ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.



Sandman929 wrote: »ZOS_GinaBruno wrote: »
Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
They don't have an excuse for why they don't, they just don't. They're sorry though, please stay on the line, your call is very important to them.
Sandman929 wrote: »ZOS_GinaBruno wrote: »
Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
They don't have an excuse for why they don't, they just don't. They're sorry though, please stay on the line, your call is very important to them.
rafaelcsmaia wrote: »Sandman929 wrote: »ZOS_GinaBruno wrote: »
Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
They don't have an excuse for why they don't, they just don't. They're sorry though, please stay on the line, your call is very important to them.
Where is the link to this post by Gina?
Sandman929 wrote: »ZOS_GinaBruno wrote: »
Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
They don't have an excuse for why they don't, they just don't. They're sorry though, please stay on the line, your call is very important to them.
It's quite common in the game industry for companies to not speak to customers. There are quite a few reasons for this. Larger corporate type companies often keep quiet to make sure they don't open themselves up to lawsuits, or say anything that might hurt stock prices.
Smaller game studios and indie developers sometimes are more open. But being open can also become an issue. Imagine a studio telling it's customers we're adding this feature in, but then after working on it, realizing the feature can't be done or isn't fun so it gets cut. Then the customers get mad and call the developers liars.
I work at a smaller studio, and we've been more open to our customers in the past and the above scenario has happened quite often. So most studios just keep quiet instead rather than risk more backlash.
To be fair, I believe its a case of "give an inch and people will take a mile"! I know these next words are not going to be well received by many of my fellow community members but... people want everything and they want it yesterday!
In many games you just play what you get with little or no opportunity to communicate with developers. I think that the level of communication we do get from ZOS leads to an expectation that they answer ever single whine or post that gets put up. Sometimes its better to stay quiet rather than raise expectations of a possible full dialogue on these issues.
That said, I agree that ZOS could do better at communication. ZOS have acknowledged this themselves. But I think saying things like "they refuse to listen" is not fair. I genuinely believe ZOS do listen but they are just a little slow when it comes to feedback. Also, I believe them when they say that they are working on improving this. Recent acknowledgment posts from some of the dev team suggests that they are trying so I for one am willing to give them some time.
To be fair, I believe its a case of "give an inch and people will take a mile"! I know these next words are not going to be well received by many of my fellow community members but... people want everything and they want it yesterday!
In many games you just play what you get with little or no opportunity to communicate with developers. I think that the level of communication we do get from ZOS leads to an expectation that they answer ever single whine or post that gets put up. Sometimes its better to stay quiet rather than raise expectations of a possible full dialogue on these issues.
That said, I agree that ZOS could do better at communication. ZOS have acknowledged this themselves. But I think saying things like "they refuse to listen" is not fair. I genuinely believe ZOS do listen but they are just a little slow when it comes to feedback. Also, I believe them when they say that they are working on improving this. Recent acknowledgment posts from some of the dev team suggests that they are trying so I for one am willing to give them some time.
I think they listen but likely don't respond as much as we would like to see because this is a rough crowd. For example. Someone from ZOS made a joke and was shredded for it. If I were a ZOS employee I would avoid engaging this crowd as much as possible also.
Smaller game studios and indie developers sometimes are more open. But being open can also become an issue. Imagine a studio telling it's customers we're adding this feature in, but then after working on it, realizing the feature can't be done or isn't fun so it gets cut. Then the customers get mad and call the developers liars.
I work at a smaller studio, and we've been more open to our customers in the past and the above scenario has happened quite often. So most studios just keep quiet instead rather than risk more backlash.
lordrichter wrote: »Smaller game studios and indie developers sometimes are more open. But being open can also become an issue. Imagine a studio telling it's customers we're adding this feature in, but then after working on it, realizing the feature can't be done or isn't fun so it gets cut. Then the customers get mad and call the developers liars.
I work at a smaller studio, and we've been more open to our customers in the past and the above scenario has happened quite often. So most studios just keep quiet instead rather than risk more backlash.
Oh, I agree that this happens, and many times as stated. The main fallacy in the top paragraph I quoted is that properly communicating changes to the players, and being open and timely in those communications, significantly reduces the appearance of hiding the change that results in being called liars. Yes, people will get disappointed and mad. People with no understanding of software and game development might call them liars, but if the communication channel is there, and properly used, it won't be the prevailing attitude.
ZOS already had this happen. They could have handled it much better. I think that, over time, ZOS decided to retreat rather than fix things.
It does not have to be that way, though. There are people out there who can teach ZOS how to properly manage, and communicate, with the customers in a way that benefits the studio and the customers. They found one to guide them into Loot Boxes, so I know they are not afraid to hire consultants.
Not sure where he thinks people are saying the game is dead tbh ? At least I haven’t really seen people say that since before console launch and before one tamriel..
Cyrodiil is sure dead compared to before but I don’t know why he would make a tweet like that in 2018 for the general game.