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What if titles had effects when equipped or worn?

  • Slack
    Slack
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    Master angler should give a huuuge Stam boost then
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • scholar666
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    I would rather that titles that does not come with skins have certain visual effects on or surrounding the player. For example, shiny shimmery scale like skin effect for master anglers. Or exclusive personalities/pets/weapon effects for harder to get trial titles. They can be toggled on and off.
    Edited by scholar666 on January 3, 2019 7:39PM
  • Mettaricana
    Mettaricana
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    The game mabinogi did this system very well
  • dazee
    dazee
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    WHY? its stupid. let people use the titles they like. Don't create even more meta to disrupt peoples fun.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • starkerealm
    starkerealm
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    It all depends on your priorities. You could (theoretically) equip Gryphon Heart for 1% more damage which you really and truly don't need if you have Gryphon Heart in the first place, or you could equip Master Thief for improved quality drops from fights or you could even equip Style Master for more motif drops at the last boss in a dungeon and the style mat from mobs. Or the Unchained to make breaking free cost a lot less. There's so much more potential here than just dealing more damage.

    You have just, eloquently, described why this system would be an obnoxious, and tedious, time sink.
    ...or you could even equip Style Master for more motif drops at the last boss in a dungeon and the style mat from mobs.

    This system would require constant micromanagement of a player's title. This is, of course, ignoring that you need 50 complete motifs to earn Style Master, meaning by that point you should have a pretty solid stock to start with, and the title's utility would be restricted to content they're still missing the motifs from.

    There's an element of this idea that isn't terrible... in a different game. Where players pick a buff from an array of options, influenced by their activities in game or even build routes. I mean, if ESO was a class-less system, you could have players assign classes to themselves which provided various buffs With a player's available classes influenced by the skill lines they'd unlocked.

    However, that's not the game that exists. ESO does not support this kind of a system at the front end, and trying to retrofit one on now would only result in increasing the imbalance between players. In your specific example, a player with style master would have access to more pages. They already got a bunch, but now they can get, and sell, even more. This would reasonably drive prices down (motif prices are heavily influenced by rarity), however players who had the perk would be able to acquire more motifs for sale than ones without, so while the individual price would dip, their net sales wouldn't be harmed. While anyone attempting to get there would be put at more of a disadvantage financially. Cheaper motifs, which sell at lower prices, but no more motifs. Those would be coming from the players with the increased drop tables.

    While this is easy to track in extremes, it's also worth remembering that this stuff does apply even on very minor tweaks. A 1% or 2% drop rate wouldn't alter prices significantly, but motif sellers would still be pulling in less cash, while players who were getting the extra motifs would have significantly more to sell. In extreme cases, like a guaranteed drop off the boss, the supply would explode for people with the motif, the price would plummet, but they'd still be able to supply the demand, while players without the perk would be left begging for scraps.

    As for combat modification, that's actually worse. Even if you say, "well, 1% isn't much damage," you would still see a lot of groups excluding potential players from the pool. "Want to run vCR+3? You need Gryphon Heart for the extra damage." You create a situation where a player needs to have completed the content in order to be able to have access to the content. You can say, "that doesn't make any sense," but there are plenty of elitist groups that would, pretty happily, slap requirements like that out there, because they honestly believed it was necessary.
  • Sylvermynx
    Sylvermynx
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    Eh no. Thanks. But no thanks.
  • ezio45
    ezio45
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    no
  • idk
    idk
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    Syy101 wrote: »
    That would widen the gap between top players and common players even further, which is already huge atm.

    I would support the idea if the passives are mostly for fun or roleplay, but I don't like it if they have some serious impact on end game content or pvp.

    I must agree with this. The best players do not need a passive to help them in combat.

    I would suggest a special emote with a title or something similar, but that would be a lot of work retrofitting old titles since it really cannot be an alteration to existing emotes since that could interfere with personalities.
  • Taleof2Cities
    Taleof2Cities
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    Grand Master Crafter = Unlock hide armor slots ... such as hide shoulders.

    Currently only hide helm is available.
  • max_only
    max_only
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    I’d like it if titles granted an optional visual effect like a color or “glitter” aura.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • eso_lags
    eso_lags
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    no because everyone should get a trophy. it wouldnt be fair. we need to be as fair as possible.
  • Lasinagol
    Lasinagol
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    I like the idea. Tera gave pets and mounts with certain titles. Why not add toggleable rewards for the more prestigious titles? Zos has a metric crapton of pets and mount combinations that could offer an opportunity for people to get them that otherwise wouldn't.
    Like, for example, the Psijic Charger and Psijic Pocket Pony if you complete every acheivement possible from Summerset.
    Or, a scaly fish type skin for Master Anglers...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • starkerealm
    starkerealm
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    max_only wrote: »
    I’d like it if titles granted an optional visual effect like a color or “glitter” aura.

