Bad design leads to broken builds - video proof

Duukar
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https://youtu.be/DsIz7L830Ks


Pure tank HP build with massive burst, insane control, insane self healing, major and minor protection(minor always), heroism.

No need to build damage or resource pool. Just wear proc sets crank your HP and enjoy the stupid broken mechanics eso sells as balance.

Everyone please make a warden and run this build...
  • Duukar
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    Oh yeah... Don't forget the AOE freaking defile!
  • Savos_Saren
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    Sounds about as exciting as being a BlazePlar. It get reaaaaaally boring fast.

    So you immobize an enemy and then heavy attack that one single enemy in hopes of a burst attack?

    Cyrodiil has waaaaay too many issues with lag and zergs for this to be effective.

    Battlegrounds can keep this build.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Caligamy_ESO
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    I like Thunderbugs better ¯\_(ツ)_/¯
    love is love
  • Waffennacht
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    Lmfao, someone actually got Doyle off and you're just now gonna complain?

    Zann + Sload is way more effective

    Btw welcome to the new tank meta

    I prefer the 15k heals of a sorc myself

    Edit: anyone whom has used Doyle before knows how insanely difficult it is to land just using Gripping Shards, Talons, or Restraining Prison. The video shows the only reliable-ish way of using Permafrost, hoping all 3 ticks land (an opponent can block the CC if they know anything about permafrost) while charging a heavy attack.

    Doyle also has a cool down, so timing several procs is not easy (cheers to jack for landing multiple).

    Just wanted to add some experience based insight
    Edited by Waffennacht on January 2, 2019 12:55AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Chaos2088
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    @Chaos2088 PC EU Server | AD-PvP
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Bad poorly researched alarmist nerf threads lead to unnecessary nerfs for very situational sets - Thread proof.

    Op, I have never seen a more lazy post or argument on this forum except for the one in my signature. So walk me through your thought process, if there was one. What are the steps you took to determine this is OP OP?
    1. Watch a build video online.
    2. See a highlight reel of cherrypicked clips from a skilled player fighting PUGS in very niche situations where the build works well.
    3. Declare it OP and cry for nerfs on everything

    Obviously this is a build video, the author is going to try and sell the build. Highlight reel will be cherrypicked wins against unskilled opponents.
    Lmfao, someone actually got Doyle off and you're just now gonna complain?
    Finally someone that has done their research. Anyone who thinks ANY of these sets are OP should try to get Doylemish to proc in PvP. Only potatoes will sit in your roots or not break stuns and just wait for you to charge up a slow heavy attack. It is very hard to kill a skilled player with that set. This build is one of those planets and stars must align things but it sure looks impressive when it works.

    Can you kill unskilled players on a health tank? Yes. Since Always. This isn't even the easiest way to do it. But this actually looks like a fun original and creative non-meta build. So obviously we must nerf it to hell.

    This thread is bad and you should feel bad.
    Edited by Yolokin_Swagonborn on January 2, 2019 1:26AM
  • idk
    idk
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    Zos has been informed about this type of build for ages but has done little about it.

    @ZOS_RobGarrett said they are working to "codifying our vision and long-term strategy for combat". It must include a serious attempt to address builds like this if it is to become more than weak lip service like the other times they have said it is their vision.
  • ArchMikem
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    Always a Vampire. PvP is nothing but them. I challenge people to NOT be one for a change.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Duukar
    Duukar
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    Bad poorly researched alarmist nerf threads lead to unnecessary nerfs for very situational sets - Thread proof.

    Op, I have never seen a more lazy post or argument on this forum except for the one in my signature. So walk me through your thought process, if there was one. What are the steps you took to determine this is OP OP?
    1. Watch a build video online.
    2. See a highlight reel of cherrypicked clips from a skilled player fighting PUGS in very niche situations where the build works well.
    3. Declare it OP and cry for nerfs on everything

    Obviously this is a build video, the author is going to try and sell the build. Highlight reel will be cherrypicked wins against unskilled opponents.
    Lmfao, someone actually got Doyle off and you're just now gonna complain?
    Finally someone that has done their research. Anyone who thinks ANY of these sets are OP should try to get Doylemish to proc in PvP. Only potatoes will sit in your roots or not break stuns and just wait for you to charge up a slow heavy attack. It is very hard to kill a skilled player with that set. This build is one of those planets and stars must align things but it sure looks impressive when it works.

