Which feature do you hope makes it into ESO in 2019?

  • ZarkingFrued
    ZarkingFrued
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    Sheridan wrote: »
    Neoicelord wrote: »
    Tell me how i can mod my Xbox version?
    It's your choice. Play on PC. And I thought we talk about global new features here, not the fixes for part of the players.

    Not always a choice when some of us dont have a gaming PC. Aside from that that's just a shallow way to look at things. Honestly I would just like to see them support some of the more popular mods and put them on console. Of course I'm sure you will have some reason you disagree 🙄
    Edited by ZarkingFrued on January 3, 2019 6:42PM
  • MyKillv2.0
    MyKillv2.0
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    Account wide achievements
    I have grown to completely disregard character bound achievements. If I could choose anything from this list, I would choose to make all achievements account based. About the only thing left that I make any attempt towards that are character bound are motifs, which I use on my crafter for writs. However outside of this, I cannot think of a single thing I strive for anymore that is not account wide shared. If the skin/mount/item cannot be shared across all of my characters, I typically ignore the achievement.

    The fact kind of saddens me, since I do enjoy finishing up all of the achievements. You can call me a completionist but I enjoy trying to knock out all the achievements from a certian DLC, whenever new content is released. However with the way classes are "rebalanced" every four/six months, I find that I switch between mains a few times a year. I cannot/refuse to go back and play old content on every single character just to say "OK, I did it". If I did an achievement once, that should be enough in my eyes.

    Things such as titles, pvp ranks, skyshards, lorebooks, I can understand why they may be character bound. People seem proud to hold "Flawless" or "Grand Overlord" on certian characters. I get that but outside of these examples and maybe a few others... I see very little benifiet for me, to try to accomplish everything because in the back of my mind, I realize come the next patch, I could be switching my main due to a "balance change" due to a game mode I seldom/never play.

    If I had to pick a second option, it would be to make content more difficult. However overland content can be made difficult by simply turning off CPs. I can do that on my own
    Edited by MyKillv2.0 on January 3, 2019 6:57PM
  • Protossyder
    Protossyder
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    Difficulty increase
    Neoicelord wrote: »
    DPS got higher and higher while the content didn't really adapt. I miss the times when stamina DDs had to discuss who was going to equip which support set.

    Please get this "account wide achievements" idea out of your mind... It makes no sense.

    Other mmorpgs have account wide achievments and it works wonderfully. ESO needs to be more mmo and less single player with a shared world, which is why i voted for an auction house, every single other mmorpg has an auction house and it blows my mind that a game with literally thousands of gear, matterials and other items has no way to inform the play how much their loot is worth. Going to an external website to find the prices of your loot should not have to be a thing, a GOOD game will have everything you need build into it, ESO is serverely lacking in what makes an mmorpg an actual mmorpg. I still play it because i HOPE in the future it will become what it should be.

    Now que all the sheep telling me i am trolling for having a unique thought.

    For some achievements it might be acceptable, but most achievements show what you were able to do with that specific race/class combo. So sharing those achievements with your other characters makes no sense.

    Other than that I don't get the problem with the guild trader system. It is a free market, it's competetive and you have many choices to get the current item value (MM, TTC, ATC).
    For your information: I am not one of those guys who make millions each week (I am not that motivated right now), but it's easy to make profit.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Claudman
    Claudman
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    More class diversity
    I want classes with more unique mechanics which set them apart like GW2.

    I understand any class/any role, but I want the feeling of those roles to change and for them to be equally effective with different methods of achieving that effectiveness...But, that's too much to ask for considering the nerfs thus far seem focused on nerfing powerful things to ground level instead of buffing everything around that powerful thing (I.e. nerfing Sorcerer instead of making other classes as effective/strong as Sorcerer).

    I also wouldn't mind some new classes.
    Edited by Claudman on January 3, 2019 7:16PM
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
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