    On one hand, Auras are cool. On the other, I'd worry that it would simply add more visual noise and make PvP more impenetrable for new players. Though, I'd absolutely abuse the snot out of this to distract and confuse my foes.

    Also, the performance hit couldn't be ignored. I mean, cool idea, but I'd worry about getting this one to work, particularly on the consoles.
  • starkerealm
    starkerealm
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    Grand Master Crafter = Unlock hide armor slots ... such as hide shoulders.

    Currently only hide helm is available.

    Okay, legit, I'd like this as part of the achievement. The idea of having to slot a title, go into the outfit station, come out, change the title back... yeah, not enthused with that. But, give us more "hide this slot completely," options would be cool.
  • zaria
    zaria
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    I would absolutely love if my EP character with the Former Empress title could walk around town, and guards from the other two alliances would make snarky comments to me. And guards in Pact territory would bow when I walked by. No stat enhancing changes, but more character depth, that would be great!
    Yes that would be nice, some quests have npc comment on outcome then you pass by who is very cool.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TheGreatBlackBear
    TheGreatBlackBear
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    Grand Master Crafter = Unlock hide armor slots ... such as hide shoulders.

    Currently only hide helm is available.

    For Grand Master Crafter I actually thought of something along the lines of reducing the cost of making things and/or increasing the writ payout for Master writs done on that character. It would make sense; Masters know how to use materials more efficiently and generally command higher fees for their work.



    It all depends on your priorities. You could (theoretically) equip Gryphon Heart for 1% more damage which you really and truly don't need if you have Gryphon Heart in the first place, or you could equip Master Thief for improved quality drops from fights or you could even equip Style Master for more motif drops at the last boss in a dungeon and the style mat from mobs. Or the Unchained to make breaking free cost a lot less. There's so much more potential here than just dealing more damage.

    You have just, eloquently, described why this system would be an obnoxious, and tedious, time sink.
    ...or you could even equip Style Master for more motif drops at the last boss in a dungeon and the style mat from mobs.

    This system would require constant micromanagement of a player's title. This is, of course, ignoring that you need 50 complete motifs to earn Style Master, meaning by that point you should have a pretty solid stock to start with, and the title's utility would be restricted to content they're still missing the motifs from.

    There's an element of this idea that isn't terrible... in a different game. Where players pick a buff from an array of options, influenced by their activities in game or even build routes. I mean, if ESO was a class-less system, you could have players assign classes to themselves which provided various buffs With a player's available classes influenced by the skill lines they'd unlocked.

    However, that's not the game that exists. ESO does not support this kind of a system at the front end, and trying to retrofit one on now would only result in increasing the imbalance between players. In your specific example, a player with style master would have access to more pages. They already got a bunch, but now they can get, and sell, even more. This would reasonably drive prices down (motif prices are heavily influenced by rarity), however players who had the perk would be able to acquire more motifs for sale than ones without, so while the individual price would dip, their net sales wouldn't be harmed. While anyone attempting to get there would be put at more of a disadvantage financially. Cheaper motifs, which sell at lower prices, but no more motifs. Those would be coming from the players with the increased drop tables.

    While this is easy to track in extremes, it's also worth remembering that this stuff does apply even on very minor tweaks. A 1% or 2% drop rate wouldn't alter prices significantly, but motif sellers would still be pulling in less cash, while players who were getting the extra motifs would have significantly more to sell. In extreme cases, like a guaranteed drop off the boss, the supply would explode for people with the motif, the price would plummet, but they'd still be able to supply the demand, while players without the perk would be left begging for scraps.

    As for combat modification, that's actually worse. Even if you say, "well, 1% isn't much damage," you would still see a lot of groups excluding potential players from the pool. "Want to run vCR+3? You need Gryphon Heart for the extra damage." You create a situation where a player needs to have completed the content in order to be able to have access to the content. You can say, "that doesn't make any sense," but there are plenty of elitist groups that would, pretty happily, slap requirements like that out there, because they honestly believed it was necessary.

    Everyone has hobbies or things they do particularly well. So why not have it benefit them? You like to fish? Let's make it more profitable for you. You're truely undaunted? Ok then, take less damage when you are grouped up but outnumbered. You're an enemy of Coldharbour? Well guess what? Random encounters with daedra will occur a little more frequently but you'll get more rewards for dispatching them.

    I didn't envision this as " Ok X title gives me Y benefit so I should grind for X title" Yes there will be those people. But who cares? If people choose to turn it into a time sink or another tool to aid stacking and burning, that's their business.
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