    Can you kill unskilled players on a health tank? Yes. Since Always. This isn't even the easiest way to do it.

    This thread is bad and you should feel bad.

    I'm a little shocked by your reply. As you claim to be so very enlightened and really try to belittle what I am saying I will try to keep my cool as I hold your hand through the issues this build and other like it pose.

    100% tank build. No damage. No resources. No sustain. Just tank. Very very hard to kill. Amazing self heals and a number of major and minor buffs to make things even more "fun".

    Yes, it's not easy to land the burst. Will it happen with all the instant immobs and stuns? Absolutely. When the burst lands it is VERY powerful. Also not that hard as an intelligent player to layer and time your CC types to run almost anyone out of stam all the while keeping them snared to 40% while you reamin unkillable.

    Meanwhile while you are trying to line up the burst you have literally the entire area snared to 40% of their movement speed with regular immob procs. Huge huge CC at nearly no cost.

    The proc sets, the broken immobilize and snare mechanics, the way wardens can take advantage and synergize with the two previous. (I mean seriously consistent 8% dmg bonus and a 8% dmg reduction paired with major expedition? is this real life?)

    Yolokin - I don't feel bad for posting this. I feel bad that your standards are so low that you are ok with this type of CRAP being in the game.

    I'm going back to my break. Dark Age of Camelot free shard names Phoenix is coming out Jan 12th.. WAY more fun and balanced than this bulls*&^.
  • Lloydmp
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    Of all the problems Cryo and BG’s have I would absolutely love for “everyone to run this build”. This set up would actually take some skill to make work reliability with any sort of MMR.

    Stop. Play the build your scared of. Then maybe post again your personal results on how OP the build is. Until then you might want to actually take on board some of the comments in this thread.
  • Duukar
    Duukar
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    Dude. Ive got a ton of time in BGs and pvp in this game. The control of 60% spammed snares and the immobilization fail have been a VERY sore point for me as of late.

    The CC from Parma snares and immobilization paired with stuns on a separate timer is completely out of control.

    Now add to this a basically unkillable build with the potential, albeit difficult, for huge burst is so game breaking and annoying I cannot bear it for one second longer.

    The ability to be unkillable while exerting THAT much control over the fight is bad enough. To add that kind of burst potential is just ridiculously broken.

    If you are fine with this type of garbage in 2019 than I truly pity you.

    I miss WAR online
    I miss DAoC
    I miss eso from 2015 when tri regen drinks were meta. When I was able to go 1v5 and win. You know, before proc sets propped up weak players.

    Now it's monster set X + proc set Y + proc set Z + infused oblivion and phys for stam weapons = skill when launched in a field of 60% snare + immobs spam + stuns + + +

    This game is now officially trash.
  • Sheezabeast
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    You know how you counter this in pvp? You don’t freaking attack the tank with over 50k health in the first place! Geez Jack makes a functional use of Storm Knight and Doylemish, 2 underused sets, and this is how people react? You won’t even see this build often, no one likes running dlc dungeons, farming sets from them sucks, I know, I farmed Jorvulds! Overreaction much?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • CaliMade
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    I agree with OP not in the sense of this specific build but the the issue of proc sets, Snare-root spam, and tanks in bgs as a whole. Yesterday I ran into nothing but groups of tank wardens and templars with ice staves spamming roots and snares with thing like skoria and overwhelming surge,sloads, storm knight etc. The best strategy we had was to legit run from them and kill the opposing team before they could. This wouldn’t have been a problem for an isolated match but for multiple(at least 6 different matches) we ran into teams specced like this. We even had games were both the other teams were specced this way. half these games the timer ran out before anyone could even reach 300 score. Is doylemish op no. Is a 55k hp warden in bgs that spams roots and snares the whole match with a *chance* to nuke you should you run out of stam(easier than you think in bgs) kinda unbalanced? hell yes

    Nevermind this niche build. Zenimax needs to do something about Snares roots and No CP proc sets. no way in hell a sorcs Cuualrion’s proc should hit harder than their frag.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Juhasow
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    Nothing new. Proc based tank wardens are present in the game since quite some time. There was a reason Arctic Blast had damage removed.
  • Trancestor
    Trancestor
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    Only thing needing a nerf there is the charged staff paired with frost blockade which let you perma root, snare and minor maim everyone around you, quite ridiculous. A rework to roots and snares is desperately needed.
  • eso_lags
    eso_lags
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    Bad poorly researched alarmist nerf threads lead to unnecessary nerfs for very situational sets - Thread proof.

