Can't turn in quests in Group Dungeons

Lifsteinn
Lifsteinn
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I can't turn in the quests for Group Dungeons because people leave group and I get teleported out before the role play ends for many dungeons.
Could you please make so I could turn them in after entering the dungeon again?
  • Merlin13KAGL
    Merlin13KAGL
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    Tell people you have the quest when you enter. They will stay in group long enough for you to turn in at end.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • zaria
    zaria
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    Also tell before the last boss as people might forgotten.
    it has happened a few times but its pretty rare.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • whitecrow
    whitecrow
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    It is a horrible mechanic which many of us have been asking them to change for a while now. Or at least allow us more time before getting kicked.

    Until that happens you can try letting your group know at the start that you have the quest and hopefully they will be willing to let you take your time. If you get in a guild and run with guildmates rather than randoms this is probably more likely to work.
  • SpacemanSpiff1
    SpacemanSpiff1
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    call out if you're doing the quest. many people will stay an extra minute so you can turn it in. playing with at least 1 guildie/friend will help guarantee you can finish
  • paulychan
    paulychan
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    Guild runs. Pug runs are a horrible way to complete the quest. People WILL bounce after boss kill.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    If I know someone has the quest I will hang around until they are done. In addition to calling out the quest I would also suggest you let folks know if you need a particular drop. While no one is obligated to trade it to you many folks are willing to give up the piece if they don't need it themselves.
  • Lifsteinn
    Lifsteinn
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    Thank you all for the advice.

    But I don't think this should depend on other people trying to help you or spending their gaming time to wait for you to do whatever you want.
    Besides sometimes even if you ask for people to wait (even before last boss), people will leave anyway.

    So again, if any responsible ever read this, would be much better to have a way to turn in dungeon quests without depending on other people.

    Thanks.
  • Ydrisselle
    Ydrisselle
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    Lifsteinn wrote: »
    Thank you all for the advice.

    But I don't think this should depend on other people trying to help you or spending their gaming time to wait for you to do whatever you want.
    Besides sometimes even if you ask for people to wait (even before last boss), people will leave anyway.

    So again, if any responsible ever read this, would be much better to have a way to turn in dungeon quests without depending on other people.

    Thanks.

    This feature is asked at least 5 times every month. Yours might be near the 250th thread to ask for it... But we can hope, right?
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    Lifsteinn wrote: »
    Thank you all for the advice.

    But I don't think this should depend on other people trying to help you or spending their gaming time to wait for you to do whatever you want.
    Besides sometimes even if you ask for people to wait (even before last boss), people will leave anyway.

    So again, if any responsible ever read this, would be much better to have a way to turn in dungeon quests without depending on other people.

    Thanks.

    Most if not all of the player base think the timer should go away after the dungeon is completed and have been asking for that for a long time. It isn't just quest completion that is impacted as some folks like myself would like to stay to farm containers or explore areas you don't get a chance to see during the run. Sadly ZOS is like a black hole when it comes to communicating that the players have been heard and what if anything they plan to do about the issue. I can only speak for myself but I don't consider hanging around for someone to complete their quest a big deal if I'm aware of it. I know there are other players of the same mindset. Until ZOS does something to resolve the problem the best you can do is ask folks to wait until you've finish the quest.
  • starkerealm
    starkerealm
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    Lifsteinn wrote: »
    I can't turn in the quests for Group Dungeons because people leave group and I get teleported out before the role play ends for many dungeons.
    Could you please make so I could turn them in after entering the dungeon again?

    Not helped by the dungeons with long closing theater scenes.

    Though, legitimately, the best dungeon experience is with friends on comms. When everyone's on the same page, it's a blast. When you've got two guys who are just there to burn everything in sight and don't give a **** if they break the quest for others, it's far less enjoyable.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Yep. Agree. It needs to be changed so we can finish the dungeon quests the first time in. ZOS, are you reading this Thread? How about fixing this mess? Thanks.
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