rewarding gameplay to have to go zone to zone clearing skyshards, and some stam morph might be higher level so you still have to have skills you dont intend to morph or use on your bar to level the skill line.
The best experience I had was recently leveling a mag DK. I did the harborage quests ti get those skill points until I hit a level gate, then I'd skyshard hunt until the next quest came available. I basically just used one bar with the skill for the back bar weapon on the front bar, then kept at least 1 ability from each class line on there until it could be morphed and added new ones as they came available. Wasnt a speed level but I got to try every skill a little and know what is available to me and I liked that. Using them cohesively, I'm still learning now that it's a level 50 character.
Go to do a stamwarden thinking I'll do the same thing, but realized I cant. I have to go as a magden if I want to learn the class; and it's only going to be that half.
EXACTLY!Class skills are nothing more than spells.
...how many "Spells" can you "cast" through "brute force"???As such you have casters more adapt at casting by manipulating manna (magicka) or by sheer brute force (stamina).
PrinceShroob wrote: »I really don't see an issue with it as it is now. I made a character, used the first three skill points to take the first skill in each class tree, and then walked from Seyda Neen to Vivec. The experience gained from doing that pushed the skills almost to the point where they could be morphed.
Sorcerer and dragonknight are the only classes with stamina morphs available where the first skill in a line does not have a stamina morph. Even then, dragonknights have a skill that can morph into a stamina skill available at level 4 of Ardent Flame. Until then, stamina characters can use the stamina skills from three DPS-oriented weapon skill lines.
validifyedneb18_ESO wrote: »I wholeheartedly support a change to the morph system. Builds are so heavily restricted by stamina/magicka skills. Often a great ability is just out of reach because that morph makes it the wrong resource, or stamina builds are just locked out of a lot of their class abilities in general.
Also as a side note, would be nice if there was a move completely away from Stam/Mag being so hard locked in, it massively stifles build diversity and really only seems to exist because "skyrim has it and we need to appear like skyrim to get sales" back from the abysmal original version of the game we had at launch, that didn't have a clue what it wanted to be.
validifyedneb18_ESO wrote: »I wholeheartedly support a change to the morph system. Builds are so heavily restricted by stamina/magicka skills. Often a great ability is just out of reach because that morph makes it the wrong resource, or stamina builds are just locked out of a lot of their class abilities in general.
Also as a side note, would be nice if there was a move completely away from Stam/Mag being so hard locked in, it massively stifles build diversity and really only seems to exist because "skyrim has it and we need to appear like skyrim to get sales" back from the abysmal original version of the game we had at launch, that didn't have a clue what it wanted to be.
Sure they are locked out of class abilities if they are stam only. A hybrid can use the class skills though. Also remember magicka based characters are locked out of weapon skills the same way stamina is locked out of class skills. These limitations are what makes choosing stamina or magicka as your primary matter. The decision has consequences and it should.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »I wholeheartedly support a change to the morph system. Builds are so heavily restricted by stamina/magicka skills. Often a great ability is just out of reach because that morph makes it the wrong resource, or stamina builds are just locked out of a lot of their class abilities in general.
Also as a side note, would be nice if there was a move completely away from Stam/Mag being so hard locked in, it massively stifles build diversity and really only seems to exist because "skyrim has it and we need to appear like skyrim to get sales" back from the abysmal original version of the game we had at launch, that didn't have a clue what it wanted to be.
Sure they are locked out of class abilities if they are stam only. A hybrid can use the class skills though. Also remember magicka based characters are locked out of weapon skills the same way stamina is locked out of class skills. These limitations are what makes choosing stamina or magicka as your primary matter. The decision has consequences and it should.
Not a problem that for PVE Hybrids are more or less completely locked out of hard content? Or for PVP Hybrids are forced to use at-least 1 of a few key gear-sets, and have to make a bet that the additional build freedom they gain will be worth the cost to dealing more damage, heal more, or have another better gear set?
Dont get me wrong, the world you describe where hybrids are just as good as the meta of solid mag/stam builds, and build freedom is all the rage, but I just dont see what you describe in ESO atm. Noone does.
I also happen to think the the whole Stamina/Magicka design adds nothing to the game. It was an unintended consequence of having 2 resource pools and then later removing the soft capping that limited players from stacking 1 stat, allowing them to stack everything into a single stat, which because of the damage calculations resulted in the system you see today. For what? Why even have stamina? Because skyrim had it? The game wasnt designed to work like this, it just ended up this way.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »I wholeheartedly support a change to the morph system. Builds are so heavily restricted by stamina/magicka skills. Often a great ability is just out of reach because that morph makes it the wrong resource, or stamina builds are just locked out of a lot of their class abilities in general.
Also as a side note, would be nice if there was a move completely away from Stam/Mag being so hard locked in, it massively stifles build diversity and really only seems to exist because "skyrim has it and we need to appear like skyrim to get sales" back from the abysmal original version of the game we had at launch, that didn't have a clue what it wanted to be.
