

Why so many issues about it? On my DDs I often pull. By the time the tank gets there I have them neatly stacked, and the tank's welcome to take or leave the larger mobs. I only pull what I can handle, and I won't kill a boss without the group being there - I want to be sure that everyone gets the achievement if needed and that everyone can loot.
On my tank I'll take the larger mobs if a DD has pulled. If the DD dies in the pulling, not my fault nor worry. Don't pull what you can't handle by yourself.
The only time I become unhappy is if people skip mobs, leaving healer or a weaker DD to struggle behind. Even if you're in a hurry, at least make sure that your whole team reaches the finish.
Groupfinder = speedrunning for faster rewards.
Leveling group run = quest and clear, no matter time
Please stop mixing these. Stop begging for carries. If you want a slow run, make a full grp and que. The same as speedrunners do. We make a full grp in guilds and que for dungeon finder.
If you solo que, go with what you get and stop bitching.
Groupfinder = speedrunning for faster rewards.
Leveling group run = quest and clear, no matter time
Please stop mixing these. Stop begging for carries. If you want a slow run, make a full grp and que. The same as speedrunners do. We make a full grp in guilds and que for dungeon finder.
If you solo que, go with what you get and stop bitching.
But those are your definitions, you don’t get to make that choice for every groupfinder party you’re in. They could just as easily say to you “if you want a speedrun use your guilds. We want to loot every nook and cranny. You used the solo queue so go with what you got and quit bitching “.
People should play group activities to the group. If everyone is speedrunning you need to keep up. If everyone is lagging behind you, you should hang back and wait. If you need to do quest or an explanation of mechanics just ask. And if someone asks for quest or mechanics, don’t rush in and start the fight.