    Op, I have never seen a more lazy post or argument on this forum except for the one in my signature. So walk me through your thought process, if there was one. What are the steps you took to determine this is OP OP?
    1. Watch a build video online.
    2. See a highlight reel of cherrypicked clips from a skilled player fighting PUGS in very niche situations where the build works well.
    3. Declare it OP and cry for nerfs on everything

    Obviously this is a build video, the author is going to try and sell the build. Highlight reel will be cherrypicked wins against unskilled opponents.
    Lmfao, someone actually got Doyle off and you're just now gonna complain?
    Finally someone that has done their research. Anyone who thinks ANY of these sets are OP should try to get Doylemish to proc in PvP. Only potatoes will sit in your roots or not break stuns and just wait for you to charge up a slow heavy attack. It is very hard to kill a skilled player with that set. This build is one of those planets and stars must align things but it sure looks impressive when it works.

    Can you kill unskilled players on a health tank? Yes. Since Always. This isn't even the easiest way to do it. But this actually looks like a fun original and creative non-meta build. So obviously we must nerf it to hell.

    This thread is bad and you should feel bad.

    The argument in your sig isnt always wrong.. Viper/selene/eternal hunt stamblade was OP, and everyone ran it. Everyone ran it because it was OP. Blackrose/viper/tremor was OP, and everyone ran it because it was OP.

    Definitely not always the case, but sometimes it is. Good players who know the class and game that they are playing will usually come to the same conclusions about what is and isnt strong. And whats strong ends up getting passed around, and lots of people will run it.

    A bit off topic i guess.. Regardless the OP is definitely misinformed. I can think of a lot more broken builds right now. Mainly due to the classes they are run on.. And im sure a lot of those players arent the best, but still procs hit very hard in no CP. This build is a pretty odd way to go about getting proc damage in an effective way, but i dont think anything needs to be nerfed.

    I do agree that wardens are bad design though. Right now both stam and mag wardens, as well as magplars, are mostly what i see in pvp. Countless groups with the majority being wardens. There is a reason for that, but when you start asking for nerfs bad things usually happen.. Zos doesnt know how to test things over time with small changes.
    Edited by eso_lags on January 2, 2019 10:59AM
  • ESO_Nightingale
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    snares have been causing balance problems for ice for a while now. with an across the board nerf to snares and for the class expeditions to be reverted. we may really begin to balance the ice staff to become a fairer and better tool for both dps and tanks.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • ESO_Nightingale
    ESO_Nightingale
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    Juhasow wrote: »
    Nothing new. Proc based tank wardens are present in the game since quite some time. There was a reason Arctic Blast had damage removed.

    No. There was no reason to delete arctic blast's damage. It hurt PvE warden tanks from being able to apply minor maim. We have to use low chance skills to proc it where as Dragonknights have a skill that applies it instantly. If the problem is the immobilisation from wall of elements, i'd be glad to see it reworked away from a root. but blast didn't deserve that. not in a million years.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Anrose
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    idk wrote: »
    Zos has been informed about this type of build for ages but has done little about it.

    @ZOS_RobGarrett said they are working to "codifying our vision and long-term strategy for combat". It must include a serious attempt to address builds like this if it is to become more than weak lip service like the other times they have said it is their vision.


    You’re right. I’m glad we’ll finally be getting a good vision of what combat should be as we approach the fifth anniversary of launch. Also we haven’t heard from that guy in months so this is going well.
  • ESO_Nightingale
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    eso_lags wrote: »
    Bad poorly researched alarmist nerf threads lead to unnecessary nerfs for very situational sets - Thread proof.

    Op, I have never seen a more lazy post or argument on this forum except for the one in my signature. So walk me through your thought process, if there was one. What are the steps you took to determine this is OP OP?
    1. Watch a build video online.
    2. See a highlight reel of cherrypicked clips from a skilled player fighting PUGS in very niche situations where the build works well.
    3. Declare it OP and cry for nerfs on everything

    Obviously this is a build video, the author is going to try and sell the build. Highlight reel will be cherrypicked wins against unskilled opponents.
    Lmfao, someone actually got Doyle off and you're just now gonna complain?
    Finally someone that has done their research. Anyone who thinks ANY of these sets are OP should try to get Doylemish to proc in PvP. Only potatoes will sit in your roots or not break stuns and just wait for you to charge up a slow heavy attack. It is very hard to kill a skilled player with that set. This build is one of those planets and stars must align things but it sure looks impressive when it works.