Sure they are locked out of class abilities if they are stam only. A hybrid can use the class skills though. Also remember magicka based characters are locked out of weapon skills the same way stamina is locked out of class skills. These limitations are what makes choosing stamina or magicka as your primary matter. The decision has consequences and it should.
Not a problem that for PVE Hybrids are more or less completely locked out of hard content? Or for PVP Hybrids are forced to use at-least 1 of a few key gear-sets, and have to make a bet that the additional build freedom they gain will be worth the cost to dealing more damage, heal more, or have another better gear set?
Dont get me wrong, the world you describe where hybrids are just as good as the meta of solid mag/stam builds, and build freedom is all the rage, but I just dont see what you describe in ESO atm. Noone does.
I also happen to think the the whole Stamina/Magicka design adds nothing to the game. It was an unintended consequence of having 2 resource pools and then later removing the soft capping that limited players from stacking 1 stat, allowing them to stack everything into a single stat, which because of the damage calculations resulted in the system you see today. For what? Why even have stamina? Because skyrim had it? The game wasnt designed to work like this, it just ended up this way.
Nowhere did I say hybrids were as good or better than pure stamina or magicka. You read that into my words on your own. That being said there happens to be some really good hybrid tank builds that work very well in end game hard content. Hybrids are not locked out of any content. They are shunned by players looking to get on the leader boards. That is a small portion of the overall player base.
Getting back to the original topic what stamina/magicka does in the game is make the players decide a path then farther decide the steps they will take along that path. Why have stamina? Because it adds diversity to the game. It is actually that diversity the OP is complaining about.
What would getting rid of Stamina and Magicka fix?
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »I wholeheartedly support a change to the morph system. Builds are so heavily restricted by stamina/magicka skills. Often a great ability is just out of reach because that morph makes it the wrong resource, or stamina builds are just locked out of a lot of their class abilities in general.
Also as a side note, would be nice if there was a move completely away from Stam/Mag being so hard locked in, it massively stifles build diversity and really only seems to exist because "skyrim has it and we need to appear like skyrim to get sales" back from the abysmal original version of the game we had at launch, that didn't have a clue what it wanted to be.
Sure they are locked out of class abilities if they are stam only. A hybrid can use the class skills though. Also remember magicka based characters are locked out of weapon skills the same way stamina is locked out of class skills. These limitations are what makes choosing stamina or magicka as your primary matter. The decision has consequences and it should.
Not a problem that for PVE Hybrids are more or less completely locked out of hard content? Or for PVP Hybrids are forced to use at-least 1 of a few key gear-sets, and have to make a bet that the additional build freedom they gain will be worth the cost to dealing more damage, heal more, or have another better gear set?
Dont get me wrong, the world you describe where hybrids are just as good as the meta of solid mag/stam builds, and build freedom is all the rage, but I just dont see what you describe in ESO atm. Noone does.
I also happen to think the the whole Stamina/Magicka design adds nothing to the game. It was an unintended consequence of having 2 resource pools and then later removing the soft capping that limited players from stacking 1 stat, allowing them to stack everything into a single stat, which because of the damage calculations resulted in the system you see today. For what? Why even have stamina? Because skyrim had it? The game wasnt designed to work like this, it just ended up this way.
Nowhere did I say hybrids were as good or better than pure stamina or magicka. You read that into my words on your own. That being said there happens to be some really good hybrid tank builds that work very well in end game hard content. Hybrids are not locked out of any content. They are shunned by players looking to get on the leader boards. That is a small portion of the overall player base.
Getting back to the original topic what stamina/magicka does in the game is make the players decide a path then farther decide the steps they will take along that path. Why have stamina? Because it adds diversity to the game. It is actually that diversity the OP is complaining about.
What would getting rid of Stamina and Magicka fix?
Nono, but you said how if you wanted to bridge the gap and use two abilities that scaled from different stats you could use a hybrid. But thats not reaaaallly a viable option, is it?
Stamina adds nothing. It adds a resource that Zeni have to be careful about tweaking because it combos as a sprint/roll/bash/block/ccbreaker and damage dealing resource. It adds an element of building your character where. if you really want to maximise things, the choice of your race determines one of two paths you can go down. it adds a 2tier balancing issue creating twice the work for zeni. It hard line, on either side of which you can place every ability in the game, and you never use an ability from the other side.
Its a build diversity destroyer, a balancing nightmare, a hard lock on character builds simply because of the original racial choice.
And it adds what? "Build diversity?" So rather than 5 classes we have 10? How about a warden where I get to be a badass with a bow but also get to use my fav heal, Living trellis, or what if I decide I want to try the light attack damage increase from Bound Armaments with a flame build? What if I want to tank with a ice staff but need those stamina abilities? What if I want to duel wield on my High Elf? Try some magicka heals on my Redguard?
What does having 2 resources ADD? We used to only have hybrids, what 2 resources ultimately added as a hard line between those builds, and any build that crossed that line in anyway was dead from that point onwards.
"Diversity" - give me a break