    Can you kill unskilled players on a health tank? Yes. Since Always. This isn't even the easiest way to do it. But this actually looks like a fun original and creative non-meta build. So obviously we must nerf it to hell.

    This thread is bad and you should feel bad.

    The argument in your sig isnt always wrong.. Viper/selene/eternal hunt stamblade was OP, and everyone ran it. Everyone ran it because it was OP. Blackrose/viper/tremor was OP, and everyone ran it because it was OP.

    Definitely not always the case, but sometimes it is. Good players who know the class and game that they are playing will usually come to the same conclusions about what is and isnt strong. And whats strong ends up getting passed around, and lots of people will run it.

    A bit off topic i guess.. Regardless the OP is definitely misinformed. I can think of a lot more broken builds right now. Mainly due to the classes they are run on.. And im sure a lot of those players arent the best, but still procs hit very hard in no CP. This build is a pretty odd way to go about getting proc damage in an effective way, but i dont think anything needs to be nerfed.

    I do agree that wardens are bad design though. Right now both stam and mag wardens, as well as magplars, are mostly what i see in pvp. Countless groups with the majority being wardens. There is a reason for that, but when you start asking for nerfs bad things usually happen.. Zos doesnt know how to test things over time with small changes.

    i agree, this would probably hurt Magden a lot more when it's already been hurt by recent changes.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Joosef_Kivikilpi
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    ArchMikem wrote: »
    Always a Vampire. PvP is nothing but them. I challenge people to NOT be one for a change.

    May Stendarr answer our prayers, brother. Seriously. Every time I see "vampire is necessary for the build" ... insta-uninterested in the build. Vamps need to be reworked so that entire builds don't rely on a couple of their abilities locked behind it. At least with werewolves, their abilities are only active during their transformation, which is something I can get behind.
  • CaliMade
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    ArchMikem wrote: »
    Always a Vampire. PvP is nothing but them. I challenge people to NOT be one for a change.

    May Stendarr answer our prayers, brother. Seriously. Every time I see "vampire is necessary for the build" ... insta-uninterested in the build. Vamps need to be reworked so that entire builds don't rely on a couple of their abilities locked behind it. At least with werewolves, their abilities are only active during their transformation, which is something I can get behind.


    With the sheer amount of debuffs and damage this game has mobility and dodge are leaps and bounds more effective than tanking, low mobility classes are pretty much forced into vamp for mist form.

    I solo and 2vX the majority of my time playing this game and it is borderline impossible to play magplar without mistform.
    MagDk can get by with disciplined positioning and Wings but Magplar is actually forced into vamp witch sucks.
    Im pretty sure its the same for solo magwardens if that even exists.

    this is a big reason why we need more adjustments to snares and roots. the speed nerf makes sense if these type of changes were implemented. but they weren’t so the speed nerfs hurt this game badly.

    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Kuramas9tails
    Kuramas9tails
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    Chaos2088 wrote: »
    giphy.gif
    Perfect
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Waffennacht
      Waffennacht
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      All mag builds are essentially forced to be tanky.

      If forced to be tanky why only half az it? - especially with Oblivion, Torug, bleeds and spin2win, why be squishy?

      With skoria, sload, Torug, Zaan, why not be tanky?

      With Shields taking crit damage why not be tanky?
      Gamer tag: DasPanzerKat NA Xbox One
      1300+ CP
      Battleground PvP'er

      Waffennacht' Builds
    • Juhasow
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      Juhasow wrote: »
      Nothing new. Proc based tank wardens are present in the game since quite some time. There was a reason Arctic Blast had damage removed.

      No. There was no reason to delete arctic blast's damage. It hurt PvE warden tanks from being able to apply minor maim. We have to use low chance skills to proc it where as Dragonknights have a skill that applies it instantly. If the problem is the immobilisation from wall of elements, i'd be glad to see it reworked away from a root. but blast didn't deserve that. not in a million years.

      That is Your opinion that there was no reason however many people (and few devs possibly) that was PvPing during the time when warden high health builds could stack dmg from both gripping shards and arctic blast have different opinion. Cripling shards still have a chance to apply minor main not mentioning about heroic slash. It's not like Arctic Blast had some guaranteed chance to apply minor maim it was just 3% per tick with already included warden passive 4% if using ice staff so yeah You were definietly applying minor maim like crazy with that.

      You still have Gripping Shards that have excatly the same chance to apply minor maim as old Arctic Blast but procs dmg twice as often. Who even said in the 1st place that every tank is ment to apply AoE minor maim ? Fact that DK have it doesnt mean every tank from now on needs to have it. You want warden to be DK copy with ice animations instead of fire ? AoE minor maim is mostly used for trash anyway (for single target every tank is using heroic slash) and when it comes to trash mobs warden is the only class that can apply major maim through non ultimate ability - frozen device. If You really want AoE minor maim try thurvokun like many other tanks.
      Edited by Juhasow on January 2, 2019 5:31PM
    • sharquez
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      Friendly reminder that retreating maneuvers exists and gives immunity to all snares and roots. Support skills are underrated
      undervalued tools and that pvp is team based and you should not be hesitate to coordinate and lean on your team mates to cover niches your build is unable to fill.

      Another friendly reminder, use of proc-sets is has been and always will be a valid playstyle and is here to stay. Assigning values of morality and honor to a video game ensemble is ridiculous. If that makes you upset you need to reevaluate your emotional investment priorities.

      Unfriendly reminder. Nerf threads are pure salt. Everybody dies. If you are dying a lot to something, avoid that thing or fix your build, because that is what is within your power. Constant nerf lobbying is largely going to be ignored. That's not to say constructive feed back isn't important, but I'm pretty sure no stock is put into the claims of the umpteenth screeching reeee thread written in barely legible pidgin. Not saying that's what this thread is, I just thought I'd put that out there.
    • ESO_Nightingale
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      Juhasow wrote: »
      Juhasow wrote: »
      Nothing new. Proc based tank wardens are present in the game since quite some time. There was a reason Arctic Blast had damage removed.

      No. There was no reason to delete arctic blast's damage. It hurt PvE warden tanks from being able to apply minor maim. We have to use low chance skills to proc it where as Dragonknights have a skill that applies it instantly. If the problem is the immobilisation from wall of elements, i'd be glad to see it reworked away from a root. but blast didn't deserve that. not in a million years.

      That is Your opinion that there was no reason however many people (and few devs possibly) that was PvPing during the time when warden high health builds could stack dmg from both gripping shards and arctic blast have different opinion. Cripling shards still have a chance to apply minor main not mentioning about heroic slash. It's not like Arctic Blast had some guaranteed chance to apply minor maim it was just 3% per tick with already included warden passive 4% if using ice staff so yeah You were definietly applying minor maim like crazy with that.

      You still have Gripping Shards that have excatly the same chance to apply minor maim as old Arctic Blast but procs dmg twice as often. Who even said in the 1st place that every tank is ment to apply AoE minor maim ? Fact that DK have it doesnt mean every tank from now on needs to have it. You want warden to be DK copy with ice animations instead of fire ? AoE minor maim is mostly used for trash anyway (for single target every tank is using heroic slash) and when it comes to trash mobs warden is the only class that can apply major maim through non ultimate ability - frozen device. If You really want AoE minor maim try thurvokun like many other tanks.

      It was actually at an unusually high 30% i believe this means it counted as direct damage.

      I want warden to gain back what they lost with this skill at the very least. Warden had minor maim in the first place. Bring up your distaste in chilled's minor maim with zos.
      PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
      Youtube: https://www.youtube.com/@Frostingale
      Twitch: https://www.twitch.tv/eso_nightingale
    • Duukar
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      I'm not calling for a nerf to anything.

      I want a complete re-work of root/snares/stuns/fear

      I want proc set completely removed. If not that then a separate server where proc sets don't even exist.

      It's complete garbage that with one weave of rending slashes I can set off damage like Sloads and Vipers and Zaan plus oblivion enchant plus phys dmg for stam. Plus a 13k unresistable dot plus unresistable twin blade and blunt bleed. Plus the dmg from the light attack.

      Come on man.. So much bull!
    • _Ahala_
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      Proc sets should scale off of resources and damage stats instead of being flat damage values... boom problem solved... no more tanks builds that do damage solely with proc sets
    • MaxJrFTW
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      This build would never work at a high mmr against good players. It's a crop farming build.
      Edited by MaxJrFTW on January 2, 2019 8:21PM
      "I don't know you, and I don't care to know you."
      ―Ulrich Leland, 3E 433
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